Now I see that people are talking about how this mod use some houses from other towns like Ivarstead.
Speaking of Ivarstead, this mod breaks Book of Love quest (Temple of Mara quest in Riften). I was wondering why the quest marker didn't show up on the map, or even on the head of Fastred & her parents so I console command to her location. Much to my surprise, her family is stuck inside their house & unable to leave.
Needs more birds-eye view screenshots, it helps for showing off how well you've done, and it makes it easier for players like me to tell if we can use other mods alongside it.
After I installed your mod, I got a witch inside Feldstar Farm (Ivarstead) named Grillid. She is very hostile and who knows where Fastred and her family are. When I looked at Grillid through the console, it said that she was part of the Windhelm addon. Is that your mod?
There is also a farmhouse called Feldstar Farm near the Talos Shrine NW of Windhelm with the same interiors and the same witch as it the Feldstar Farm in Ivarstad. Fastred, her family and Wylandria's spoon are nowhere to be seen. I can't figure out the glitch so I am uninstallig the mod.
Yeah, i think so. And i'm sorry, i'm not capable of fixing the navmesh since i totally have no experience in it. My CK isn't working properly, and besides i'm also working on 2 other mods (which have been finished but still need to be tested).
Hopefully someone with a more experience and expertise in this area will come to help. For the time being, as a replacement for this mod, i'm using combination of Better Cities (Windhelm interior) + Windhelm Exterior Altered + Windhelm Bridge Overhaul light version (not from the mod's files, but the fixed version uploaded by a user in the posts section of that mod page)
FYI this mod seems to be incompatible with Legacy of the Dragonborn (at least wiht my setup. After many hours experimenting I narrowed the problem down to those two esp's. Both worked fine with my 300+ other mods, but activating both led to consistent CTD. Had a quick look on TS5Edit, seems the only conflict I could find was related to weather? I don't really know what I'm doing, just wanted to mention that in case its a helpful clue. I otherwise very much enjoyed this city expansion as I do all others :)
Actually if you check with the latest ver of Tes5edit, this mod makes dirty edits to Rorikstead, Ivarstead, and Dawnstar. And also several issues mentioned by Anska in the several comments below. Just a tip for you: It's good to check comments first so that we'll know what's exactly going on with a mod.
I'm running over 300 mods, so I admit I haven't thoroughly poured over the documentation for all of them. This mod was on a mod list created by someone else, and listed as mostly compatible, but thanks for pointing that out.
Thanks. Here's the file: https://drive.google.com/open?id=1oPjjXmGWPGasILGBSmFWxfnFScFRjM01
I cleaned the file using Tes5edit, then fixed many things similar to what Anska mentioned in the previous comment. Each places now have correct location, each building and its occupants now have their own lock faction, several locked doors now have keys to unlock it and they're added to each places' occupants inventory. I also cleaned dirty edits from Rorikstead, Ivarstead, and Dawnstar.
Cheers, I'll install it now, I just noticed this mod is clipping with Anga's Mill, I used the Sawmill Villages mod and there are two hourse clipping into one another lol, I'll try to disable a few stuff.
I never knew how far the additional buildings were added in this mod. Are they stretching so far until reaching Anga's Mill? If that's the case, then i guess you may need to disable the mod which modifies the place.
I agree to what the others already said, your city expansion is absolutely stunning - visually. I've noticed a couple of problems in the functionality though: First of all the file is far from clean. Apart from the usual "identical to Master" entries, it alters the farm in Ivarstead and Beitild's house in Dawnstar and as a result messes with the Temple of Mara Quest and one of the Dark Brotherhood contracts. Apart from that most new houses retain the original locations, ownership and locklist from the houses they were duplicated from, so their new occupants couldn't leave them if they wanted to - nor can they sleep in the beds inside their houses. The new actors also leave something to be desired, most only have a very simple sandbox package, no voice type and aren't part of any factions.
However I like this mod so much, that I made myself a "patch" which adds the necessary locations, factions, zones, keys and locklists and brushes up the actors daily life (and even their death since they now have a deadbodycleanup script and urns/coffins in the expanded hall of the dead). If it's alright with you, I would upload it to the Nexus once I am done - alternatively I could simply give you the patch-file so you can merge it with your mod.
Would be nice to see your patch uploaded. This mod is amazing, but I hate to use it long term cause of the broken quests. If the author dislikes it or expresses wishes to merge it then it could just be taken down easily enough.
I love the mod, but it is a pain to make Delphine go to Kynesgrove, she gets stuck a lot and she totally haulted when we reached that archway, I had to pull her so we could go through.
Dude, you mods are amazing! It seems i've got problem running this one, though: i get random ctd when running in the new area in front of the bridge (and i think i found one or two invisble walls somewhere (one for sure was in the new guard tower). Is there something i can do about it? Is anybody else experiencing that? Anyway, keep up the good work! Yours are definetly the "must have"cities mods
That's pretty easy to solve. Just go into your console, click on the grates that block the stairs (and a few other conflicting bits) and type "disable".
63 comments
Speaking of Ivarstead, this mod breaks Book of Love quest (Temple of Mara quest in Riften). I was wondering why the quest marker didn't show up on the map, or even on the head of Fastred & her parents so I console command to her location. Much to my surprise, her family is stuck inside their house & unable to leave.
There is also a farmhouse called Feldstar Farm near the Talos Shrine NW of Windhelm with the same interiors and the same witch as it the Feldstar Farm in Ivarstad. Fastred, her family and Wylandria's spoon are nowhere to be seen. I can't figure out the glitch so I am uninstallig the mod.
Seems like a major Navmesh issue.
This is with Qwertypol's file. Anyone have a fix for it?
Hopefully someone with a more experience and expertise in this area will come to help. For the time being, as a replacement for this mod, i'm using combination of Better Cities (Windhelm interior) + Windhelm Exterior Altered + Windhelm Bridge Overhaul light version (not from the mod's files, but the fixed version uploaded by a user in the posts section of that mod page)
I will be happy to try your mods when you release them.
Had a quick look on TS5Edit, seems the only conflict I could find was related to weather? I don't really know what I'm doing, just wanted to mention that in case its a helpful clue.
I otherwise very much enjoyed this city expansion as I do all others :)
https://drive.google.com/open?id=1oPjjXmGWPGasILGBSmFWxfnFScFRjM01
I cleaned the file using Tes5edit, then fixed many things similar to what Anska mentioned in the previous comment. Each places now have correct location, each building and its occupants now have their own lock faction, several locked doors now have keys to unlock it and they're added to each places' occupants inventory. I also cleaned dirty edits from Rorikstead, Ivarstead, and Dawnstar.
If that's the case, then i guess you may need to disable the mod which modifies the place.
Can you show a screenshoot?
However I like this mod so much, that I made myself a "patch" which adds the necessary locations, factions, zones, keys and locklists and brushes up the actors daily life (and even their death since they now have a deadbodycleanup script and urns/coffins in the expanded hall of the dead). If it's alright with you, I would upload it to the Nexus once I am done - alternatively I could simply give you the patch-file so you can merge it with your mod.
Anyway, keep up the good work! Yours are definetly the "must have"cities mods
This is a great expansion, but I cannot use it at the moment.
A patch would be cool too though