Its not really recommended to delete objects. It's because if some mod references those objects, it will result in a crash. Thats were tesedit comes in to fix it though.
I see, then it should be okay. Creation kit just saves deleted records (those *'s) and only deletes them when you load it again in creation kit. So just load the esp in creation kit, don't do anything and just save it again. Deleted records are now gone.
Don't delete objects, even if they are in your way. Either sink them underground, out of sight, or tick the "Initially Disabled" box in their properties. That way if another mod references ("tries to find") that object, it doesn't cause instability. That's what TES5Edit does when it fixes "UDRs". It undeletes them and disables them instead of full delete.
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Edit: I checked the plugin with TES5Edit and it appears to contain some UDRs: http://i.imgur.com/a7uuMNH.png
I tried undeleting them, but ended up with Null References. Is it possible to take a look at them?
Thanks in advance
Kind regards
Andre
I'm not sure what that does/means, nor if I need to change something to stop it if needed.
Sorry Andre :/