I have a quiestion for mod author. HOW to make all your mods working like magic spells? If I change type from lesser power to spell, it won't work. If I set in tes5edit half-cost perk to, for example, destruction 100 - it won't work. I mean, I want the use of this and other (Tempest, Marble Phantasm etc.) abilities to be limited by the player's skill levels (Alteration, Destruction...). And so that when using these abilities, the skills could improve (which is not going to happen coz it's lesser power).
It would be cool if all the swords that are on the battlefield were the ones that you have in your inventory, let's say the ebony blade of the mephalla, etc.
This would be lore friendly if you think about it. this is just 2 spells put together bound blade and Telekinesis spells put together would make this same spell
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If I change type from lesser power to spell, it won't work. If I set in tes5edit half-cost perk to, for example, destruction 100 - it won't work.
I mean, I want the use of this and other (Tempest, Marble Phantasm etc.) abilities to be limited by the player's skill levels (Alteration, Destruction...). And so that when using these abilities, the skills could improve (which is not going to happen coz it's lesser power).
It would be cool if all the swords that are on the battlefield were the ones that you have in your inventory, let's say the ebony blade of the mephalla, etc.