Hey man I haven't looked at your code, however I'm guessing you're placing checkpoints as objects in the world, based on you only have 2.
To save you time from placing all of these, could you use either RegisterForSingleUpdate() to save a checkpoint every 10 mins or so, or perhaps use story manager's Location Change event to kick off a checkpoint save?
if thats hows hes doing it, i think id rather have it his way. the alternative you suggested sounds close to vanilla skyrim. personally, i think the checkpoint thing should be for the dungeons only and have the normal game over thing if you die on the overworld/town. thats just me though.
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To save you time from placing all of these, could you use either RegisterForSingleUpdate() to save a checkpoint every 10 mins or so, or perhaps use story manager's Location Change event to kick off a checkpoint save?
Just want to save you some time