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IronDusk33

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  1. IronDusk33
    IronDusk33
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    A near-complete version of Religion 3.0 has been uploaded.

    Since version 3.0 is still not entirely complete, I am leaving the description for the 2.x version up on the Legendary Edition page, while the 3.x description will be on the Special Edition page.

    LE: https://www.nexusmods.com/skyrim/mods/67663/
    SE: https://www.nexusmods.com/skyrimspecialedition/mods/25487

    What I have left to finish before I will consider the mod complete:
    -Finish implementing Gifts for Nocturnal, Peryite, Sanguine, Sheogorath, and Vaermina.
    -Finish implementing Shrouds for all Ancient Spirits. So far there are only two shrouds implemented for Sithis.

    -Write Visions for All Deities, there are only a handful written for the Divines so far.
    -Write more in-game flavor text (Load Screens, In-Game Books, etc.)
  2. Sherlock161
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    What I need to do for Julianos? Is there any manual with details somewhre?
    1. bluepheonix
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      He likes learning, so magic characters seem to get his favor. You can figure out a lot from the in game books/descriptions about the gods, though some are harder to guess than others. Still no idea what Azura likes, praying at dusk or Dawn doesn't seem to count as a special action (at least in pre-v3 version), and she doesn't seem to favor my Dunmer character especially. Her quest should help of course, but besides that not sure.
    2. qwertypol012
      qwertypol012
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      If i'm walking the path of necromancy and a bit conjuration, which deity should i appease?
  3. Lordasbel27
    Lordasbel27
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    How do I know when praying for a blessing works? I’m considered a champion to talos, I have a amulet of talos equipped, but when I pray for a blessing, nothing happens?
    1. bluepheonix
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      I figured out some of it - first, the wind rushing sound means you were *not* blessed, your prayer was rejected. If you are, you get the blessing added to your active effects tab with a "name of thing has been added" notification. You also have a way higher chance of a divines blessing praying at the shrine than when using the power. I've had the most luck with the Daedra, mostly when my general actions make them love me. Boethiah loves it when you carry a bounty or two, for instance so I actually have two blessings from him/her right now in my theif. You should also tweak the settings in the MCM because the default values you need in favor to get blessed are very high, 3000 isn't all that much. There is a setting that adjusts how much favor you need to have to guarantee the blessing both at a shrine (easier) and with the power. Try turning one down to 1 for testing and see if it works then. Still a bit fiddly and I wish I had a better idea of the specific effects of some of the blessings (Boethiah made me "stronger" but I have no idea how specifically, can't tell if it's attack damage or hidden stat buffs or what), but making some headway.
  4. Cloud008
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    First and foremost, I love this mod.

    My problem is I am trying to figure out what each of the Aedra do, what their blessings are ect. I got Arkay to nearly 3,000 Virtue and I still cannot get blessings from her, nothing shows up in my Effects tab unless they won't. So there /Any Way At All/ to find out what makes each divine Tick and what they reward you with?

    Clarification:
    I don't want this information to be "OP and all powerful"
    I want it so I know which god to worship for which character and such.
    1. bluepheonix
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      I have this problem too- I am apparently considered a champion of Julianos, Akatosh, and Kynareth, but they have never once answered my prayer for a blessing, either on my own or at a shrine. Am I missing something? Do the effects not show up in my active effects tab? When I pray for a blessing I hear a wind-rushing sound, but nothing happens. Or is it something like 1/100 chance of a blessing, and the mod is working as intended?
    2. bluepheonix
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      Follow-up: on re-reading the description of the blessing system in detail, it mentions that the blessings require you to wear the divines' amulet and also have special triggers. I guess this means they won't actually show in my active effects window unless triggered? This is extremely frustrating since there's no certainty of a blessing so no way to know if I got one or not. It's not very useful to have a blessing and not know it, therefore not use it because I don't know what would trigger it anyway.

      Question to other users- is there an obvious indicator when you trigger a blessing, or is it something you have to open the active effects menu at the right time to notice?

