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Wolfeyes22

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Wolfeyes22

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20 comments

  1. EllPro
    EllPro
    • member
    • 2 kudos
    Essential?
  2. skeleton212
    skeleton212
    • member
    • 1 kudos
    This brings back so many good memories of the Shivering Isles. Endorsed!
  3. Queenieangel
    Queenieangel
    • premium
    • 476 kudos
    Thanks so much for the Death Hound, I like him!
  4. pyro9999
    pyro9999
    • member
    • 0 kudos
    awesome mod... but it gets better... since i have jackalheads playable creatures and it uses the same skeleton and all that as the other wolves i can actually play as the little bugger... NOTHING can stop mayhem and his older/younger/same-aged brother/sister/colleague/unrelated look-alike!!! nothing i say NOTHIIIIIING!!!!!

    now to wait for someone to make a shambles mod that actually looks like my old pal...
  5. Squashnoggin
    Squashnoggin
    • supporter
    • 72 kudos
    Aww...
    He looks chilly...Needs a nice widdle crocheted sweater..you know, in bright yellow/sky blue/pink!??

    Nice work!
    1. MyLadyMorgana
      MyLadyMorgana
      • member
      • 2 kudos
      And perhaps a little scarf too, we don't want his neck to get too cold out there on those chilly Skyrim nights.
  6. 2sportif
    2sportif
    • supporter
    • 0 kudos
    i will definatly look out for this mod in the future. looks great already, but i think a higher resolution and some more special details, maybe even a costum model would give this lovely bad boy the fearsome aura that he deserves. cheers!
    Edit: oh i almost forgot, he is a non-replacer, as far as i undertsand, right?
  7. Aneksunamun
    Aneksunamun
    • member
    • 16 kudos
    A wonderful mod. It's nice to see my best buddy from Oblivion in Skyrim. I have a problem with newest version of this mod though. Once Mayhem is dismissed, I am not able to recruit him again, he just won't follow. I've had this exact problem with the animal follower mod I've been making, so I guess scripting is a culprit. I've picked the "man voice" version for now, works for me, however odd it may seem. Endorsed.
  8. kraytwins1996
    kraytwins1996
    • supporter
    • 0 kudos
    Would be awesome if all death hounds look like this!
  9. StalinsZombie
    StalinsZombie
    • member
    • 3 kudos
    I only vaguely remember this part of SI, but I think this is neat. I will use it for my necromancer playthrough. Also, don't let anyone discourage you from modding, or anything else for that matter.
  10. MageMaglor
    MageMaglor
    • member
    • 10 kudos
    I tried for the past 3 hours to get a dog voice to work for you. Apparently, what I've found on the web, is that my Creation Kit is screwy and I need to reinstall it because it's not reading the TESV Papyrus flag. But here is a link to the video I was following if you want to take a shot at it -

    https://www.youtube.com/watch?v=hGszaPLobhg

    I've also taken the liberty of copying the txt document that is no longer available through his link.
    Hope this helps, the dog looks great.



    Dismiss Dialogue

    ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
    ;NEXT FRAGMENT INDEX 1
    Scriptname "Name Here" Extends TopicInfo Hidden

    ;BEGIN FRAGMENT Fragment_0
    Function Fragment_0(ObjectReference akSpeakerRef)
    Actor akSpeaker = akSpeakerRef as Actor
    ;BEGIN CODE
    (pDialogueFollower as DialogueFollowerScript).DismissAnimal1()
    ;END CODE
    EndFunction
    ;END FRAGMENT

    ;END FRAGMENT CODE - Do not edit anything between this and the begin comment

    Quest Property pDialogueFollower Auto



    Favor Dialogue

    ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
    ;NEXT FRAGMENT INDEX 1
    Scriptname TIF__000E1566 Extends TopicInfo Hidden

    ;BEGIN FRAGMENT Fragment_0
    Function Fragment_0(ObjectReference akSpeakerRef)
    Actor akSpeaker = akSpeakerRef as Actor
    ;BEGIN CODE
    akspeaker.SetDoingFavor()
    ;END CODE
    EndFunction
    ;END FRAGMENT

    ;END FRAGMENT CODE - Do not edit anything between this and the begin comment



    Follow Dialogue

    ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
    ;NEXT FRAGMENT INDEX 1
    Scriptname "NAME HERE" Extends TopicInfo Hidden

    ;BEGIN FRAGMENT Fragment_0
    Function Fragment_0(ObjectReference akSpeakerRef)
    Actor akSpeaker = akSpeakerRef as Actor
    ;BEGIN CODE
    (GetOwningQuest() as DialogueFollowerScript).AnimalFollow()
    ;END CODE
    EndFunction
    ;END FRAGMENT

    ;END FRAGMENT CODE - Do not edit anything between this and the begin comment



    Trade Dialogue

    ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
    ;NEXT FRAGMENT INDEX 1
    Scriptname TIF__000E26F7 Extends TopicInfo Hidden

    ;BEGIN FRAGMENT Fragment_0
    Function Fragment_0(ObjectReference akSpeakerRef)
    Actor akSpeaker = akSpeakerRef as Actor
    ;BEGIN CODE
    akspeaker.OpenInventory()
    ;END CODE
    EndFunction
    ;END FRAGMENT

    ;END FRAGMENT CODE - Do not edit anything between this and the begin comment



    Wait Dialogue

    ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
    ;NEXT FRAGMENT INDEX 1
    Scriptname "NAME HERE" Extends TopicInfo Hidden

    ;BEGIN FRAGMENT Fragment_0
    Function Fragment_0(ObjectReference akSpeakerRef)
    Actor akSpeaker = akSpeakerRef as Actor
    ;BEGIN CODE
    (GetOwningQuest() as DialogueFollowerScript).Animalwait()
    ;END CODE
    EndFunction
    ;END FRAGMENT

    ;END FRAGMENT CODE - Do not edit anything between this and the begin comment

    1. Wolfeyes22
      Wolfeyes22
      • member
      • 3 kudos
      I'm so glad you just sent over that .txt document! Seriously, thank you!
      I've actually tried out that video tutorial before but it didn't work out so well. I just gave up and hoped someone here would help.
      And there you are!
      This time, I actually got the dog dialogue to work. I'm going to update the files soon.
      Thanks again for spending time on helping me. I really appreciate it.
    2. MageMaglor
      MageMaglor
      • member
      • 10 kudos
      I'm glad it worked for you. Wish I could say the same for my papyrus. At least I can download the update. Again, great job.