I'm having issues with the Crossbow perks. I unlock the modification kit but I don't know what to do with them in order modify any crossbow. Is there something I'm missing?
Hey, Awesome mod. One thing though, the quickdraw perk doesn't seem to work though. Could it be because i'm using attack speed fix ? I hope that you fix this soon man.
I don't know if this mod is working for me, I installed the mod and placed it after the the "perma - warrior" esp and "PerMaDefluffedPerkDescriptions.esp" but it does not show up on my perk trees.
I really like this mod but i found that acrobats lets you clip through the wall. I have a video showcasing the bug here. http://www.nexusmods.com/skyrim/videos/4110/?
I like this a lot, but I don't understand why you put Quickdraw in the Shortbow side. If we wanted to use it on Crossbows or Longbows, we'd have to waste several perk points for that. :/
Tested it, and I like it ! A small bug : 'Acrobatics' perk doesn't work unless I have 'arrowhail' too. Also, it would be even more awesome if Dodge'n'turn worked before the player actually get hit.
Not unless I can find someone to spar ideas with. This mod started out with 2 ideas which were expanded upon, so I never really started from nothing. I basically felt like the archer tree lacked something compared to other trees and poof.
Besides that it also took a lot of focus and testing and trying and so on, because I only had my self and my own knowledge, which is very limited, but I learned quite a great deal making this. =) I especially learned that the Creation Kit works in mysterious ways.
So Yes, if I find someone or a few to spar ideas with, I wouldn't rule it out. For now though, maintaining this mod and creating a small quest mod, will be taking my attention =)
It's fine, I understand I'm already planning a massive overhaul (Perks, enemies, spells, items etc...) so if you have any perk ideas I'd mostly be happy to include it in my mod
Nice, I would have to learn more about its direction and such before I could get down some perks. Eventually write me over PM and we'll figure something out.
I'm not sure about how to describe it. Let just say that perks add new gameplay things (For example in my Alteration tree : sprinting with spells or casting ritual spells while moving at the expense of more magicka cost) instead of boring passive boosts.
That would require a rework of everything, since everything is built upon Perma.
But; If you take note of every crossbow perk you think would be interesting and send them to me, I will take a look at it and if it looks plausible we might be able to make a little mod together =)
19 comments
http://www.nexusmods.com/skyrim/videos/4110/?
I hope it helps!
A small bug : 'Acrobatics' perk doesn't work unless I have 'arrowhail' too.
Also, it would be even more awesome if Dodge'n'turn worked before the player actually get hit.
Dunno about letting Dodge'n'turn work on its own. Guess I could give it a toggle for automatic usage, Good idea, thanks =)
I really like all the perks you introduced. You have some great ideas !
Do you plan to add more perks like this to other trees ?
Besides that it also took a lot of focus and testing and trying and so on, because I only had my self and my own knowledge, which is very limited, but I learned quite a great deal making this. =) I especially learned that the Creation Kit works in mysterious ways.
So Yes, if I find someone or a few to spar ideas with, I wouldn't rule it out. For now though, maintaining this mod and creating a small quest mod, will be taking my attention =)
I'm already planning a massive overhaul (Perks, enemies, spells, items etc...) so if you have any perk ideas I'd mostly be happy to include it in my mod
But; If you take note of every crossbow perk you think would be interesting and send them to me, I will take a look at it and if it looks plausible we might be able to make a little mod together =)