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  1. TecOp
    • supporter
    • 131 posts
    • 0 kudos
    Thank you very much for this nice mod <3

    i am frustrated with the normal lockpicking variant but i dont wanted to cheat and of course i dont want to let there a full chest

    so your mod opened me the way to a not cheating and realistic way of lockpick =)
  2. MaximumPain
    • member
    • 862 posts
    • 33 kudos
    Bit of a let-down this. Shouldn't the graduations be from the centre of the lockpick not the centre of the lock? I don't find this all that more helpful than the vanilla texture with its pits in the metal.
  3. ShadowRuler0
    • member
    • 7 posts
    • 0 kudos
    i dont normally comment on mods but for this one i must

    THANK YOU!!!!!

    this mod is the best mod i have for my style
  4. jrosario2469
    • member
    • 47 posts
    • 1 kudos
    I would definitely use this if there were an option that looked like a thief's tool that gets placed over the lock, some people have said penciling by wax or charcoal, or perhaps a stencil of some sort.
    1. Kuldebar
      • member
      • 1,162 posts
      • 25 kudos
      That's a neat idea, it would make more "sense" that the marks are placed by the lockpicker versus conveniently built into the lock.
    2. DeathWrench
      • member
      • 661 posts
      • 34 kudos
      There IS it's exactly like this mod in almost every aspect except it does what you just described.
  5. Arachnosan
    • member
    • 18 posts
    • 0 kudos
    Ok...I cannot get option C to load. I do not have the HR tex esp's in my load order to bsa's to add to archive lines in ini file. Changed "t" to "T" and still no good. Blank lock face. Option B, however, had exactly the same problem UNTIL I renamed "Texture" to "texture" then put it back. Now option B works fine. Went "C"...did the exact same I even reset AI just for S&G's. Loaded B back up, got it working and then changed "Texture" to "texture." Huh...imagine my surprise when graduations were still there.

    Still love the mod. Great stuff so endorsed. Thanks for listening.
    1. Caianna_Corui
      • member
      • 6 posts
      • 0 kudos
      idk if you're still having the issue, but I just ran into it and thought I'd share how I fixed it- up the texture quality in the game launcher. If it's on low, the lock is all blurry and you cannot see the lines.
  6. vlaka
    • premium
    • 6,159 posts
    • 50 kudos
    must have mod for all my playthrough's
  7. Reianor
    • member
    • 149 posts
    • 2 kudos
    Thanks in advance for this.
    I've been wishing for something lie this for a long time.
    Relocating the pick can make all the difference when getting around hardest locks at low levels.
    I remember how I used to memorise the pick position by the handle's relation to bolts and corners and other less defined "landmarks"...
  8. chilip
    • member
    • 6 posts
    • 0 kudos
    Best lockpicking helper textures on the nexus :3 endorsed!
  9. yammmmmy
    • member
    • 63 posts
    • 0 kudos
    THE EXPLANATION OF FINGERSMITH "BUG" (T3nd0s Redone) If someone still cannot take experience of lockpicking, I wrote the thread which can help you:

    Check it out please.
  10. nightscrawl
    • member
    • 1,005 posts
    • 36 kudos
    Thanks for this. I'm not using any lockpick mods, and have no desire to, but this helped greatly reduce my frustration when picking locks. I'm using option B, as I thought it was a nice balance between A and C. I also didn't have any problems using this on top of the Bethesda Hi-Res texture pack.

    @ZeBuceta, this simply changes the texture of the lockpick UI to one with marks on it so you know where your pick was if it breaks and you have to try again. It's mainly useful while you are still leveling, and also if you aren't using any sort of lockpick cheats that allow 100% success.