ok so far like the idea but can we get more/better pics of where it is exactly? also why is that poor guy pegged into the floor? do the draugr shoot him again each time they go by? JK ok how did you get past the 30000 limit? if you get a merchie past the 30000 limit like 31 or 32 the game locks the merchant at that for then on... so if you fixed it tons of people will want to thank YOUand other than that this looks really good great "atmosphere" or should I say "at most fear"
one last thing is that house part of the mod? I have a few mods that are in the general area of this one (i think) so need a good clear "locator shot" one that shows landmarks and distance/direction to themthanks for your work .. even if I can't use this myself now maybe next run thru
on the shot of the map i put up, it shows exactly where both the ruins and the house are. plus, i also made it so that you can fast travel to both of them without having to discover them first. if you follow the river out of riverwood to the north, it should be really easy to find. the house is part of the mod. i created it separately from the ruins, so its kinda standalone. if you have some mods that interfere with the house placement, you can oped the creation kit, open this mod, set it as the active file, and you can put the house wherever you wish,(just make sure you muve the shell of the house, the door, and both markers to the same place) or if you're not the greatest with the creation kit, let me know where you'd like the house to be, and i can move it for you and send you the file. Thank you for the feedback!!
i tried making him a skeleton, but, he would just stare at you, and wouldn't have any dialogue options (Can't use him) as for the location, i wanted to put him in early as possible, as to the midden, youd have to be in the college questline.
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one last thing is that house part of the mod? I have a few mods that are in the general area of this one (i think) so need a good clear "locator shot" one that shows landmarks and distance/direction to themthanks for your work .. even if I can't use this myself now maybe next run thru
the house is part of the mod. i created it separately from the ruins, so its kinda standalone. if you have some mods that interfere with the house placement, you can oped the creation kit, open this mod, set it as the active file, and you can put the house wherever you wish,(just make sure you muve the shell of the house, the door, and both markers to the same place) or if you're not the greatest with the creation kit, let me know where you'd like the house to be, and i can move it for you and send you the file.
Thank you for the feedback!!
barter bug fix plugin.
as for the location, i wanted to put him in early as possible, as to the midden, youd have to be in the college questline.