it's mod doesn't work guys. Apparently the author made a mistake somewhere, but it doesn't work for me even after all the steps. a shame, I really wanted this mod
So, is it one time per artifact or one time per artifact type? I have a bunch of daedra hearts stored away, are they only good for one shot?
Yeah, it does not work, i found the gems in the world, i placed a fire salt and filled common soul gem, i even placed a sigil stone in it´s place, just in case, and nothing, the pullbar does nothing.
i can't get the atronachs to spawn. common soul gem filled with common soul plus fire salts, pull leaver and nothing happens. fire salts plus ruby = regular enemy fire atronach. any suggestions?
edit: I console commanded filled soul gems of various sizes and couldn't get it to work.
I earned some points from studing a daedra heart, then put a filled common soul gem from the Archmage's Quarters and some fire salts in the box, sat the stone on the pedestal (don't know if you need that), and pulled the handle, and nothing. It might be a good idea to put some messages in there telling you why it didn't work. My character has a 97 conjuration skill, so that wasn't the problem.
I did my learning at the table in the forge room, just like in the video. I dropped a daedra heart and moved it to the table, and right away it showed me the dimensions of the object in a message (length, height, width), and I was ported back to the Midden entrance, which seemed odd. I walked back and studied (put my crosshair on) the daedra heart some more for a long while, and nothing happened. I dropped the Ebony Blade (a Daedric artifact) and kept the crosshair on that for a long while, and it finally, after maybe 5 minutes, it asked me one of the dimensions of the *first* object. I answered correctly, and it gave me some points. It never did ask me about the 2nd object or give any more points for that.
Is this really how it is supposed to work? In my opinion this is way too complicated, and since the summoning didn't work with the first set of points, I gave up on the mod.
Other notes: There's no way to tell whether you found a given soul gem filled or filled it yourself, it shows up the same way in inventory, so this is not a good material to use, if both kinds don't work. Why don't you change it to a flawless ruby instead, so that it mirrors the other recipe which uses a normal ruby. While you are at it, disable "learning" unless you are in the room with the atronach forge. I really don't need another player alias script adding lag the whole time I am trying to fight legions of baddies.
I will require to change the Forge script and ruin the compatiblity as a result.
Did the soul match the soulgem? Do you have any other mods that add Forge recipes to the game? Do you have any mods that change soulgems?
> which seemed odd Known animation bug. Didn't know the learning animation is affected too, pretty sure I tested it many times. You can address it to Bethesda.
> and nothing happened. Something will happen only if you dropped the object from the inventory. And obviously, every object can be studied only once (intentional).
> and it finally, after maybe 5 minutes, it asked me one of the dimensions of the *first* object
You don't have to point the crosshair for 5 minutes on the Daedric object. Just do your business and the message will appear eventually. Such long delay is intentional and the exact duration is always random.
> It never did ask me about the 2nd object or give any more points for that. Maybe Ebony Blade is not counted as Daedric according to game logic. Bethesda didn't provide the right keyword to some items in the game
> I really don't need another player alias script adding lag the whole time I am trying to fight legions of baddies. The script is triggered only when you remove something from the inventory. It doesn't trigger while you are in combat.
Sorry, I'm no longer supporting Skyrim mods, except the Boats project. This is the final version of the mod.
what's the difference between this mod and the (master level) conjuration spells that allow you to summon and keep an atronach permanently? having a (small) army of atronachs folowing me around sounds interesting. sometimes overkill, sometimes they won't do much besides get something distracting something exceptionally dangerous from me, for a brief time, at least.
1) You can't leave the summoned atronachs to guard the area. 2) There is a limit how many summons you can have at the time. There is no strict limit in my mod.
Just one thing - can you put dot after each sentence in the first message box? " Daedra are not interested in making a pact with you. Study their nature harder. "
18 comments
Yeah, it does not work, i found the gems in the world, i placed a fire salt and filled common soul gem, i even placed a sigil stone in it´s place, just in case, and nothing, the pullbar does nothing.
edit: I console commanded filled soul gems of various sizes and couldn't get it to work.
I did my learning at the table in the forge room, just like in the video. I dropped a daedra heart and moved it to the table, and right away it showed me the dimensions of the object in a message (length, height, width), and I was ported back to the Midden entrance, which seemed odd. I walked back and studied (put my crosshair on) the daedra heart some more for a long while, and nothing happened. I dropped the Ebony Blade (a Daedric artifact) and kept the crosshair on that for a long while, and it finally, after maybe 5 minutes, it asked me one of the dimensions of the *first* object. I answered correctly, and it gave me some points. It never did ask me about the 2nd object or give any more points for that.
Is this really how it is supposed to work? In my opinion this is way too complicated, and since the summoning didn't work with the first set of points, I gave up on the mod.
Other notes: There's no way to tell whether you found a given soul gem filled or filled it yourself, it shows up the same way in inventory, so this is not a good material to use, if both kinds don't work. Why don't you change it to a flawless ruby instead, so that it mirrors the other recipe which uses a normal ruby. While you are at it, disable "learning" unless you are in the room with the atronach forge. I really don't need another player alias script adding lag the whole time I am trying to fight legions of baddies.
I will require to change the Forge script and ruin the compatiblity as a result.
Did the soul match the soulgem?
Do you have any other mods that add Forge recipes to the game?
Do you have any mods that change soulgems?
> which seemed odd
Known animation bug. Didn't know the learning animation is affected too, pretty sure I tested it many times. You can address it to Bethesda.
> and nothing happened.
Something will happen only if you dropped the object from the inventory. And obviously, every object can be studied only once (intentional).
> and it finally, after maybe 5 minutes, it asked me one of the dimensions of the *first* object
You don't have to point the crosshair for 5 minutes on the Daedric object. Just do your business and the message will appear eventually. Such long delay is intentional and the exact duration is always random.
> It never did ask me about the 2nd object or give any more points for that.
Maybe Ebony Blade is not counted as Daedric according to game logic. Bethesda didn't provide the right keyword to some items in the game
> I really don't need another player alias script adding lag the whole time I am trying to fight legions of baddies.
The script is triggered only when you remove something from the inventory. It doesn't trigger while you are in combat.
Sorry, I'm no longer supporting Skyrim mods, except the Boats project.
This is the final version of the mod.
2) There is a limit how many summons you can have at the time. There is no strict limit in my mod.
1: Can we have others follower during the time we need to get the atronach to the destination we want to keep?
2. Will you add daedra and undead (draugrs, skeletons, lich or ghost) to the possibiliies?
3. What is this brown fire atronach in the video?
4: Are you a real magician?
2. No, but it's possible.
3. It's just the automatic variant generated with ASIS, I believe. Nothing more but a texture.
4. Nope.
Just one thing - can you put dot after each sentence in the first message box?
" Daedra are not interested in making a pact with you. Study their nature harder. "