Hi, great mod by the way, I haven't really bought any upgrades yet but the place is cool. I have a question, are draugr supposed to still spawn inside after clearing? They only spawn in the first area and they usually get wiped out by the workers but it's kinda annoying.
They should not, but normally their spawns are disabled after the cleanup done by the workers. Have you changed the respawn timer or do you use ASIS or something similar?
Finally got around to playing this mod and it's freaking awesome! It's an incredible gold sink and it takes forever for the upgrades to build, but once they do it's exactly as advertised. You can build and outfit your army with any armor and weapon, which is a rare thing. Even the dungeon part of it that you have to clear to get the home is good, I play with a mod that dramatically increases trap damage and I was killed numerous times by the cleverly set up traps.
Only thing is that I wish you only started with melee guards and not archers and mages, and you could fill those in later as an option. All the money that goes to pay those guys...
You get the mages only if you buy the mages upgrade so you don't really start with them ^^ Only if you are somewhat associated with mages, you're able to recruit them.
Huh. Must have built that without noticing, lol. I used console commands for the gold, so I could test everything out. When you say, "associated with mages" what do you mean? Because while I am a mage I'm not in the college or anything.
Either you buy the mages upgrade or you're with the college and they send some mages to your fortress That's what I mean by associated. Sry if it was misunderstood.
So I summoned my army to attack whiterun... and there were some issues.
1. I brought the warrior commander with me. I have recruited 3 melee warriors. I tell him to summon his forces, and only 1 guy appears, and he immediately starts walking back to base. Is he not supposed to follow the commander? I ended up having to summon him, then attack the guards before he left town.
2. Only 1 of my 3 guys appeared. If I select summon all our forces, all three appear. Again, isn't the point that the warrior is in charge of the warriors, the mage in charge of the mages etc.? Not as big a deal as the first one I guess but still annoying.
Basically, the troops need to follow the commander for this thing to work right. Fix that and everything is dandy
For the soldiers normally to follow a commander you must speak with him about "tell me about your troops" and assign them to him. Any of the 3 commanders can be in charge of any soldier. If you command Ulfor to call all forces, then on the other hand erver soldier should follow him. What did you do?
I did both, but they didn't follow, they just spawned and immediately started walking back to the base.
edit: tested with the assigning of the troops, all three appeared but they still walked off. Also moved to the bottom of my load order, still no effect.
I'll have a look at it, currently I have no idea what's wrong, it works flawless in my game. Can you send me a copy of your savegame? Maybe I'll find something.
Curious. I just tested on a new game after moving this mod to the very bottom of my load order, and now Summon All Forces works, ie. they'll follow the commander. However, assigning troops to him and telling him to summon his forces still results in the troops spawning and walking away.
How much gold is left in your treasury? If it's not enough to pay the soldiers, they won't follow your orders. If there is an error in the scripts I can't do anything without a savegame to find out what happens, except it happens in my game, too, sorry. :/
Aha. That's probably it. It's still in a negative value from the costs from the barracks. I had thought since my income was higher than my expenditures it would be fine, but if you need a positive value that would explain it. Thanks, that should resolve all my problems.
I understand that, but I've quested for quiet a bit, and as added measure, I waited outside the fortress doors. After 3 days, still no additional dialog options. I'm not too worried about it, based on what I've seen I'm still keen on this mod, I may do a reinstall to see if maybe I rustled some jimmies in the programming somehow. Thanks for the reply though! Can't wait to see more of this mod
The first cleanup may take up to 6 days. Up to 3 days for the workers to appear and up to 3 days for them to clean the fortress. It's the only stage that takes that long, but I randomized the times a bit, so it can vary from 1 to 3.
Also you should note if you don't have the required amount of gold even if there are options they won't show until you have the needed amount for the upgrade or more
I have a bug I have never seen before. The speed rate drops down to a frame a second. I normally run well over 50.
It only happens when I enter Unahzaal Feyn. I tried starting a new character with minimal mods. Same results. Tried restarting computers. I am using MO. MO directs the SKSE to the proper folder. I updated to the beta the requirements specified.
@verger1 That's new to me, I'll have a look at it, neither me nor my friend who helped me testing experienced something like this... please use the bugs tab for further bug reports Edit: Does it drop only once or permanently to 1?
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Only thing is that I wish you only started with melee guards and not archers and mages, and you could fill those in later as an option. All the money that goes to pay those guys...
Only if you are somewhat associated with mages, you're able to recruit them.
1. I brought the warrior commander with me. I have recruited 3 melee warriors. I tell him to summon his forces, and only 1 guy appears, and he immediately starts walking back to base. Is he not supposed to follow the commander? I ended up having to summon him, then attack the guards before he left town.
2. Only 1 of my 3 guys appeared. If I select summon all our forces, all three appear. Again, isn't the point that the warrior is in charge of the warriors, the mage in charge of the mages etc.? Not as big a deal as the first one I guess but still annoying.
Basically, the troops need to follow the commander for this thing to work right. Fix that and everything is dandy
edit: tested with the assigning of the troops, all three appeared but they still walked off. Also moved to the bottom of my load order, still no effect.
Just named Secunda's Kiss so it's easier to find.
It only happens when I enter Unahzaal Feyn. I tried starting a new character with minimal mods. Same results. Tried restarting computers. I am using MO. MO directs the SKSE to the proper folder. I updated to the beta the requirements specified.
Any suggestions? Thank you.
verg
That's new to me, I'll have a look at it, neither me nor my friend who helped me testing experienced something like this...
please use the bugs tab for further bug reports
Edit: Does it drop only once or permanently to 1?