Skyrim

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paulhanna

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15 comments

  1. Esotek
    Esotek
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    I’ve tried several resurrect spells and this is by far the best IMO. I really like the requirements added - once a day, heart, filled Black Gem, amulet, etc. I don’t know if you’re working on this anymore and maybe it’s too much to ask but I have to give it a shot…. if you would be so kind to make this spell/tome available as a standalone file it would be GREATLY appreciated. I don’t really need the other spells (since they would interfere with other spell mods I have) or the scribing tables (since I use mods that alter the places you’ve put them). I hope you consider it. Either way I’m endorsing. Thanks.

    Edit : Giving it some more thought I’d be happy with a version that has all your spells in this mod without the scribing tables or any edits that would alter areas. I would sacrifice some other spell mods to use this one.
  2. Inforgreen
    Inforgreen
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    this dosent seem to be compatible with holds.
  3. Snyggles333
    Snyggles333
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    Great mod, can these spell tomes be found throughout the word as well as being bought through vendors?
    1. paulhanna
      paulhanna
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      both. most vendors have them, and some spells are scattered around skyrim. some can only be found in specific areas so it shouldnt me immersion breaking: (like the transmogrify spell SPOILER: its in the college of winterhold)
  4. farazon123
    farazon123
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    I'm having problems with the Thrall skeleton Not lasting but staying in my list is this common?
    1. farazon123
      farazon123
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      • 7 kudos
      caused by another mod.
  5. NeoH4x0r
    NeoH4x0r
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    "or unenchanted spell tome (for spell tomes)"

    I can see that you might want a spell tome to sell or for role-playing...
    But otherwise, you already know the spell so creating a spell time just seems redundant.

    And I don't know if it is the case or not, but maybe you can add the
    ability to scribe scrolls that you have into spell tomes or vice versa.

    If you can already do the above...then please disregard this post.
    1. paulhanna
      paulhanna
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      no i wont do that because other modders already did it, even i did when i edited the scibing lectern mod. the thing is, not all spells are in scroll form, specifically concentration spells like frostbite flames or shock.
      besides the point of this isn't so you can create a spell you already know into tome form, but to explain how court wizards and mages make the tomes and scrolls in the first place. and because i'm an immersion fanatic, you can create them like they do.
  6. paulhanna
    paulhanna
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    ok I just uploaded my final final final version (I hope, I mean until I get more ideas or stuff and I make a final^4 version)
    in it I made the following changes:
    summon ice wraith, ice wraith thrall, familiar thrall (no I wont add a flaming familiar thrall), summon wisp mother, wispmother thrall,
    changed all the ghosts summoned (except the ancient traveler ghost) to actual ghosts, so they match what ghosts you encounter in necromancer dungeons and stuff. they have heads, they have randomly generated armor, etc.

    new change: I got rid of the skeleton champion and skeleton archer spells, but integrated those into the first skeleton guardian spells. when you reach a certain level of conjuration, you can conjure the stronger skeleton instead. all their names changed to skeleton guardian to match the spell name.
    same thing happened to summon shade spell: at level 75 you summon a weaker shade. but at 90, you summon the shade priest. named the same, just stronger.
    same for the ghosts: 75: conjure normal ghost, but 90: summon a stronger ghost. this also applies to sild's staff.

    also got rid of the awaken lesser and awaken normal undead, renamed the awaken greater undead to undead thrall, and so on.
    finally, I changed the names of all conjuration spells that conjure a ghost, skeleton, ice wraith, wispmother, shade, and familiar to "summon x" rather than "conjure x." only the daedra spells like conjure flame atronach are unchanged, because the way I see it, you conjure a daedra, but you summon a ghost, which is why the spell summon arvak is called summon arvak and not conjure arvak ..... just deal with it.


    if anyone has any spell ideas I could include, feel free to share.
  7. GypsyBastard
    GypsyBastard
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    Finely some more love for Necromancers. Keep it up
  8. Maripolar
    Maripolar
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    I believe it is a very unique and good idea which enrich Skyrim's world to a game where usually only graphics matter for modders. It deserve a place as the MOD OF THE MONTH! There are fewer and fewer original ideas in the Skyrim modders community. So your MOD is very welcomed and appreciated.
  9. vojteek
    vojteek
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    I'm definitely going to give it a try, it's a good quality mod - no typos, no spaces before commas, a capital letters where they should be - that's sad that a lot of modders don't care about it. And it's lore-friendly. Fantastic work, man.
    1. paulhanna
      paulhanna
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      thanks. I really didn't think anyone would notice the grammar. I tried to change all the new spells descriptions to match those of the vanilla spells to make them feel like they are part of the original game and not just mods. appreciate your comment, and your endorsement
  10. iggyluer
    iggyluer
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    Tracking for now. One question though. Would there be a way to make supercharged scrolls by using more powerful soul gems to make them? Also is it 1 soul gem per scroll or can we receive multiple scrolls?
    1. paulhanna
      paulhanna
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      you receive 3 scrolls for every soul gem since they can only be used once. seems fair to me
      and no, not super charging anything. the purpose of this mod was to answer the question as to how spell tomes and scrolls are made and sold by wizards in the first place.
      I just happened to add some spells that make sense to be in the game, all while making it feel like they are originally.