Nice changes, good attention to detail. But have some issues with it. First, much of the items placed are using a language other than English. This isn't marked as a translation mod so definitely a bug. Second, Dayspring Canyon is listed as an Inn location. Not sure what your reasoning is for making an exterior cell an Inn, but ok. For those wanting to replace the old unofficial patches with usleep, open up TESedit and you just have to replace the "USKPVigilantsWeaponMace" (in the Vigilant NPCs inventories) from the USKP version to the usleep version and then clean the masters. Basically this mod needs to be repatched and resaved through the ck (to revert the names to english).
Will the mod work with the Legendary Edition Unofficial patch.. Yes, I know this was mentioned already, lol... but no answer given, that I can see. (Of course, I MAY be just getting old-[cough] -er.) ... Inventory Check! : Hmmm! .. Two Legs, Arms,and Hands... Fingers, ..Toes,.. Yep! .. [!?] Oooooooh! ... THAT'S new! - [wibble, snort! ..zzzzzzzz!]
For some reason the NPC dont use the new stairs but go in circles where the stairs used to be. Have you updated the navmesh or is it a mod conflict (i dont have anything that alters the fort interior except for this mod but who knows)?
Ok so the mod isnt compatible with "dawnguard glorified", which is kinda trash anyway (like most fort dawnguard mods sadly). I will look for a way to tell the game to use the right navmesh.
I would love to try this mod but I am unable to because it depends on the deprecated Unofficial Skyrim and Dawnguard patches. This mod would be usable if you made it depend on the legendary edition patch instead as that is what is current. Thanks in advance.
Hello there! Is there any chance of you changing the mod dependencies to remove the old, now obsolete, USKP and UDGP patches and to include the new Legendary Edition patch? The Unofficial Patch team tell you to remove all the old patches and only use the new one, so using this mod is impossible until this is fixed... Which makes me sad panda... D:
hello i installed your mod and I checked my load order with tes5edit I noticed the following conflicts: Ysolda bjin wives, immersive patrol II and imersive and customuzable volkihar castle.
Fixed the bugs with ysolda see main description page. I don't know how immersive patrol could have been affected but try again with this new version. I didn't make ANY changes to that filthy vampire castle so it should not interfere with it lol. I always join dawnguard side and stake those vampire scumbags with my crossbow.
I used to not use the unofficial things too until I got tired of all the bugs and crashing plus just about everyone uses them now so I have to use them too for my mods to work right.
You destroyed belethors shop keep package and he would never open his store.
Then to top that off scripts ended up being buried in my save that caused that behavior to be permanent so I lost that character and save. It couldn't be fixed.
Yep found the bugs and fixed them with TES5EDIT seems the ck doesn't like for anyone to peek at npc settings then click cancel. Read the main description page for a fix for your save games.
22 comments
I hope for a patch or a solution to your mod
Why are you changing vanilla vendors in whiterun?
You destroyed belethors shop keep package and he would never open his store.
Then to top that off scripts ended up being buried in my save that caused that behavior to be permanent so I lost that character and save. It couldn't be fixed.