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CallmePopy

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callmepopy

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17 comments

  1. TelShadow
    TelShadow
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    • 393 kudos
    Thank you, I really love the screenshots. great work.
  2. vvk78
    vvk78
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    • 94 kudos
    Wonderful, fun little mod! Endorsed, thank you!
  3. modhunter507
    modhunter507
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    • 2 kudos
    still use this constantly..i never get tired of it....should add a paralyze beam as well....fire torture on stiff bandits would be glorious
    1. callmepopy
      callmepopy
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      • 7 kudos
      lol.. i'll see if I can work that in =)
    2. modhunter507
      modhunter507
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      • 2 kudos
      <(O.O)> kool..cant wait!!
  4. ttannatt
    ttannatt
    • supporter
    • 6 kudos
    Sweet mod. Spells are great for panic bailout and carving out some room to fight in. Been using for several play thrus.

    About the axe tho, I can't improve it on the grindwheel. Is this intentional or do I just have a problem with my game? Anybody - Have you been able to improve this like any normal weapon?

    I do have the perk to improve magical items and steel smithing perk. Is this a different material than steel? Like many ebony that looks like steel?

    Certainly not a game breaker, but...... it would be nice if.
    1. callmepopy
      callmepopy
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      • 7 kudos
      My apologies, such a simple thing to overlook ^^
      Please download the newer version uploaded moments ago, just for you =)
  5. modhunter507
    modhunter507
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    im having too much fun with this....endorsed and kudos
    1. callmepopy
      callmepopy
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      • 7 kudos
      thanks =)
    2. modhunter507
      modhunter507
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      • 2 kudos
      i cant stop using this..lol
    3. callmepopy
      callmepopy
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      I know what you mean. I made it for my own use to begin with.. although I eventually made it into just a magic damage spell along the light beam so that I could make it a novice spell.
      These types of spells are actually pretty easy to create.
  6. RavegedPyro
    RavegedPyro
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    • 9 kudos
    Thanks for posting the video! I'm really loving this mod so far!
    1. callmepopy
      callmepopy
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      • 7 kudos
      Glad to hear it, thank you for the vid. =)
  7. modhunter507
    modhunter507
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    • 2 kudos
    i like this.. good thinking!! love the range the spells have too. working good so far. for my own purposes id like to have more range lol. nice job
    1. callmepopy
      callmepopy
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      nice, glad you like them. I doubt i'll be adding more range to them though, as balance was an issue when creating these spells, as you can imagine. It would be way too easy to over power them using 3 different damage types, but allowing the kit to determine the spell cost and keeping the damage within reason was a pretty well balanced system I think.
      The only (and intentional) thing that could really be said is unbalanced is the fact that the Mild Chaotic Shock spell is a novice spell..
      but I wanted it that way, so that you wouldn't have to wait so long to use the spells. The axe itself maybe.. but I only added 5 pts of damage per element, so I think it's a good trade.
  8. UmbraPhoenicis
    UmbraPhoenicis
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    Shadowstar Castle?
    1. callmepopy
      callmepopy
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      • 7 kudos
      Yes it is. good call =)

      I've been using it for my current play through. I like it a lot, very useful and very well made. The resources used in the lower section, where the crafting areas are, are very nicely made and the decoration throughout the castle is almost perfect.
      I could do with a bit more light in the main hall, but that's probably more to do with my visual mods.