Skyrim

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RubikPanda

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RubikPanda

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7 comments

  1. AndrealphusVIII
    AndrealphusVIII
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    Looks very nice! I'll be trying it out today.

    Edit: I checked the plugin with TES5Edit and it appears to contain some UDRs: http://i.imgur.com/a7uuMNH.png

    I tried undeleting them, but ended up with Null References. Is it possible to take a look at them?

    Thanks in advance

    Kind regards

    Andre
    1. RubikPanda
      RubikPanda
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      I recognize all those as objects I was testing out before deleting them while making this mod...

      I'm not sure what that does/means, nor if I need to change something to stop it if needed.
      Sorry Andre :/
    2. igotnousername
      igotnousername
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      Its not really recommended to delete objects. It's because if some mod references those objects, it will result in a crash. Thats were tesedit comes in to fix it though.
    3. RubikPanda
      RubikPanda
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      I meant I deleted objects like walls and stuff that I put in, does that still count?
    4. igotnousername
      igotnousername
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      I see, then it should be okay. Creation kit just saves deleted records (those *'s) and only deletes them when you load it again in creation kit. So just load the esp in creation kit, don't do anything and just save it again. Deleted records are now gone.
    5. RubikPanda
      RubikPanda
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      Thank you
    6. Elianora
      Elianora
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      Don't delete objects, even if they are in your way. Either sink them underground, out of sight, or tick the "Initially Disabled" box in their properties. That way if another mod references ("tries to find") that object, it doesn't cause instability. That's what TES5Edit does when it fixes "UDRs". It undeletes them and disables them instead of full delete.