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laniko

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laniko

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16 comments

  1. sangmk123
    sangmk123
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    does this mod replace every wizard,monk robe in skyrim?they look awful to me i want a coomplete replacer for all of it:novice,master,archmage,journey,noctural,monk,necromancer,etc..
  2. Magickingdom
    Magickingdom
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    I really don't want to replace my current re placers. Any chance for a separate file for the craft able things?
    1. laniko
      laniko
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      The simplest way would be to install this mod first then overwrite with the ones you want. Or you could download this mod manually. Extract the files. Open mod folder and navigate into the data folder. Keep the ESP. Open the meshes folder, leave the armor folder but delete the clothes and dlc01 folders. Open the texture folder, leave the armor folder but delete the clothes and dlc01 folder. Don't worry about the CalienteTools folder. Drop ESP, meshes folder, texture folder, and CalienteTools folder in the Skyrim data folder. In BodySlide, make the Provocateur DreamWarden, Provocateur Emissary, and Provocateur Beacon outfit pieces. Ignore the rest of them. Tick the ESP and that should be it. *Actually, there is a file I posted in the past that I could update to suit your needs. http://www.nexusmods.com/skyrim/mods/64809/? I need to update it first, though.*
  3. xornfl
    xornfl
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    The meshes are unp or vanilla? thnx in advance
    1. laniko
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      The meshes are created using Caliente's BodySlide. They're definitely not vanilla, but I'm not familiar enough with UNP to know if BodySlide's UNP meshes are close to true UNP.
    2. xornfl
      xornfl
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      thnx bud
  4. crazymagus
    crazymagus
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    Looks nice. Are these replacers or stand alone?
    1. BrabbelKP
      BrabbelKP
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      From the description I would say a mixture of both, but I could be wrong.
    2. laniko
      laniko
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      The 3 armors are standalone. Everything else is a replacer. I'll update the description to reflect that.
    3. slygeezer
      slygeezer
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      Your description says all the replacers have HDT meshes, which means they are not, strictly speaking, replacers for the vanilla items?
    4. laniko
      laniko
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      The vanilla meshes are replaced with HDT meshes, just as the textures are replaced with new textures. They are the same item, same ids, same stats. The texture and meshes are different, but the game sees them as the same item. But you're right in that they need HDT to operate. Standalone is not the right word, replacers isn't the right word. I believe I understood crazymagus question and I think I answered it.
  5. rms827
    rms827
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    Nice looking robes overhaul.

    The only one I really don't care for is the Dark Brotherhood one. Green and red really only works for the Joker.
    1. Theseus12
      Theseus12
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      And then we have a blue robe with a red hand. Yeah, I personally don't enjoy the DB ones ether, but still, these look well done.
    2. laniko
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      I understand. I do tend to err on the side of flamboyance. I have considered toning down and changing some textures, but I'm still not sure. Funny you should mention the Joker because I had him in mind when I made the armor. I was thinking of the Cesar Romero 1960s Joker. I didn't talk myself out of purple trim until the last minute. Dark and brooding is so boring.
  6. Magickingdom
    Magickingdom
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    Are these all craftable or? I see some need a quest to complete then craft, but what about the rest? I see bodyslide/outfit studio required. Will they slide to fit uunp bodies? I know, I know, Im pushing my luck. They do look darn cool. Tracking for now
    Thank you for sharing.
    1. laniko
      laniko
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      The 3 armors can either be crafted or console comm'd. Everything else replaces the vanilla textures and meshes. The only UNP meshes I know this will work with are the UNP bodies in BodySlide. But the textures will work with any body type. This <http://www.nexusmods.com/skyrim/mods/62471/?> is a file I uploaded that only replaces textures.