Thanks for the mod. I never looked forward to getting special items before since they're usually no better or even inferior to regular gear. Now I look forward to finding rare stuff. I only have a few things and so far so good but the gauldur amulet needs a tweak I think. IMO it's about as strong as it should be for something as legendary as it is but it breaks the game and makes it hard to lose. maybe drop it from +150 to all stats down to +50 or so. It would still be very good without making you too op to find the game challenging. You could just pretend that it lost some power over time and perhaps as a result of being broken. Again, thank you!
Roleplaying a barbarian alchemist with an f ton of mods that up difficulty and well debuffed my skinny imperial at the start, this feels like a perfectly balanced but legendary, powerful item for the late game. The extra magicka to actually cast a few spells in illusion seems especially natural for rp as it is meant to be able to make a sorcerer out of even a novice mage. Not going to become master of all skills a la vanilla of course, but I digress. Appreciate this mod for all I've noticed it's tweaked, especially the galdur amulet. Was the most underwhelming reward in the game. There are other mods just for the amulet (that I assume will overwrite this one) where you can choose how buffed it is for your game. Just search the nexus.
Can you make the nightingale bow silent as well? Right now it still has the bug where it makes the same amount of noise as a two handed weapon from the vanilla game.
I am interpreting your comment about these being the best in the game to mean, they are slightly more powerful than a related item, like, Dawnbreaker will have a higher base damage than a dwarven sword, right? If that's the case, which makes the need for specific numbers, to me at least, unecessary, can you specify which enchantments you altered?
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EDIT: i mean as in the stats....