1.1 says it needs Trees HD. I thought this was just replacing vanilla meshes for the parallax? There are no discussions or solutions in the comments regarding this :/
No question the best textures! And no question, THEE worst f*cking installation guides. it's laughable. People are unable to use your work because of the lack you put into making it convenient.
Great work none the less.
*EDIT* Can anyone please answer, would this be compatible with SFO (trees only version), and also... How do I install this? Is it typical Download Through NMM and install?
I had just reinstalled Skyrim, been setting up my mods again and walked past a couple fallen trees and noticed their texture quality was... not so great. A couple nexus searches later I stumble upon this, and bam! Crazy awesome textures now fill my forests, thanks for releasing this
I have TreeHD 2K (4K looks no better with the ENB I am using) installed with Lush Trees (older version that increases the amount of branch's and such)
I then install this mod after it and it asks me to overwrite TreeHD, I did so, but it make all my trees along with the stumps logs and such brown? Is there a way to install this mod so that I still have TreeHD trees and the brown fallen/ Sawn logs and stumps?
I tried just dragging everything apart from the file that overwrites TreeHD over but it didn't work?
Sorry if this is a bit long to read, but any help would be grateful!
The mesh cuts the texture and repeats it. When you use this http://abload.de/img/numbersjlpty.jpg (not perfect) as a texture, it looks like this: http://abload.de/img/cut_tree_with_numbersm5s9b.jpg
Don't know if the texture is exactly cut in the middle, NifScope compared with my divine methods gives confusing results. Maybe one needs knowledge in meshes to find out.
So the upper half of the texture is there to be repeated, same with standing trees.
Thank you very much for finding this out. My first alternative is nearly the same after the mid, that's why it's seamless ingame. Guess I need to redo my alternative 2 again or stick with alt1. Damn clown of a mesh creator at bethesda :/
hey guys! Zerwas, I saw you deleted your initial textures, I hope not due to that UV-error... It can be fixed easily via Nifskope... at least if there aren't too many meshes to edit Just pm me if you want to know how to change an UV-map on a BSLODTriShape, it's really no big deal...
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Mesh creator at bethesda fucked some of those trees/stumps up. That's why we have to stick with this texture for now to have it seamless.
Dimension7 found out, that the texture has to repreat itself after the first half.
Updated the download section. Fix and moss is included, left the only real seamless texture.
anybdy please if I install this over SFO will my 315+ mods (my life) be ruined?
Psfucher has the most beautiful textures. i need em but dont want to rape my life.
And no question, THEE worst f*cking installation guides. it's laughable.
People are unable to use your work because of the lack you put into making it convenient.
Great work none the less.
*EDIT*
Can anyone please answer, would this be compatible with SFO (trees only version), and also... How do I install this? Is it typical Download Through NMM and install?
What is the DoF you use on your video ?
Thank
I have TreeHD 2K (4K looks no better with the ENB I am using) installed with Lush Trees (older version that increases the amount of branch's and such)
I then install this mod after it and it asks me to overwrite TreeHD, I did so, but it make all my trees along with the stumps logs and such brown? Is there a way to install this mod so that I still have TreeHD trees and the brown fallen/ Sawn logs and stumps?
I tried just dragging everything apart from the file that overwrites TreeHD over but it didn't work?
Sorry if this is a bit long to read, but any help would be grateful!
In my download there are the meshes in
data\meshes\landscape\trees\
you can open those with nifskope, it's free
just click through on + until you are at bsshadertextureset, doubleclick in blockdetails
there you can see the filepath every tree or stump uses. with some simple copy and paste you can change that.
what happenes if someone uses texures for enb, without using an ENB ?
i wona get myself a Oculus Rift DK2 and when using the Virtual Reality Kit , there are no ENBs allowed, because d3d9.xxxgets overwriten/replaced
anyone can help me out ?
http://imgur.com/MQaLKX3
Anybody got an idea?
When you use this
http://abload.de/img/numbersjlpty.jpg
(not perfect) as a texture, it looks like this:
http://abload.de/img/cut_tree_with_numbersm5s9b.jpg
Don't know if the texture is exactly cut in the middle, NifScope compared with my divine methods gives confusing results. Maybe one needs knowledge in meshes to find out.
So the upper half of the texture is there to be repeated, same with standing trees.
Guess I need to redo my alternative 2 again or stick with alt1.
Damn clown of a mesh creator at bethesda :/
Zerwas, I saw you deleted your initial textures, I hope not due to that UV-error...
It can be fixed easily via Nifskope... at least if there aren't too many meshes to edit
Just pm me if you want to know how to change an UV-map on a BSLODTriShape, it's really no big deal...