Some of these meshes have wrong texture pathing, meaning the textures won't show up. I fixed them for myself but just to let you fellow downloaders know.
Just re-checking the page. Will this mod get still a finishing touch, the inventory pics, and perhaps gloves fix ?
I removed it as for this because don't wanna see vanilla placeholder pics in the inventory for these armors, but i would reinstall it instantly. Actually, i don't use anymore male armor mods, but your work here is exceptionel good and unique for the PC in a Thane RPG - just needs the above mentioned points to be fixed as a complete and proper mod, in my humble opinion. Don't feel forced to do anything, it's just a request.
I too am hoping for a fix...the main compilation mod just requires too many extra things that I do not necessarily want to include in my busy load order.
Just to make sure a question: These armors have no inventory pictures, right? ( i just see vanilla placeholder pics when checking the barrel in Riverwood, or did i install something wrong? )
Yeah I got the same thing as well. Also a weird texture bug where the gaunt/gloves are purple/pink, still trying to decide if I want try and reinstall to fix it or keep them hehe.
Ok, good to know the gloves-bug, i have no time or interest to look for a fix for the gloves, will just avoid to create gloves. The rather simple tex but from the armors themselves are really nice and unique somehow, but would like to have proper inv pics, just to have that mod merely "completed" to keep it active and used. ... bryanwee20 ? Fix planned?
Before i use it in a next play, would like to know if your armour-sets are formlisted along vanilla, ie. that NPC's, and especially mods which use such features (ie. Guard Dialogue Overhaul, NPC Reactions, come to my mind), consider it as such - Guard Dialogue Overhaul example, guard: "Seems you like leather armour" or "Nice, i like mercenary armour" and NPC Reactions goes much further that armour triggers NPC AI packages (different behaviour per kind of armour/factions).
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I removed it as for this because don't wanna see vanilla placeholder pics in the inventory for these armors, but i would reinstall it instantly. Actually, i don't use anymore male armor mods, but your work here is exceptionel good and unique for the PC in a Thane RPG - just needs the above mentioned points to be fixed as a complete and proper mod, in my humble opinion. Don't feel forced to do anything, it's just a request.
( i just see vanilla placeholder pics when checking the barrel in Riverwood, or did i install something wrong? )
... bryanwee20 ? Fix planned?
No perks required.
Just look for armor names that start with "thane"
@bryanwee
Endorsed for the awesome male version!
@destero
The studded thane outfit looks great with the Ancient Nordic Thane Broadsword I got from the Expansion mod you just made for me!
Before i use it in a next play, would like to know if your armour-sets are formlisted along vanilla, ie. that NPC's, and especially mods which use such features (ie. Guard Dialogue Overhaul, NPC Reactions, come to my mind), consider it as such - Guard Dialogue Overhaul example, guard: "Seems you like leather armour" or "Nice, i like mercenary armour" and NPC Reactions goes much further that armour triggers NPC AI packages (different behaviour per kind of armour/factions).