Skyrim

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Player195583

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Player195583

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34 comments

  1. jammydodger4
    jammydodger4
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    Hi, great mod by the way, I haven't really bought any upgrades yet but the place is cool. I have a question, are draugr supposed to still spawn inside after clearing? They only spawn in the first area and they usually get wiped out by the workers but it's kinda annoying.
    1. Player195583
      Player195583
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      They should not, but normally their spawns are disabled after the cleanup done by the workers. Have you changed the respawn timer or do you use ASIS or something similar?
    2. jammydodger4
      jammydodger4
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      Ahh yeah, I have ASIS, forgot about that.
    3. Player195583
      Player195583
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      Just disable my mod in the asis config, it can mess up the soldiers as well, that should fix your problems. I forgot that I did so myself ^^"
    4. jammydodger4
      jammydodger4
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      I just did that and it works, thanks
  2. herculeswill22
    herculeswill22
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    Finally got around to playing this mod and it's freaking awesome! It's an incredible gold sink and it takes forever for the upgrades to build, but once they do it's exactly as advertised. You can build and outfit your army with any armor and weapon, which is a rare thing. Even the dungeon part of it that you have to clear to get the home is good, I play with a mod that dramatically increases trap damage and I was killed numerous times by the cleverly set up traps.

    Only thing is that I wish you only started with melee guards and not archers and mages, and you could fill those in later as an option. All the money that goes to pay those guys...
    1. Player195583
      Player195583
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      You get the mages only if you buy the mages upgrade so you don't really start with them ^^
      Only if you are somewhat associated with mages, you're able to recruit them.
    2. herculeswill22
      herculeswill22
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      Huh. Must have built that without noticing, lol. I used console commands for the gold, so I could test everything out. When you say, "associated with mages" what do you mean? Because while I am a mage I'm not in the college or anything.
    3. Player195583
      Player195583
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      Either you buy the mages upgrade or you're with the college and they send some mages to your fortress That's what I mean by associated. Sry if it was misunderstood.
    4. herculeswill22
      herculeswill22
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      Aha. Interesting. You should probably flesh that out a bit in your description. Anyways, time to go summon my army to attack whiterun
    5. herculeswill22
      herculeswill22
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      So I summoned my army to attack whiterun... and there were some issues.

      1. I brought the warrior commander with me. I have recruited 3 melee warriors. I tell him to summon his forces, and only 1 guy appears, and he immediately starts walking back to base. Is he not supposed to follow the commander? I ended up having to summon him, then attack the guards before he left town.

      2. Only 1 of my 3 guys appeared. If I select summon all our forces, all three appear. Again, isn't the point that the warrior is in charge of the warriors, the mage in charge of the mages etc.? Not as big a deal as the first one I guess but still annoying.

      Basically, the troops need to follow the commander for this thing to work right. Fix that and everything is dandy
    6. Player195583
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      For the soldiers normally to follow a commander you must speak with him about "tell me about your troops" and assign them to him. Any of the 3 commanders can be in charge of any soldier. If you command Ulfor to call all forces, then on the other hand erver soldier should follow him. What did you do?
    7. herculeswill22
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      I did both, but they didn't follow, they just spawned and immediately started walking back to the base.

      edit: tested with the assigning of the troops, all three appeared but they still walked off. Also moved to the bottom of my load order, still no effect.
    8. Player195583
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      I'll have a look at it, currently I have no idea what's wrong, it works flawless in my game. Can you send me a copy of your savegame? Maybe I'll find something.
    9. herculeswill22
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      Curious. I just tested on a new game after moving this mod to the very bottom of my load order, and now Summon All Forces works, ie. they'll follow the commander. However, assigning troops to him and telling him to summon his forces still results in the troops spawning and walking away.
    10. Player195583
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      How much gold is left in your treasury? If it's not enough to pay the soldiers, they won't follow your orders. If there is an error in the scripts I can't do anything without a savegame to find out what happens, except it happens in my game, too, sorry. :/
    11. herculeswill22
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      Aha. That's probably it. It's still in a negative value from the costs from the barracks. I had thought since my income was higher than my expenditures it would be fine, but if you need a positive value that would explain it. Thanks, that should resolve all my problems.
  3. Jackmahogoff
    Jackmahogoff
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    EDIT: It took a little longer, but his options all came up! Buffed the place out, definitely got my endorsement!
    1. Player195583
      Player195583
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      It'll take some time. The progress won't appear if you stay in the fortress, you need to travel a bit.
    2. Jackmahogoff
      Jackmahogoff
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      I understand that, but I've quested for quiet a bit, and as added measure, I waited outside the fortress doors. After 3 days, still no additional dialog options. I'm not too worried about it, based on what I've seen I'm still keen on this mod, I may do a reinstall to see if maybe I rustled some jimmies in the programming somehow. Thanks for the reply though! Can't wait to see more of this mod
    3. Player195583
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      The first cleanup may take up to 6 days. Up to 3 days for the workers to appear and up to 3 days for them to clean the fortress. It's the only stage that takes that long, but I randomized the times a bit, so it can vary from 1 to 3.
    4. LunarDawn
      LunarDawn
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      Also you should note if you don't have the required amount of gold even if there are options they won't show until you have the needed amount for the upgrade or more
  4. Justmeagain
    Justmeagain
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    does this interfere with the nearby Giants or that quest/s look very interesting in every other way good idea this will track in hopes
    1. Player195583
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      no, it doesn't interfere ^^
      Just named Secunda's Kiss so it's easier to find.
    2. verger1
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      I have a bug I have never seen before. The speed rate drops down to a frame a second. I normally run well over 50.

      It only happens when I enter Unahzaal Feyn. I tried starting a new character with minimal mods. Same results. Tried restarting computers. I am using MO. MO directs the SKSE to the proper folder. I updated to the beta the requirements specified.

      Any suggestions? Thank you.

      verg
    3. Player195583
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      @verger1
      That's new to me, I'll have a look at it, neither me nor my friend who helped me testing experienced something like this...
      please use the bugs tab for further bug reports
      Edit: Does it drop only once or permanently to 1?
    4. verger1
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      It seems to be permanent. Continuing on bug tab...
  5. hellboy122385
    hellboy122385
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    can't find the treasury
    1. Player195583
      Player195583
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      It'll be added when you have your first income
    2. hellboy122385
      hellboy122385
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      thank you
  6. ladeao247
    ladeao247
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    Where would I find Bit-His-Tongue? Is there anything in-game that says where to find him?
    1. Player195583
      Player195583
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      When you finished the "Unahzaal Feyn" quest, you'll find him next to the gate back to Skyrim. He is hardly to miss when you go back.
    2. ladeao247
      ladeao247
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      Much appreciated, I took the other route out to Skyrim that led to the tower so I didn't run into him at first.
  7. herculeswill22
    herculeswill22
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    Wow, this sounds awesome! I hope it works as advertised...