well with the problem of having to make a manual addition being very serious for me I will wait and see BUT this does look like a good way to expand building... that said I also think you should (if possible) lower amounts of items quite a bit and also make it variable as if someone had been to buy stuff before you get there as every other merchant does in gameotherwise all this is is a cheat mod not a part of the immersion of play as if what happens here matters at least during the time you are in game..... just sayin' and I do LIKE this idea. any and every other merchant has varying gear/items in various amounts and costhope the door and the having to type it in gets fixed
Thx for your comment may try some of that... I was not trying to make it seem like a cheat. but it kind of looks like it. Can you post a screenshot of the door so I can try to fix it I don't see it in my game...
The only way i got this to work was to modify the Plugins.txt file located in c:\Users\*user*\Appdata\Local\Skyrim, and manually type this mod into the list, and mark the text file as read-only. However this made it impossible to add more mods using the launcher, meaning that for gledson and me and whoever is facing this problem, in order for this mod to work, we have to manually add every other mod installed after this one via plugins.txt. Just thought of sharing this info for the mod author to try and fix it and for those who want to get this mod to work.
for some odd reason it added a 2nd door to the blacksmiths house and it wont go away a uninstalled and reinstalled still the door is still there went to cc but nothing
I laughed out loud at your description. Very funny. This is a great idea and perfectly timed because I just started a new play through. Thanks for this. Tracking it until I need it.
13 comments
Just thought of sharing this info for the mod author to try and fix it and for those who want to get this mod to work.