      Is it possible to include a passive indicator in the 3.0 release in the active effects menu, just saying that a blessing has been applied and if I do x, y will happen?
    3. Lordasbel27
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      I too am having this issue. Did you ever find a fix?
  5. InertRen
    InertRen
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    I'm currently having the following problem with the Beta 3.x version:
    - I completely removed 2.x version as well as the campfire path;
    - Installed 3.x version and started a NEW game;
    It seems the scripts are not kicking in. I have no MCM menu, no item spawns (like the meditation book) and the books doesn't add spells (Like the book of Daedra).
    Still, when I search on the console for _R_ , the variables are there, as well as the spells and the contents.
    When I click on a Divine Statue, the mod options are there, like "praying", "repent", etc, but there are no effects.

    As a test, I put the mod in very last on load order, and still no scripts kicking in.

    Thanks!
    1. IronDusk33
      IronDusk33
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      It's working as intended.

      With 3.0, you don't get the prayer lesser powers automatically through a shrine or book, instead you get them through Nightly Visions. These visions can be triggered by reading books, visiting locations, and asking for guidance at a shrine.

      Also, 3.0 doesn't depend on SKSE, and won't have an MCM menu. Mostly because I want to be able to port it over to the XBox at some point.
    2. InertRen
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      Wow, thanks! This is a very sophisticated step!
  6. Valy1998
    Valy1998
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    Tested it out,looks like it does and doesn't update with the savegames,so for the best use is best to make a clean new game savefile,tho it might be able to update with existing saves for exemple i did had some values that weren't 0 when i entered in an existing advanced savefile i still had thing incomplete,so yeah is best to make a new game if you want to use it,unfortunetly :(,still a nice mod,awsome idea,finally preying is no longer useless aswel as the Gods themselves are no longer useless,except Talos =)))))))))) jk,don't jump at my throat Storcloaks XD
    1. seawolf1940
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      Hello Valy1998. In order to fix these problems you need to download this awesome update mod which comes with Irondusk33’s permission:

      https://www.nexusmods.com/skyrim/mods/96064

      The changes that belladovah makes resets the values of the divines.
  7. Spambot3000
    Spambot3000
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    Can we reform the daedric faith-Oh, wait. I'm thinking of Crusader kings 2
  8. Valy1998
    Valy1998
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    So i saw a comment down there who says "i don't know how much more religion you can add in a game that's literally about religion" tho whom i answer,or ask you could say,what the hell is about religion in skyrim? =)))) true there are many Gods and Daedric Lords(which are the opposite of Gods but still technically Gods themselves),is true the game has all of that,many temples and shrines and all,but appart from few NPCs who are scripted to be around those shrines and few minor quests related to those Gods there's no religion at all,few minor quests and few blessings,i mean the Standing Stones are literally more useful than preying to Gods =))))))))))),this mod from what i've seen in mod reviews and in the description changes that,it makes the Gods literally feel like Gods,and it makes worhiping them feel actually rewarding unlike vanilla stuff which honestly i don't even bother completing the quests even tho i am a perfectionist and never leave a stone unturned and quest uncompleted,i still do not complete the Gods and Daedric Lords quests whatsoever,simply cuz they feel empty,this mod changes that,there are many perks that for exemple can even give you i think 75% extra damage against undead or something IF you are a dedicated worshiper of a certain God,as roleplay it makes an awsome addition cuz it makes you create a schedule for your character in which you prey daily and such and do things that pleases a certain God,so this mod improves the vanilla religion system tenfold adding perks and buffs for those who are literally dedicated to certain Gods,and i keep saying literally dedicated cuz you can't actually dedicate yourself to all Gods and win all their blessings cuz most interests of certain Gods colide with the interests of other Gods so you need to chose the god you want to worship,which again adds to the RP element,and even the description says that you won't become an all mighty holy knight/crusader all of a sudden,which means no is not OP s***,you will become one eventually,but it takes a lot of work and worship,so imo this changes EVEYTHING related to religion in the game,now my question for those who actually intensively tested the mod,does it have any effects if you install it mid playthrough? like for exemple i am lvl 100 and maxed out all my skills,kills more undead than i could ever count,will that have any effect? will the God that hates undead give me the blessing for which i killed all of those undead? or i killed so many for nothing and i have to kill just as many again for the blessing? the idea is will the mod read what i've done up to that point in the savegame and give me the blessings and curses that it should? or rather if you install it mid playthrough or before you start a new game you still need to do all the preying and deeds from 0%? will the mod take into consideration all the actions that have been done up to that point in the savegame or not?,it doesn't matter when this is answered just answer maybe if i test it by then others will look in the comment section asking the same,maybe they get their answer here,so pls answer if you know,also forgive the bad writing,i write much and am too lazy to read and corect everything
  9. SpazDog46
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    I've first decided to try this mod with a brand new save. Murdered 2 random people to check if it was working properly, bounty went up but apparently the Gods didn't care because my sins count didn't go up at all. Am I missing something, or is this just not working for me?
    1. SpazDog46
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      OK, after a bit more testing, turns out the Alternate Start - Live Another Life mod was the culprit, and after disabling it and starting another new game, the Religion mod worked fine, well at least the sins count went up.
    2. seawolf1940
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      Yes, I can also confirm this. I didn’t bother looking in SSEEdit for a conflict.
  10. seawolf1940
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    I have personally ported this mod over to SSE, as well as porting a tweaked version of this mod https://www.nexusmods.com/skyrim/mods/96064 By belladovah.

