Skyrim

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pigti

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pigti

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Introduction

This is the sniper rifle mod with an interative scope.


Requirements

Dawngaurd
SKSE 1.7.1 or higher http://skse.silverlock.org/
SkyUI by SkyUI Team http://www.nexusmods.com/skyrim/mods/3863/?
SkyRevolution - Assault Rifles_Sniper Rifles and Sub-Machineguns by Loshirai14 http://www.nexusmods.com/skyrim/mods/26605/?


Installation

1. Extract the 7zip file in your data folder
2. Activate KCEAssaultRifles_scope.esp
3. Add item 'Dwarven Rev-2 Sniper Rifle w/ Scope' using console


Functions

1. When the player character draw 'Dwarven Rev-2 Sniper Rifle w/ Scope' and combat control is enable, player can use the scope by pressing middle-mouse-button. At that time, the reticle of the scope is appeared. The scope is deactivaed by pressing middle-mouse-button once again.
2. The scope can be used in 3rd-person-view. At scope activation, the camera mode is forced by 1st-person-view. Player cannot change to 3rd-person-view in zoom mode. When the scope is deactivated, it goes back to 3rd-person-view.
3. Using mouse-wheel, player can zoom in or zoom out in the scope mode.
4. 'Eagle Eye' perk is disabled under the scope mode.
5. When the player sheathes or changes weapon, the scope mode is deactivated automatically.
6. Player can configure keymaps, the maginification, etc in MCM.


Known Problems

1. Switching the activation modes too fast causes a delay of script process. At that situation your control doesn't work because tween menu(not visible) is not closed by script, close tween menu by key(default : tap key) then scripts work normally.


Special Thanks

volvaga() for the original idea of zoom-in process
meh321 for consoleutil ( http://www.nexusmods.com/skyrim/mods/66257/? ) to be enable flexible script method
Lshirai14 for the sniper rifle model and allowing to use
W��odzimierz Wysocki for original design of reticle.(GFDL) https://commons.wikimedia.org/wiki/File:Rangefinder_reticle_08a.svg