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fore

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  1. fore
    fore
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    FNIS Flyer V1.3 is available

    Activated pre-caching of FNIS Flyer animations to avoid sporadic t-poses - FNIS 5.5 required
    Removed the annoying sound when using the Undo function (x key)

    Important! Do not activate ADW support when you have either Flying Mod or Nephilim installed!!!
    FNIS Flyer will not work if you do so!
  2. volkyWB
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    When I shout my character moves very slowly (swimming animation).             Is it intended or what is the problem?
  3. Emihirst
    Emihirst
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    Downloading this not to fly, but to replicate the Assassin's Creed "Leap of Faith." I'll keep you posted.
    1. Skyrimerxy
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      how was the leap of faith?
  4. Mystise
    Mystise
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    Had been thinking of adding a flying mod to my game. Looked at mods, came back to this one, and considered downloading it. Had to stop myself in time, because I realized.... I already had it downloaded!!!! Well, duh! :P

    It's been in my mods collection forever! Had it disabled it for awhile, while not using it, but decided to try the flying again. All I can say is, can't go past your mods, Fore. Good work, and works for me! :)



  5. Deathneko11
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    Fore, I have a question. I'll be trying this mod out this weekend, and I'm tickled that you've built in use of flying mod animations. Is there a way I could use flying animations from a different mod?

    Elegant Flying Animations: https://www.nexusmods.com/skyrim/mods/81993?tab=files

    The mod is set up to be used with Fnis Pcea2. How would I go about making sure they work for your Fnis Flying?
    1. fore
      fore
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      I don't know if this would really be worth the effort. Keep in mind that FNIS Flyer animations are custom animations for the air, while EFA are vanilla replacers for ground operations with a simple elevation effect. And they don't really match what is done in FNIS Flyer.

      I made an option that Flyer would use the Flying Mod Beta animations instead. For users who liked FMB's superman like animations more than the Flyer swimming. And I used maybe 7 or 8 only, and matched the with the 50 Flyer animations with the appendix "_fm". FMB for example only has 1 animation for back, but Flyer uses 7 or eight.

      What you could do is replace the 50 Flyer animation with the appendix "_fm" with the ones from EFA which sound similar. And then use the FMB option in MCM.

      Also keep in mind that Flyer has no attack animations. The way FNIS is implemented attack from both sides are impossible anyway. Maybe there is a way to bypass that, since other flying mods did it. But since this was not my intention when I started the mod, I was happy with a viewing only solution.
    2. Deathneko11
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      I understand the limitation on the attack animations. That's actually one of the things I like about this mod, autopilot, enjoy the view with no distractions from enemies :D It was more the movement animations that would coordinate with your flying anims that I was concerned with. I'll play around with it, thanks for the advice.

      Edit: This might be a stupid question, but do we need flying mod installed for the MCM compat check, or does it have the flying mod animations prebuilt into your mod?
    3. fore
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      No. These are those 7 or 8 animations that porroone allowed me to use, and they are part of Flyer.
  6. netbadass
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    please help! i am very reliant on a gamepad. i know it is possible with skse to add support or if anybody knows of a good mod let me know. thnx
  7. GamerX727
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    I'll try Real Flight again, cause I'm pretty sure that's the only one with collisions that functions as wings.
    1. fore
      fore
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      Don 't ask me. My main drive to make this mod was to test FNIS functionality, not to become the leading flying expert.

      At the time I made this mod they were all purely based on Papyrus, and all had the collision problem. And so had I with this mod. Real Flying was the first (and only?) that used an SKSE plugin. You probably have different possibility with that. Unfortunately most modders that upload SKSE plugins don't show their sources. So it's impossible to know what Anton made to make collision available during flight.
  8. GamerX727
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    Real flight is probably one of the only ones I found but I'm experiencing a lot of flight bugs with that one.
  9. GamerX727
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    In response to post #54249873.


    Spoiler:  
    Show

    GamerX727 wrote:
    I fixed the whole not moving with ADW support enabled thing by uninstalling FMB, but now the animations seem to want to both swim and flap my wings whenever the wings should be the only thing moving after FMB was uninstalled and I updated my FNIS behaviors. I need help with this.


    That's the way it is. The swim animations are the ones that literally move your character, not the wings. There are about 150 swim (and turn) animations that move the character, and I don't intend to add 150 more Superman like animations because of the wings.

    You have to understand the purpose of the mod. It's a travel and exploration mod, not a fancy looking flying and attacking one. It was initially nothing but a test for a completely new and unprecedented FNIS feature, motion driven animations. With that I wanted to achieve 2 things: less CPU intense flight control, and keeping collision detection while flying. The first I achieved, the latter I didn't. Therefore I wanted to give up on this mod. But I got so much used to the exploration features myself that I thought I I might share it anyway. But for exploration it's not important to have wings or cool flying postures.
     


     
    Fair enough. I've been looking for a good flying mod with the ADW flying animations on and collision detection on for awhile now. Any recommendations, may I ask? Or has this still not been done?
  10. GamerX727
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    I fixed the whole not moving with ADW support enabled thing by uninstalling FMB, but now the animations seem to want to both swim and flap my wings whenever the wings should be the only thing moving after FMB was uninstalled and I updated my FNIS behaviors. I need help with this.
    1. fore
      fore
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      That's the way it is. The swim animations are the ones that literally move your character, not the wings. There are about 150 swim (and turn) animations that move the character, and I don't intend to add 150 more Superman like animations because of the wings.

      You have to understand the purpose of the mod. It's a travel and exploration mod, not a fancy looking flying and attacking one. It was initially nothing but a test for a completely new and unprecedented FNIS feature, motion driven animations. With that I wanted to achieve 2 things: less CPU intense flight control, and keeping collision detection while flying. The first I achieved, the latter I didn't. Therefore I wanted to give up on this mod. But I got so much used to the exploration features myself that I thought I I might share it anyway. But for exploration it's not important to have wings or cool flying postures.
  11. kirbymaster1011
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    Curious, does this work for a gamepad?.. or is it keyboard exclusive.
    1. fore
      fore
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      I have no idea, since I don't have a gamepad, and I'm not familiar with how it can be used.