My apologies for the long delay. I've had a pretty crazy end of the year, but I finally had a couple hours to try and remember how the CK worked, and I finally merged everything together and launch my SSE version. Here's the updated link for SSE: http://www.nexusmods.com/skyrimspecialedition/mods/696/?
Ah man, what happened to your SSE version of this? You said 1-2 days but it's been a week I'm barely holding my Khajiit for your mod, he's getting impatient
How about the following, using your same skill setup.
Fist of Steel 1/2: same as vanilla ("Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage".) Fist of Steel 2/2: 50 skill, same as you, double damage (example: human base 4 plus daedric (1: 4 + 18*2=40 damage) Following is what branches off: Heavy Fists: 60 skill, "Attacks also drain Stamina. Chance to stagger." Lightning Fist: 70 skill, "Can punch 30% faster." Lights Out: 100 skill, "Chance to paralyze your opponent for 5 seconds".
I've been kicking around some ideas like this in my head while at work. Particularly the stagger chance and increased swing speed (cause lets face it, punching is SO SLOW)
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Seriously tho, is it gonna be there soon?
Fist of Steel 1/2: same as vanilla ("Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage".)
Fist of Steel 2/2: 50 skill, same as you, double damage (example: human base 4 plus daedric (1
Following is what branches off:
Heavy Fists: 60 skill, "Attacks also drain Stamina. Chance to stagger."
Lightning Fist: 70 skill, "Can punch 30% faster."
Lights Out: 100 skill, "Chance to paralyze your opponent for 5 seconds".