For some reason, this isnt working as expected. Turning down contrast to -60 makes my game look absolutely flat, not even close to the pictures (I tested on Dragonsreach). Dunno if you know what it might be. Its a shame really, I loved the pallete.
That's some great visuals you managed TGod ! I'm using RCRN AE HDR Lighting, it says its using combination of FXAA Injector and SweetFX settings and hence will not be compatible with other presets but at the same time they say that its fully compatible with Imaginator. Now I'm completely puzzled whether I can use this mod with RCRN.
Back after a huge haitus! Will answer any questions if there are any :)
PS: This will not work with SkyrimSE (currently). Imaginator requires MCM, which requires SkyUI, which requires SKSE, which isn't yet fully functional for SE.
Once imaginator is up and working for SE you can just use this main file with the SE version of imaginator and it will work 100% with no changes needed to this mod. :) :) Will update when that happens.
In moving all the files from the .rar to the Skyrim [main] folder, WinRar wants to replace a few files. how essinchal are those file, namely d3d9.dll and log.log files. Can the replacement be allowed and can be forgotten if and when I remove the mod? I'm still very new to end user modding game, let alone a game like Skyrim.
This looks awesome! Well done, mate. But there's one problem, the mountain LOD still looks grey while the skies are quite detailed and colorful, so it feels weird to me. Maybe it's just me? Anyway, this is the best SweetFX preset I've ever seen, endorsed and kudos already.
This doesn't change and LODs (or any other data files) If your LODs arn't matching your textures try out "DynDOLOD". It's incredible. It generates the LODs based of your textures.
I have never, and probably will never, use ENB lighting FX mods, because they require an injector and it just isn't worth it, especially with how demanding my current lsit of mods are at (only 2GB of vram) but I don't see anything about ENB's here. is this mod a standalone that does what an ENB does, without being a douche with high demands, without also needing an injector that is just going to ruin my other mods?
I don't use any ENB for the same reasons as you, high CPU demand. This SweetFX is an enb equivalent, pretty much. But the demand is far lower as it doesn't do parallax, dof etc. It runs off a .dll, but will NOT ruin your mods. Post processing only.
No scripts, no nonsense.
This is a standalone, the SweetFX processor (byCeeJay.dk) is included. I may upload a preset only version soon for those who already have SweetFX.
I do believe I will, if it's what you say it is. now I just neeed to make sure I don't go overboard with some of my other improvements so everything runs off my 2gb of Vram... but thank you. I had always wanted something to make my game look awesome like an ENB does without the BS. this might be THE thing that gets most people who mod Skyrim with lower end CPU's just the boost they need without the BS. THat being the case, I see no reason why you only have 13 endorsments, it should be higher.
DLL itself of ENB is very useful as a patch, such as a drawing bug. Also improves stability of SKYRIM itself by utilizing the ENB patch function of. (The main setting see ENBBOOST.)
Enboost its a MUST use these settings from http://wiki.step-project.com/ENBoost BUT don't use the latest 0.279 it seems incompatible with altered proxy or other reasons i don't know, use 0.262 instant!
31 comments
But I'll reply anyway incase anyone else has the same problem.
Your issue is the SweetFX .dlls (d3d9.dll and dxgi.dll) not attaching to your game process.
My guess would be one of the following:
That's some great visuals you managed TGod ! I'm using RCRN AE HDR Lighting, it says its using combination of FXAA Injector and SweetFX settings and hence will not be compatible with other presets but at the same time they say that its fully compatible with Imaginator. Now I'm completely puzzled whether I can use this mod with RCRN.
Any help/response is highly encouraged...
So installing this mod would overwrite the setting of your other lighting mod.
Might look good, might not. Use at your own risk :)
Will answer any questions if there are any :)
PS: This will not work with SkyrimSE (currently).
Imaginator requires MCM, which requires SkyUI, which requires SKSE, which isn't yet fully functional for SE.
Once imaginator is up and working for SE you can just use this main file with the SE version of imaginator and it will work 100% with no changes needed to this mod. :) :)
Will update when that happens.
If your worried about the uninstall and which files to remove try this.
https://www.nexusmods.com/skyrim/mods/7804/
It will do it all for you :)
Anyway, this is the best SweetFX preset I've ever seen, endorsed and kudos already.
This doesn't change and LODs (or any other data files)
If your LODs arn't matching your textures try out "DynDOLOD". It's incredible.
It generates the LODs based of your textures.
This SweetFX is an enb equivalent, pretty much. But the demand is far lower as it doesn't do parallax, dof etc.
It runs off a .dll, but will NOT ruin your mods. Post processing only.
No scripts, no nonsense.
This is a standalone, the SweetFX processor (byCeeJay.dk) is included. I may upload a preset only version soon for those who already have SweetFX.
I hope you enjoy the mod!
Also improves stability of SKYRIM itself by utilizing the ENB patch function of.
(The main setting see ENBBOOST.)
BUT don't use the latest 0.279 it seems incompatible with altered proxy or other reasons i don't know, use 0.262 instant!