I wish I could see some pictures of what the buildings actually look like! The textures themselves look very pretty, but it's hard to judge without screenshots.
I have to tell you. I really love these textures! Amazing work, Decembria!! <3 I am using Fury's Raven Rock Retextures on Xbox and I am going to try and link these in the CK to have them in my pc game because now, I can't bear to look at it any other way. XD Take care and we really appreciate your work!!
Actually, no! I didn't read the directions! I don't need to make a mod, you totally did! Sorry! <3 You have a huge fan in me! <3 Thank you for making Raven Rock sparkle!!
You should upload the files with the complete folder structure, starting from "textures\" so it can be installed with NMM or copied directly into Data folder, otherwise mark the checkbox to remove the "install with NMM" button as it won't install properly.
Now, the textures, the normal maps (_n textures) are really subtle, especially some like "dlc2rrbulwark02_n.dds", "dlc2rrbuildings01_n.dds" or "redorandoor01_n.dds" (among others) could benefit a lot from increased depth and intensity which is done better in your "dlc2rrbulwarkfloor01_n.dds". Some textures have unnecesary alpha channels, for example "redoran01.dds" or "redoranfloor01.dds"
Just to show what i mean with more depth and intensity, i've quickly made this, it still not perfect at all, still quite noisy, and would be better to make manual selection of all the stones for the "big shapes" normal map and then add on top some of the small details with nvidia filter. What i made is basically surface blur and some gaussian blur to reduce the noise, invert (since the between-stones thing should be "lower" than the stones but was brighter) and run the nvidia filter with 40 or so intensity.
Thank you Frank, this is some good advice. I`m sorry, I didn´t respond sooner. I´m planning to recreate these textures in 2048x2048 and will follow your suggestions for the new upload.
Makes me wonder if it was uploaded at the wrong time between lots of releases or if the lack of in game photos hurt it or if the times have just changed once more and there is now a demand for RR based mods again. Whatever it may be, the mod has had a permanent spot in my load order since I discovered it a year and half ago and I feel like it will remain that way for a very long time.
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Now, the textures, the normal maps (_n textures) are really subtle, especially some like "dlc2rrbulwark02_n.dds", "dlc2rrbuildings01_n.dds" or "redorandoor01_n.dds" (among others) could benefit a lot from increased depth and intensity which is done better in your "dlc2rrbulwarkfloor01_n.dds".
Some textures have unnecesary alpha channels, for example "redoran01.dds" or "redoranfloor01.dds"
Just to show what i mean with more depth and intensity, i've quickly made this, it still not perfect at all, still quite noisy, and would be better to make manual selection of all the stones for the "big shapes" normal map and then add on top some of the small details with nvidia filter.
What i made is basically surface blur and some gaussian blur to reduce the noise, invert (since the between-stones thing should be "lower" than the stones but was brighter) and run the nvidia filter with 40 or so intensity.
Lastly, 2K at least!
Makes me wonder if it was uploaded at the wrong time between lots of releases or if the lack of in game photos hurt it or if the times have just changed once more and there is now a demand for RR based mods again. Whatever it may be, the mod has had a permanent spot in my load order since I discovered it a year and half ago and I feel like it will remain that way for a very long time.
Thanks for the fantastic mod Decembria.
(thank you again and again!)
Best would be something like "before - after" to compare.