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Wolvenna

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--Half-Moon Mill: Vampire Town--
--A Skyrim Mod by: Wolvenna--

This mod adds new buildings, interiors, and NPCs to Half-Moon mill in an effort to make it appear more lively.


--Requirements--

This mod requires all three Official DLCs in order to run. So Dawnguard, Hearthfire, and Dragonborn. There will not be a non-DLC version.


--Compatibility--

This mod drastically edits a number of cells around Half-Moon Mill. It adds a number of buildings and alters the landscape quite a bit in some areas. Because of this it is inherently incompatible with any mod that edits those same cells.
These are the coordinates of the edited cells:

* -11, -15
* -11, -14
* -10, -14
* -12, -15
* -12, -14

I've tested this mod with Tel Nalta(http://www.nexusmods.com/skyrim/mods/59558/?) and everything works perfectly. No other mods that edited Lake Ilinalta have been tested at this time.

--Known Issues--

This mod is currently in its Beta release. It's almost complete, but there are a few missing features and bugs. I would appreciate it if you share any bugs you find so I can try to fix them. The following bugs are ones that I'm aware of and will be working on (unless otherwise noted).

* The door to Masser Medicinals may be locked during business hours when you first approach it. Wait 24 hours and the AI should correct itself. (Not a bug)

* K'reever and Plutius sometimes glitch between floors in the Storehouse. They also have issues pathing to the first floor once Combat starts.

* K'reever and Plutius both level with the player to give more difficult combat, however their gear is static which means they can't put up much of a fight past level 20 or so.

* Chopping wood for Hert raises the Player's relationship with the HalfMoonMill Faction. This means that everyone in town likes them more and it is no longer stealing to completely clear the shelves in the apothecary or the fishery.

* Stealing on of the horses causes the other horse to attack you. This triggers the other NPCs to become hostile to you.

* Deerthus gets caught on the stairs sometimes when patrolling the docks.

* The Netch and her baby sometimes duck beneath the surface of the lake

* The Netch and her baby sometimes get caught on the dock

* Svelka, Vincent, and Fleurette have the gray face bug and exporting their faces from the Creation Kit won't fix it.

* Kerkivus floats above the floor when cooking at the pot in the fishery

* Tyranni doesn't stand behind the counter during business hours

--ROADMAP--

These are the features that still have yet to be implemented into the mod. Once these are done, the mod will be considered out of Beta.

* Makeovers for all NPCs (including hair?)
* More realistic/in depth NPC schedules
* NPCs go to feed and sleep in the Cattle Pens
* Argonians go Fishing
* Orpheus gathers wild plants
* Fleurette and Deerthus go on romantic walks
* Quests
* Dawnguard Quest
* Vampire Lord Quest

* Player Home

* Custom Voices (??Maybe??)

* Custom Signs for Inn, Apothecary, Stables, and Fishery

--Credits--

This mod would not be possible without the following resources from these Amazing mod makers.

The TESA Resource Kit provided the Fishing Supplies(http://tesalliance.org/forums/index.php?/topic/5441-development-journal/#entry83027)

InsanitySorrow provided the in the Inn and the room divider in the apothecary (http://tesalliance.org/forums/index.php?/files/file/1326-chessboard-resource/) (http://tesalliance.org/forums/index.php?/files/file/1394-insanitys-room-dividers/)

Oaristys made the awesome Alchemy Jars in the Apothecary shop.
(http://www.nexusmods.com/skyrim/mods/16525/?)

Blary created the Scale and the Moth Display in the Apothecary shop. (http://www.nexusmods.com/skyrim/mods/30599/?)

Stoverjm made the static book on the bottom floor of the storehouse.
(http://tesalliance.org/forums/index.php?/files/file/1605-open-books-library/)

--Visit My Website--

http://www.modderly.com