Bit of a let-down this. Shouldn't the graduations be from the centre of the lockpick not the centre of the lock? I don't find this all that more helpful than the vanilla texture with its pits in the metal.
I would definitely use this if there were an option that looked like a thief's tool that gets placed over the lock, some people have said penciling by wax or charcoal, or perhaps a stencil of some sort.
Ok...I cannot get option C to load. I do not have the HR tex packs...no esp's in my load order to uncheck...no bsa's to add to archive lines in ini file. Changed "t" to "T" and still no good. Blank lock face. Option B, however, had exactly the same problem UNTIL I renamed "Texture" to "texture" then put it back. Now option B works fine. Went back...re-downloaded "C"...did the exact same thing...nada...zip...zilch..bupkiss. I even reset AI just for S&G's. Loaded B back up, got it working and then changed "Texture" to "texture." Huh...imagine my surprise when graduations were still there.
Still love the mod. Great stuff so endorsed. Thanks for listening.
idk if you're still having the issue, but I just ran into it and thought I'd share how I fixed it- up the texture quality in the game launcher. If it's on low, the lock is all blurry and you cannot see the lines.
Thanks in advance for this. I've been wishing for something lie this for a long time. Relocating the pick can make all the difference when getting around hardest locks at low levels. I remember how I used to memorise the pick position by the handle's relation to bolts and corners and other less defined "landmarks"...
89 comments
i am frustrated with the normal lockpicking variant but i dont wanted to cheat and of course i dont want to let there a full chest
so your mod opened me the way to a not cheating and realistic way of lockpick =)
THANK YOU!!!!!
this mod is the best mod i have for my style
Still love the mod. Great stuff so endorsed. Thanks for listening.
I've been wishing for something lie this for a long time.
Relocating the pick can make all the difference when getting around hardest locks at low levels.
I remember how I used to memorise the pick position by the handle's relation to bolts and corners and other less defined "landmarks"...
http://www.reddit.com/r/skyrimmods/comments/2fb5mx/redone_fingersmith_bug_explanation/
Check it out please.