This page was last updated on 24 April 2021, 4:27AM
Changelogs
Version 2.0
Version 2.0 (09/02/2015) :
- Add LUT support and 7 presets
Version 1.7 (02/02/2016) :
- Updated bloom file with Bilinear Filtering Code, Sampling Methods and grain
- Added SFX sharpen with depth control (enbeffect.txt)
- Removed old CoT IDs from weatherFX
Version 1.6 (25/07/2015) :
- New "Crazy Flare" enblens.fx from kingeric, featuring ALF, chromatic aberration, starburst & modular flares with full GUI controls
- Various tweaks to reflection, enbeffect.fx.ini & enbsunsprite.fx.ini
- Added optional files with WeatherFX support (raindrop & frost mask) for vanilla game and old versions of cot
Version 1.5 (18/07/2015) :
- SweetFX dependency removed. No more problems with ENBSeries injector and maybe slightly better performance
- Tweaks to enbeffect.fx.ini, enbeffect.txt.ini (contrast, brightness, postprocess, vibrance, lumasharpen)
- Tweaks to enbsunsprite.fx.ini, dynamics sun rays should be visible now
- Tweaks to the sky, mist, environment and procedural Sun
Version 1.4 (07/05/2015) :
- Updated DoF and sunsprite files, better performance and more GUI options
- Minors tweaks to lens
Version 1.3 (05/02/2015) :
- GUI reorganization for better use and clarity
Shaders and GUI additions :
- Added clip mode to see pure white & black on the screen
- Added palette mixer which control intensity of the palette
- Added ENB PP method options
- New code and optimization for RGB and black levels
- New code and options for the grain
Version 1.2 (31/01/2015) :
- Reflection activation and tweaks
- New options in enbeffect.txt
Version 1.1 (28/01/2015) :
- Tweaks & fixes on nights.
Version 1.01 (25/01/2015) :
- Tweaks to environment, IBL, mist, AFX & technicolor
Version 1.0 (25/01/2015) :
- Tweaks to environment, skylightning, imaged based lightning, AFX & technicolor
- Unlocked some options and added HD6 control parameters in the GUI (brightness, contrast, saturation)
- Added on/off buttons for some effects
Beta 1 (15/01/2015) :
- First public test release
Includes all custom shaders. To bring up the ingame GUI, press Shift + Enter
Modifications :
- Deleted weatherlist (not used in Rampage ENB)
- Original DoF (enbeffectprepass.fx) replaced by Kingeric1992's modified version of gp65cj04's file, tweaked by ourselves
- Original lens file (enblens.fx) replaced by Insomnia and Kingeric1992's file with complete GUI, tweaked by ourselves
- Change of the enblensmask.png file
- Recoding and tweaks to the enbsunsprite.fx file to add additional GUI settings :
* Lens, corona and peak settings
- Recoding to the enbbloom.fx file to add additional GUI settings :
* Anamorphic flare, bloom radius, bloom exposure, bloom multiplier, bloom spray and bloom contrast settings
- Original enbeffect.txt file replaced, replaced vibrance shader (already have some) by a "painting" style shader with GUI controllable paint radius
- Rewrote enbeffect.fx from Kountervibe's file. Added GUI settings and the following shaders :
* HD6 settings (RGB balance , color saturation, bloom kolorizator)
* Level controls (gamma, black & white levels)
* After Effects (contrast, luminosity, vibrance, RGB saturation)
* Tonemapping
* Color tinting (Selective desaturation), black and white filter
* HSL = tint, saturation, luminance
* Technicolor and color tint
- Tweaks to water, underwater, environment, procedural sun and sunrays settings