I have tried this mod two different times, and I have been unable to start any quest either time. If the dremora does not have dialogue how do you initiate the questline?
yes i am still working on it, just slowly. I have a few other things to do and still haven't mastered the creation kit yet. The main reason I haven't updated it for a long while is that I went back to change some of the opening quests and haven't tested it yet.
tons o' mods go by"a work in progress" and are just left like that .....ppl should just post a complete mod... not just some half finished half in development one
Well it's entirely possible it might never get finished, however I'm not done yet and when I have the time over the summer will have a good few weeks to work on some more quests and locations. Also I figure the best motivation to get working on it again is if I finally have people to give feedback on it.
@Hermit You should read the advice about posting on mods that do not suit you..if you have nothing constructive to say..move along and zip it. Twenty four posts and no mods of your own does not make you a valued critic.
@Pyrotex Ok, this looks interesting enough to place in my 'Mod Candidate folder', when I get to the testing of new mods phase I will give it a whirl and report back via PM with any suggestions. As for grey faces.. select the NPC in the CK and press cntrl + F4 and export the face gen data then save. Rule of thumb..do this for all new npc's in a mod..it saves on having to listen to whingers. Best of luck, because this is ambitious in scope.
you have to realize that working on a mod takes time and can get boring, if you release a beta, or something like that, it boosts the moral and makes the process of making a mod more fun, but i agree if your not going to finish it don't post a beta.
When I say it may never be finished, I mean it may never be the expansion that I might be happy with, however the reason I posted a beta was that there are already some quests, ones that actually work in version 1.1. I hope to get some more quests into it, even if the island itself doesn't end up that big.
Indeed, it is quite a better way to go with a reduced scope at first, as to get close to each modding aspect (textures, models, scripts, CK, sound(s), lights).
Which said, some pointer in case one is useful
Just in Time Lighting http://www.nexusmods.com/skyrim/mods/10361 > Video. Tutorial "how to use scripts to eliminate "flickering" of dynamic lights when there are more than 4 near the player." (Very useful + beautiful, allow to avoid the bug often encountered into interiors). http://sots-eye-candy.blogspot.fr/2012/02/skyrim-ck-scripting-tutorial-dynamic.html
Light switch script : http://www.creationkit.com/Light_Switch (In case you have more than one town, or a specific building who would be more advanced, these could be quite interesting as to immersion).
MCM Script : https://github.com/schlangster/skyui/wiki/MCM-Quickstart https://github.com/schlangster/skyui/wiki/MCM-State-Options Note : Console commands don't correlate 1:1 with papyrus script. They can be found on the wiki: http://www.creationkit.com/Main_Page At the bottom of the page, there's usually a link to the corresponding papyrus code. MCM being one of the best way as to make difficulty & some otherwise quite worrysome (conflicting for example, so as to disable boat or building based on others mod uses, etc).
--- Voice Acting : Base = http://tesalliance.org/forums/index.php?/forum/74-voice-actors-project/ : Voice Acting Guild Or : http://forums.nexusmods.com/index.php?/topic/951656-the-voice-actors-of-skyrim-nexus/ (Voice Actors of Skyrim, not sure, guess they share some peoples ?)
Youtubers : https://www.youtube.com/user/BrodualSkyrim Mods, top & themed, single [email protected] https://www.youtube.com/user/GophersVids Skyrim mod Sanctuary https://www.youtube.com/user/MMOxReview Skyrim Mods, by week (hurry) https://www.youtube.com/user/smikesmike05 Skyrim - Top 10, Single mod : https://www.youtube.com/user/hodilton https://www.youtube.com/user/JebbalonsChannel
SkyrimScriptCompilerPro http://www.nexusmods.com/skyrim/mods/60575/? Current & updated tool, must use as to script creation & edit, feature can be added upon (documented) request.
If interested, Ive also quite a list of resources, knowing this one require some care (links mostly, some category reorganisation (Ive added quite some over the last months). To be seen, in any case, if you communicate (screens, comment from time to time as to let know of it is going, this even & more if no progress are currently made, as to let people interested the mod is ongoing).
Then, speak of vision, ideas and others immersion/lore aspects, preferably using specifics (forum) thread once some people have gone on with it.
To be seen, so far quite interesting.
(Mage orientation, how could it go ever wrong ? (or, better say, who/where/when did it go wrong, again ?)
:p
Btw, do thinks to have some Telvanni presence, if there is a strong magic interest, it would be quite logic to have at least a magister come to look (read : size) the location (power node).
Greyface bug is a bug of the creation kit. There is a video on how to fix the issue. I believe you are supposed to export the facedata within the ck with some mouse sequences.
