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  1. MarianHawk
    • member
    • 1,059 posts
    • 49 kudos
    I am back from Germany, and resume my next mod "Wrath of citizens" when I have spare time.

    If you are interested, here is some of those:

    As for my old mods (Immersive Dungeon, The Unfinished Business), I don't know my purpose or goal of that days, so I just quit them and start anew.
  2. MarianHawk
    • member
    • 1,059 posts
    • 49 kudos
    Hi all the dear users of this mod.

    First of all, thank you for using and enjoying this mod.
    If you want to have any permission of translating or publishing the modified version of this mod (like SE version), you have it.

    I am away from the Skyrim mod.
  3. Darkshana1102
    • member
    • 1 posts
    • 0 kudos
    Hi. I Really Love this mod, I Like idea have a Guild adventure!, i did looking for a lot mod and can't found it, just only u make it , can u Update more, please ? 
  4. jimmytrouser
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    • 252 posts
    • 8 kudos
    Any chance of a port to Special Edition? Is it easy to port, has anyone had any success?
  5. stonepork
    • member
    • 42 posts
    • 9 kudos
    Bug, maybe:
    After i completed a task and then return to the Guild, I found that all the npcs there disappear......and if i load another save for a new character and go into the guild, there are no npcs either.
    Anyone can help?
  6. jalingon3011
    • supporter
    • 189 posts
    • 2 kudos
    Bug Found: Merchants at Adventurer Guild won't give me gold when I sell them items. This is due to their available gold is too high, over a threshold that the game can handle. Please lower their available gold to about 10000 and it should solve the problem, thanks.
  7. LMeneldur
    • member
    • 145 posts
    • 3 kudos

    Thanks for the mod, I was craving for more content. Very nice mod!

    I'd like to make a comment; hoping that it will be constructive.

    Here they are:
    Dungeons were big actually andw well-spread out. It's nice of you to do small (but beautiful) entrances for the locations. Dungeon designs were nice, thank you! Open big spaces impressed me. on the side note, after doing most of them I started to see the pattern. The difficulty of encounters was good too. The Adventurer's Guild is a very very nice hub. I really liked doing the dungeons one-by-one and coming back to the guild after beating each of them and then selling loot, buying equipment, going to another dungeon. And also I really like that there were rich merchants that one can sell A LOT of loot easy. Not just selling but also; if a need arise; be able to buy ores, ingots, pelts, arrows, soulgems, Hearthfire items, staves, some rare items.... I really liked the idea but I would prefer it more in line with the rest of the game. First, I dare to suggest less gold for vendors. 30k gold is when compared to vanilla vendors is bit much. And also there multiple 30k-vendors anyway. How about 10k for each? 5k? Also it will help with the skyrim's inherent bug when the vendors gold exceeds about 32k. There is the soulgem vendor (which I thank to you for his existence), he sells black soulgems (which I am very happy about it) but he sells 100 of them. Again, compared to the rest of the game where only few (2, I believe) vendor sells black soul gems and they only sell 1 at a time. I will once again dare to suggest that instead of 100 each time maybe 10? Vendors list respawns anyway, so it is still infinite amount of black soulgems. But I must confess that I bought hundreds of them gladly

    So, thats it.

    I am glad that I played this mod and again thank you for the mod!
  8. LatinGames
    • supporter
    • 2,042 posts
    • 37 kudos
    Hi MarianHaw, other excellent Mod with very hard dungeons, but there is any news from (Episode2) of your epic Mod Immersive Dungeons (Episode1) or this is the part 2?

    Already Found the adventurer's guild ... nice place
    1. Loveblanket
      • supporter
      • 1,604 posts
      • 43 kudos
      This isn't part 2. It clearly states that in the mod description page. It's literally the second sentence.
      "Hi all, I release a pack of short dungeons.
      This is a kind of coffee break on the way of making my Immersive Dungeons EP02 (I wonder if I can finish the EP02, though... -_- )."

      You won't get very far here if you don't take the time to read mod descriptions.
  9. TheJessaChannel
    • supporter
    • 115 posts
    • 13 kudos
    I could be incorrect, but it seems you have forgotten a potion vendor in your guild hall?
  10. sergiobor
    • member
    • 901 posts
    • 13 kudos
    Hi, @MarianHawk

    Love all the dungeons, ruins... some are really hard especially the dwemer ruin with that guys with the automatic crossbow.
    Like almost all the places are really complex with a lot of enemies and zones to explore, you should give us some kind of warning to tell us that we finished, because I never know if all the enemies are dead.
    You know, something that tells you for to go to the guild and receive the reward, and then you know that you made a good job.
    Apart from that,this is a very good work.

  11. leedavis
    • member
    • 355 posts
    • 7 kudos
    Off topic question: What mod are you using for the half circle compass? I really lie it.
    1. Dakkonthedark
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      • 81 posts
      • 1 kudos
      A Matter of Time - A HUD clock widget:
  12. respaldoshugo
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    • 168 kudos
    I love your dungeons!