Another great addition for those who don't have experience creating textures, or can't afford all the newfangled third party tools which do it for you.
A quick note: When using these, remember that the specular goes into the alpha channel of the normal map to work in game.
EDIT: ... and then comes that wait.... the wait to hit the endorse button.
You can add an alpha channel by going to the channel tab (in PS it's located right beside layers tab), add a new channel and it automatically adds an alpha. Put your custom b&w spec there and voilá.
Alternatively you can reach similar effect by creatin a _m.dds map, mostly when spec are metal materials. Nifskope is a mess actually, there's many ways of doing your stuff.
You are a hero! Great resource pack. I have a couple question if you don't mind. I know DISP is probably displacement, but what is it used for? What is OCC? Sorry for the dumb questions, i'm kind of new to texturing. I tried to create my own but...not very succesfully. Can you racommend some good tutorial on how to use this pack right?
Since you're new to texturing, leave OCClusion and displacement for later learning. For now, you can look for their fundamentals just googleing it.
I'd recommend you look for UV mapping layout tutorials first. It's a necessary pain. Use the software that you feel most comfy with. I use Blender, sometimes ZBrush. Photoshop skill is a must. Understand UV stretching, texture seams, details scale, alpha sculpt/height map design and normal map mixing. You'll need the nVidia DDS exporter plugin. Look for tutorials in your native language if they exist. If english, there's a thousand of them. Do not rely on only one, take 3, 4 or more if necessary. Take it slow, understand step by step of the whole process. As the guys in Beyond Skyrim say, "test, test, test, test, test..." Also, doing textures are not just about technical knowledge. Learn about real life materials, color theory and specially understand composition. Find books about it and read. Consume art and artisanry going to museums and galleries. Read history. Need to put that on front page BTW
I am already familiar with both Blender and ZBrush. I started modeling a while ago. Textures are my curse. Probably because of my lack of talent with Photoshop. I also tend to find either super basic or extremely specific tutorials. I recognized like...half the concepts you mentioned. Thank you for your advices! I'll try my best!
It' a nice idea to make a texture library with all the specific raw materials you find in Skyrim. Should also help when having trouble to imagine how these materials look like, I remember having to look up moonstone ingots to get an impression while working on elven armor textures. x) Thank you for sharing these!
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A quick note: When using these, remember that the specular goes into the alpha channel of the normal map to work in game.
EDIT: ... and then comes that wait.... the wait to hit the endorse button.
You can add an alpha channel by going to the channel tab (in PS it's located right beside layers tab), add a new channel and it automatically adds an alpha. Put your custom b&w spec there and voilá.
Alternatively you can reach similar effect by creatin a _m.dds map, mostly when spec are metal materials. Nifskope is a mess actually, there's many ways of doing your stuff.
Edit.: don't forget to save as dxt5 alpha
I'd recommend you look for UV mapping layout tutorials first. It's a necessary pain. Use the software that you feel most comfy with. I use Blender, sometimes ZBrush. Photoshop skill is a must. Understand UV stretching, texture seams, details scale, alpha sculpt/height map design and normal map mixing. You'll need the nVidia DDS exporter plugin. Look for tutorials in your native language if they exist. If english, there's a thousand of them. Do not rely on only one, take 3, 4 or more if necessary. Take it slow, understand step by step of the whole process. As the guys in Beyond Skyrim say, "test, test, test, test, test..." Also, doing textures are not just about technical knowledge. Learn about real life materials, color theory and specially understand composition. Find books about it and read. Consume art and artisanry going to museums and galleries. Read history. Need to put that on front page BTW
Anyway, well done resource, might use some time. Thanks.
Thank you for sharing these!
Gonna send you a message if I use any of those.
BTW: some skin textures would be really nice.
Ohh and a little detail, you could add the name of the texture in the images, theres some I dont know which is.