Bug reports
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Bug title | Status | Replies | Version | Priority | Last post |
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Mod activates every time you enter a dungeon from a different entrance. Is it a bug? Or a feature? Version: Genesis - Dynamically Increased Enemy Spawns (Unlevelled) - Version 1.6 New issue Priority: Not set | New issue | 0 | Genesis - Dynamically Increased Enemy Spawns (Unlevelled) - Version 1.6 | Not set | 01 Jun 2019, 5:17AM |
SPIDERS! Version: Genesis - Dynamically Increased Enemy Spawns - Version 1.01 Fixed Priority: Not set Fixed in version: 1.04 | Fixed | 5 | Genesis - Dynamically Increased Enemy Spawns - Version 1.01 | Not set | 18 Jul 2015, 12:25AM |
Couple Ghosts in Faldar's Tooth Version: hot fix 1 - Version 1.01 Fixed Priority: Not set Fixed in version: 1.02 | Fixed | 1 | hot fix 1 - Version 1.01 | Not set | 16 Jul 2015, 9:26PM |
Ghosts appearing with bandits and static objects needing removal Version: hot fix 1 - Version 1.01 Fixed Priority: Not set Fixed in version: 1.02 | Fixed | 3 | hot fix 1 - Version 1.01 | Not set | 16 Jul 2015, 9:24PM |
not spawning or running at all Version: Genesis - Dynamically Increased Enemy Spawns - Version 1.0 Fixed Priority: Not set Fixed in version: Hot fix 1 | Fixed | 31 | Genesis - Dynamically Increased Enemy Spawns - Version 1.0 | Not set | 16 Jul 2015, 5:16AM |
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