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About this mod

This mod is an overhaul and expansion of the rugs of Skyrim. Now every rug has a matching normal map, and every rug mesh has a different rug texture set. 2K & 1K versions available.

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RUGNAROK is my attempt to do for rugs what my PELTAPALOOZA mod did for pelts. Rugs aren't merely clutter items in Skyrim, despite their classification. They also serve as artwork in the game, and in some locations such as Dragonsreach, they have a very large visual presence. The vanilla rug textures are not only low-res, but they are poorly designed. The fringed rugs actually use a separate set of rug textures just for the fringe. This is not only a waste of VRAM, but a poor solution, since the fringe only occupies a small part of the original textures.

UPDATE: Version 1.6 is a minor revision to correct one rug mesh which had the wrong normal map texture assigned to it. That is the only change.

Fortunately, raiserfx already addressed this issue with his excellent and immensely popular Detailed Rugs mod. He replaced the secondary rug textures with a new and more detailed fringe texture, as well as revising the meshes to use the new fringes. It's a much better solution than what Bethesda came up with. It seemed obvious that any new overhaul should incorporate raiserfx's quality fixes. I'm was pleased that he graciously granted me permission to use his fringes and mesh edits for this mod.

With RUGNAROK, I wanted to go beyond the default rug textures. While some of the Bethesda rug designs were OK to begin with, there was no point in duplicating what raiserfx did with Detailed Rugs. He created a truly hi-res lore-friendly retexture of the vanilla rug designs. I wanted to go further with a redesign of the rugs. Many of the vanilla rugs never appealed to me from a design standpoint. Not only were many of the designs uninteresting, but there was no overall design esthetic that I could discern. While I could well imagine that a number of the rugs might be imported, and not of Nord design, I still thought that most of them would be. And if they were of Nord design, they should have some shared motifs. That's what I endeavored to do.

The rugs of Dragonsreach looked too bland and washed out, so I gave them a bolder and more defined pattern. I used this design motif in various forms across many of the rug designs to tie them together stylistically. The original Bethesda rugs repeated designs, with plain and fringed versions of the same rug. This was a waste to me, as there are 8 standard rug designs in the common clutter section, but 15 meshes. There are also 2 round rug designs, but 4 round rug meshes. They also had many of the rugs sharing the same normal map, so there's no real depth to the details of the textures. With this mod, I expanded the rug designs, so there are now individual designs for the different meshes. There are also specific designs for Whiterun (Dragonsreach, Jorvaskr, and the tavern rugs) and Windhelm's unique blue carpet. Also included are retextures for the Nordic ruins rug (and banner) and the Dwarven ruins rug (and banner). There are three color versions of the fringe texture, to better match the different rug color schemes.

I could go into a long(er)winded explanation for the changes I made to the rug designs, but I'll just mention a couple, and let the screenshots speak for themselves. The Companions of Jorrvaskr wear the wolf armor which alludes to their werewolf heritage, but nothing else of their decoration hints at this. I changed the Jorrvaskr rug to also feature the wolf motif. The standard round rugs look like doormats, but they're also used by the Khajiit caravan leaders. It seemed incongruous to me that a warm weather species like the Khajiit would sit out in the frigid Skyrim climate on a oversized doormat. I changed the design to be a suitably warm patchwork fur rug. There are two versions of the round fur rug.

I won't bore you any longer, but I hope people enjoy the designs of RUGNAROK and the greater diversity it brings to the rugs of Skyrim. 2K and 1K versions are available, so download whichever version suits your setup.


UPDATE 1.5: This version adds edited meshes for the 8 rolled up rugs in the game. This update was done to correct an issue with the rug fringes, as well as expand the number of rolled rug designs in the game. Instead of the default 4 rugs (with repeats), you will now have 8 different rolled rugs in the game.

UPDATE 1.4: One of the Sovngarde rugs needed a fix, because part of fringe mask area was visible in the center pattern of the rug, making a transparent line in the rug. The diffuse texture was altered to correct for this problem.

UPDATE 1.3.2: RUGNAROK 1K updated to have the correct edited mesh for rug #3. In the prior update, an extra copy was created, rather than copying over the old file. Therefore, the wrong rug was showing up in game. This update only affects the RUGNAROK 1K version, all the other versions are unchanged.

UPDATE 1.3.1: Some of my edits to the ELFX meshes for the Dragonsreach rug didn't get saved for some reason, so I had to redo them. Sorry to people who download the 1.3 update already.

UPDATE 1.3: The previously overlooked Sovngarde rug has been included for this update. Unfortunately, I haven't been to that location in my current play through, so I wasn't able to take any screenshots. If someone who has access to Sovngarde can post some screenshots to the gallery, I'd be most appreciative.

The EFLX mesh edits for the long Dragonsreach rug, the Jorrvaskr rug, and the long striped rag rug have been added to this update. This prevents uneven lighting when using multiple light sources, (such as torches) near these rugs.

UPDATE 1.2: Changed rug #3 mesh to a brown version of the fancy celtic knot rug design. This rug is featured prominently in Solitude, and I thought the rough jute style rug looked a bit out of place in that location. Rug mesh #15 now has a red color way of the same fancy knot style, but it's the long version, like you find in Winterhold.

UPDATE 1.1: Fixed the broken link in rug mesh 15 that prevented the texture from displaying properly.

Revised the vertex colors in the tavern rag rug meshes and adjusted the corresponding texture as well. The striped rag rugs don't look so opaque now. They looked like the stripes were painted on originally. More of the rug texture shows through now, so it looks more natural.

For all things "Gamwich"... Here's a link to all my mods: GAMWICH MODS