Hi! First of all I want to thank you for this amazing mod. I had much fun with the hunts, even at a high level, but I wanted to address a few things.
1) When looking for Grimgnaw, I was unable to find it around Fort Snowhawk (as the desc says) nor White Watch (as stated by the quest log in-game). I instead ran into him around Windhelm randomly.
2) The Dragonhorker got stuck on the ship wreck. I'm not sure if that's supposed to happen, but it basically was unable to attack me until I was standing on the ice right in front of it (it was also unable to turn around).
3) When asking Borcha for Enchanting training I only get the line with the coughing (which probably indicates that my enchantment level is too high already?) but it is not voiced even if his mouth is moving.
4) When entering the Dwemer Ruins or the boathouse the popup messages appeared two to three times instead of one (as in after 'OK'-ing it once a few steps further it would show again).
Otherwise I was also surprised at how stable the mod ran. I play with 60+ other mods/plugins and it didn't crash or lag a single time. And as already stated by others, this is very nice for archer and destruction spell users!
Thank you, MinaOn! I worked really hard on this, only to be completely broken down by the amount of bugs within the creation kit. I wasn't even sure if a single part of it uploaded correctly lol. Maybe one day I'll scrape up the confidence to try and fix the remaining issues. Thanks again!
The full quest is now uploaded! Borcha has more work for you!
I haven't gotten a chance to try the mod on another computer yet, I usually do that to make sure I included all the files. I will do a full run-through on another machine before the end of the week to check this if problems are not pointed out in the meantime.
Quest Ending is now finished! :-D but now I'm adding the spawning from quest dialog script to all the previous bosses so the questline doesnt go kaput. so another week or so at most!
quick update since i still havent gotten this wrapped up and uploaded: im trying! ;-( quest dialog narrations are all done, and most of the remaining scripting is done but i got stumped on a bug where quest 5 wont show up in the players list. i put up some new pics so at least i did something lol still chugging away
Hey guys it's been a while since I've posted, but I'm moved into a new place and have my recording equipment (and a new 4K monitor, hehe) finally set back up :-D
I've got some fairly simple scripting still to do, and recording the rest of the narrations which I'll be tackling the rest of this week. I've finished furnishing the new areas and even play tested the upcoming 5 bosses so hopefully I can get out a new download by Christmas!
21 comments
Borcha doesn't want to give me any quest, the only possible dialogue line is the enchantment training. what should I do?
thanks!
I had much fun with the hunts, even at a high level, but I wanted to address a few things.
1) When looking for Grimgnaw, I was unable to find it around Fort Snowhawk (as the desc says) nor White Watch (as stated by the quest log in-game). I instead ran into him around Windhelm randomly.
2) The Dragonhorker got stuck on the ship wreck. I'm not sure if that's supposed to happen, but it basically was unable to attack me until I was standing on the ice right in front of it (it was also unable to turn around).
3) When asking Borcha for Enchanting training I only get the line with the coughing (which probably indicates that my enchantment level is too high already?) but it is not voiced even if his mouth is moving.
4) When entering the Dwemer Ruins or the boathouse the popup messages appeared two to three times instead of one (as in after 'OK'-ing it once a few steps further it would show again).
Otherwise I was also surprised at how stable the mod ran. I play with 60+ other mods/plugins and it didn't crash or lag a single time. And as already stated by others, this is very nice for archer and destruction spell users!
Thank you for this experience!
I worked really hard on this, only to be completely broken down by the amount of bugs within the creation kit. I wasn't even sure if a single part of it uploaded correctly lol. Maybe one day I'll scrape up the confidence to try and fix the remaining issues. Thanks again!
I haven't gotten a chance to try the mod on another computer yet, I usually do that to make sure I included all the files. I will do a full run-through on another machine before the end of the week to check this if problems are not pointed out in the meantime.
Looking like a final upload this weekend!
but now I'm adding the spawning from quest dialog script to all the previous bosses so the questline doesnt go kaput.
so another week or so at most!
I've just got a few kinks to work out on the final boss's sequence now. I'm aiming for mid March.
quest dialog narrations are all done, and most of the remaining scripting is done but i got stumped on a bug where quest 5 wont show up in the players list.
i put up some new pics so at least i did something lol
still chugging away
I've got some fairly simple scripting still to do, and recording the rest of the narrations which I'll be tackling the rest of this week. I've finished furnishing the new areas and even play tested the upcoming 5 bosses so hopefully I can get out a new download by Christmas!
Cheers!