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  • Changelog Archive

    This is an archive for previous Changes. Provided, as is. Lettered versioning means some updates do not appear in order in this list. 



    Version  Archive
    Version 1.0 
    Forge at Gloombound Mine can now craft Ebony recipes like the Skyforge Elven Armor slightly buffed to better reward racial penalty Other small updates Version 1.0a IA patch small update Replaced some hand-placed Supple/Honed Draugr weapons with Ancient Nord Hero Fixed some oversights in ingredients' effects Revenge of the Enemies patches updated with small consistency improvements Version 1.0b Patch for Complete Alchemy and Cooking Overhaul added - load CACO below MLU & patches, load MLU - CACO.esp further below Added tiny patch for Inigo (v2.2 only) that just replaces his E...

  • Immersive Armors - Patch details

    In a nutshell, it does to Immersive Armors
    what MLU does to Vanilla armors

    Specifically, they've been rebalanced so as to compliment MorrowLoot Ultimate. Without patch, things get a little incoherent. Immersive Armors' stats will now more closely resemble comparable vanilla armors in a way that they are usually a "pretty" alternative. Some have been hand-placed.

    Many recipes have been penalized (racial skill penalties, Skyforge-only for Ebony, quest and faction requirements now mandatory). Why, you ask? Just to make it more "hardcore"? No, because these armors have been made more powerful than easier recipes. Take a moment to craft your best available equipment - slower leveling makes it more rewarding.

    In fact, this sol...

  • More explanation of features

    I can only put so much onto the description page, so if you want more
    specifics I'll try to list most of them. To start with, Rare is Better:

    Weapons made of the rare materials Glass, Stalhrim, Ebony, Dragonbone, and Daedric have had their base damage buffed by 3-5 points. 2H weapons were favored a little. Tempering works by adding integers (rounded after calculating) to base damage - this means the tempering nerf is no exact formula since the game does not always round to the nearest integer. The end result is that your best potential tempering is now about 4 points weaker, but your best weapons are 3-5 points stronger. A lot of unique weapons were similarly buffed as well (you might actually use The Pale Blade for a while!).

    Dragonbone vs Daed...