    With both of these the mod works perfectly. The next step is to get the Cleric mod converted and patched to this.

  11. Pleasespareme12
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    If anybody feels like they cannot wait for it to be ported over to SSE, reply or PM me and I will provide a temporary one until the official is released.
    1. kaylin04442
      kaylin04442
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      Looking forward to using this mod
    2. geraintwd
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      I would love to have this for SSE, should go nicely with Patron Gods of Skyrim (I hope, as long as it doesn't conflict!). Thanks!!
    3. NotYourAverageGamer
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      You could port it yourself in like 10 minutes
    4. Horvathsaigyou
      Horvathsaigyou
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      You can't just repackage the ESP. The scripts have to be repackaged, and there's really not a good tool to do that, especially when we don't have the source.
    5. Halz0Palz0
      Halz0Palz0
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      YES PLEASE.
      I'm doing an honourable samurai playthrough and this mod is ESSENTIAL.
      I also have no idea how to port mods :(
    6. Mortsllem
      Mortsllem
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      Yes please!
    7. mmemeow
      mmemeow
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      I'd love an SSE copy! I'm so excited to try this mod, thanks so much!
    8. stripeketter5000
      stripeketter5000
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      please!
    9. runfreeandthrive
      runfreeandthrive
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      I'd love that!
    10. iydrus
      iydrus
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      yes please, it'd be very much appreciated, this looks like a great mod i'd love to try out! :o
    11. yourleader
      yourleader
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      can i have one please?
    12. Auildere
      Auildere
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      Can I please have a copy?
    13. IntelGuardian
      IntelGuardian
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      Hey could you send it to me too please? Would appreciate it.
    14. MorbidManatee
      MorbidManatee
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      Oh, I would love to have the SSE version! I loved this mod on oldrim and I'm definitely missing it now that I'm using SSE.
    15. kemian7
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      That would be really great if you wanted to do that
    16. goldenwerewolf25
      goldenwerewolf25
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      If you're still doing this, I'd love a copy.
    17. Zyankali11
      Zyankali11
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      @Pleasespareme12 Would be great to get the SSE Pre version this was allways something i missed in original skyrim
    18. LordAshfordDamnes
      LordAshfordDamnes
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      I too would love a copy if you're still distributing it.
    19. Treebrooke78
      Treebrooke78
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      I would love to have it please, if you're still distributing it. If not I understand.
    20. stiffietaylor123
      stiffietaylor123
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      omg I love you, could u do that, Ive been waiting for years to play this on sse I cant wait a second longer. mary me.
    21. mytherious
      mytherious
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      Yes please if it is still possible
    22. Bojoson
      Bojoson
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      Is the offer still up?
    23. hiveram
      hiveram
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      i would like a copy if the offer is still on.
      Thanks in advance and if you aren't doing it anymore, thanks anyway!
    24. KrazeRage
      KrazeRage
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      Any chance I could get a link to that? Thanks.
    25. emperor6928
      emperor6928
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      I'd like a copy, please!
    26. KasukaKitsune
      KasukaKitsune
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      Send if you can <3
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