The worldspace LOD is really easy to do. You can do it automatically within the worldspace dropdown of the ck. Since it is in your world, and not skyrim, it won't cause problems.
Now for scale, it is best to outline stages for your project. Make them attainable. Mission creep sucks.
I have 500 hours into my mod and all of the content was created by other modders. I had to scrap several projects because it became unmanagable.
14 comments
You should read the advice about posting on mods that do not suit you..if you have nothing constructive to say..move along and zip it. Twenty four posts and no mods of your own does not make you a valued critic.
@Pyrotex
Ok, this looks interesting enough to place in my 'Mod Candidate folder', when I get to the testing of new mods phase I will give it a whirl and report back via PM with any suggestions. As for grey faces.. select the NPC in the CK and press cntrl + F4 and export the face gen data then save. Rule of thumb..do this for all new npc's in a mod..it saves on having to listen to whingers. Best of luck, because this is ambitious in scope.
Which said, some pointer in case one is useful
Just in Time Lighting
http://www.nexusmods.com/skyrim/mods/10361
> Video.
Tutorial "how to use scripts to eliminate "flickering" of dynamic lights when there are more than 4 near the player."
(Very useful + beautiful, allow to avoid the bug often encountered into interiors).
http://sots-eye-candy.blogspot.fr/2012/02/skyrim-ck-scripting-tutorial-dynamic.html
Light switch script :
http://www.creationkit.com/Light_Switch
(In case you have more than one town, or a specific building who would be more advanced, these could be quite interesting as to immersion).
MCM Script :
https://github.com/schlangster/skyui/wiki/MCM-Quickstart
https://github.com/schlangster/skyui/wiki/MCM-State-Options
Note :
Console commands don't correlate 1:1 with papyrus script.
They can be found on the wiki: http://www.creationkit.com/Main_Page
At the bottom of the page, there's usually a link to the corresponding papyrus code.
MCM being one of the best way as to make difficulty & some otherwise quite worrysome (conflicting for example, so as to disable boat or building based on others mod uses, etc).
---
NPC & Followers/companions :
http://deck16.net/post/22645519500/making-a-unique-voiced-follower-in-skyrim-part-1
http://oblivion.nexusmods.com/mods/18566
---
Voice Acting :
Base = http://tesalliance.org/forums/index.php?/forum/74-voice-actors-project/ : Voice Acting Guild
Or : http://forums.nexusmods.com/index.php?/topic/951656-the-voice-actors-of-skyrim-nexus/ (Voice Actors of Skyrim, not sure, guess they share some peoples ?)
Youtubers :
https://www.youtube.com/user/BrodualSkyrim Mods, top & themed, single [email protected]
https://www.youtube.com/user/GophersVids Skyrim mod Sanctuary
https://www.youtube.com/user/MMOxReview Skyrim Mods, by week (hurry)
https://www.youtube.com/user/smikesmike05 Skyrim - Top 10,
Single mod :
https://www.youtube.com/user/hodilton
https://www.youtube.com/user/JebbalonsChannel
Screenshots :
SSAssist Tools http://www.nexusmods.com/skyrim/mods/47517/?
Scenes
Lively Lovely Screenie - Facial Expression With Lip Sync
http://www.nexusmods.com/skyrim/mods/42273/?
SkyrimScriptCompilerPro
http://www.nexusmods.com/skyrim/mods/60575/?
Current & updated tool, must use as to script creation & edit, feature can be added upon (documented) request.
If interested, Ive also quite a list of resources, knowing this one require some care (links mostly, some category reorganisation (Ive added quite some over the last months).
To be seen, in any case, if you communicate (screens, comment from time to time as to let know of it is going, this even & more if no progress are currently made, as to let people interested the mod is ongoing).
Then, speak of vision, ideas and others immersion/lore aspects, preferably using specifics (forum) thread once some people have gone on with it.
To be seen, so far quite interesting.
(Mage orientation, how could it go ever wrong ? (or, better say, who/where/when did it go wrong, again ?)
:p
Btw, do thinks to have some Telvanni presence, if there is a strong magic interest, it would be quite logic to have at least a magister come to look (read : size) the location (power node).
Adaptation & Care, no reason.
The worldspace LOD is really easy to do. You can do it automatically within the worldspace dropdown of the ck. Since it is in your world, and not skyrim, it won't cause problems.
Now for scale, it is best to outline stages for your project. Make them attainable. Mission creep sucks.
I have 500 hours into my mod and all of the content was created by other modders. I had to scrap several projects because it became unmanagable.