Skyrim

File information

Last updated

Original upload

Created by

kbc21

Uploaded by

kbc21

Virus scan

Safe to use

52 comments

  1. Ray84
    Ray84
    • member
    • 185 kudos
    Anyone testet this mod in the SE with SKSE64?
  2. KensaiTonada
    KensaiTonada
    • premium
    • 12 kudos
    Just found this fix. works better for me than the other fix. Thx and endorsing.

  3. Gabrielzavadski
    Gabrielzavadski
    • member
    • 3 kudos
    Hello people that read this, a good way to fix the bug (at least for some people worked) is using this mod: Teeth Plus - Redone (http://www.nexusmods.com/skyrim/mods/56497).....
  4. gameboytj
    gameboytj
    • member
    • 6 kudos
    Where do I install the tri files again, the animations folder? I had to reinstall skyrim (I had to completely uninstall it because warmaiden refused to open at any time of the day.
    1. Gamwich
      Gamwich
      • premium
      • 4,780 kudos
      The file path: Data > meshes > actors > character > character assets.

      There are three files: childhead.tri, femalehead.tri, and malehead.tri.
    2. gameboytj
      gameboytj
      • member
      • 6 kudos
      It still works but like i said from an older comment, it isn't a 100% fix.
      I wonder if the author can update these files? Bethesda already stopped updating in favor for Fallout 4.
  5. noobthenpro
    noobthenpro
    • member
    • 0 kudos
    Hey why can't I open the file?
    http://imgur.com/WHJppu7
    1. noobthenpro
      noobthenpro
      • member
      • 0 kudos
      hm nevermind this seems to be the problem for every mod i download
    2. cavveman
      cavveman
      • premium
      • 6 kudos
      A little late answer, but it might help someone else with same problem.
      You do not have Winrar installed.
      You can find it here: http://rarlab.com/download.htm
    3. noobthenpro
      noobthenpro
      • member
      • 0 kudos
      Thanks but i had this problem fixed long ago =)
  6. cavveman
    cavveman
    • premium
    • 6 kudos
    This should have been fixed by Bethesda, but I'm happy the mod community exists
    The files fixes lipsync problems with most of the characters.
  7. dante3d
    dante3d
    • member
    • 0 kudos
    GREAT WORKED FOR ME !!!! NOW TALKS ARE 80% SYNC !!! THANKS
    1. kbc21
      kbc21
      • member
      • 0 kudos
      you're welcome
  8. Darthsith
    Darthsith
    • member
    • 27 kudos
    I was under the impression that this was debunked as a fix and not recreateable.
    1. kbc21
      kbc21
      • member
      • 0 kudos
      dunno about that i dont have all 36 volumes of "Recorded History of Nexus" by Talsgar The Elder
    2. yunage
      yunage
      • member
      • 20 kudos
      This should be fairly easy; does this work for you personally kbc?
    3. kbc21
      kbc21
      • member
      • 0 kudos
      yup... i just need to check if it fixes iriletths floating scar... dunno if anyone else have this problem but i think it is caused by NB scars: whent she talks there are doubled set of scars, one is static and one moves with facial expressions, this is more funny then annoying but i'm heading for Dragonsreach as we speak
    4. kbc21
      kbc21
      • member
      • 0 kudos
      nope... scar is still doubled but nvm mind at least she is not a vantriloquist anymore
    5. yunage
      yunage
      • member
      • 20 kudos
      Right, tried it out. Doesn't work. Surprise.
    6. kbc21
      kbc21
      • member
      • 0 kudos
      but it works for the delay for you too???
    7. cornbreadtm
      cornbreadtm
      • member
      • 4 kudos
      I have the double scar as well. I thought it was EEO. Haven't not had it in my game for so long that I don't know lol
    8. kbc21
      kbc21
      • member
      • 0 kudos
      maybe... i tryed EEO and i didn't like it, i like my elves TES style, kinda makes them differ from any other game/movie/fantasy art/etc elves but i it never crossed my mind to check on irileth while it was installed, all i know is that EEO ignores NB scars and uses vanilla... dont wanna touch my load order though, i got bunch of warpaint mods (wyldtats, etc), XCE scarface, XCE dirt and warpaint amd i finally got my load order sorted out so that i dont get any ctd's and freezes and most importan of all no more ctd's on decapoitations
    9. yunage
      yunage
      • member
      • 20 kudos
      No it doesn't fix the lip sync delay.
    10. kbc21
      kbc21
      • member
      • 0 kudos
      sry to hear that, check all your mods that could modify facial animation
    11. Darthsith
      Darthsith
      • member
      • 27 kudos
      Arthmoor (Team Leader of the Unofficial Skyrim Patch group) weighed in on it and described how such a thing would not fix the problem and any perceived benefit would just be a placebo effect. He researched the issue thoroughly and deduced that the issue has likely been a part of the engine since Morrowind. He theorized that it went unnoticed by developers and players alike as the engine was never efficient enough for the problem to surface, that is to say, there were always worse slow-downs and bottle necks that would not allow for this particular slow down to arise to cause a de-sync problem.

      It is kind of like having fast runners running slowly alongside a fat kid running as fast as he can. The fast runners later speed up and only then do you really notice the disparity.

      Needless to say the only people who can fix this are Bethesda themselves and they are hard at work on the next elder scrolls and fallout titles. I imagine had parent company ZeniMax not pulled Bethesda's funding for a number of large Skyrim DLC's to bank roll Elder Scrolls Online (which is made by a different game studio) they might have gotten around to fixing the issue.
    12. kbc21
      kbc21
      • member
      • 0 kudos
      ummmm... it's very simple... loose files take priority over packed bsa files so when there is to much stuff to load from bsa archive delays happen, there is no placebo effect - there are the files, install it and try it yourself
    13. Darthsith
      Darthsith
      • member
      • 27 kudos
      I have tried it. I have in the past unpacked every BSA in vanilla Skyrim and played entirely with loose files and still had lip sync issues. The delay of unpacking (unzipping) the BSA is fairly minimal, with loose uncompressed files (bsa is a form of compression very much like winzip) there is a time draw back as well due to having to lug a larger file to and from the RAM and hard disk. The difference is the BSA file has a smaller memory footprint, which means it is more stable due to Skyrim's tendency to crash with high memory usage. Well high where a 32 bit single process program is concerned.
    14. Arthmoor
      Arthmoor
      • premium
      • 7,358 kudos
      They may take priority, but the content is identical, and thus this fix does nothing. Dartsith is entirely correct in his reporting of our findings and the fact that it's likely been a lurking problem in Gamebryo for over a decade now.

      Decompression time on any CPU made in the last 15 years will be so minimal as to be undetectable during gameplay. So that's not even a factor. In fact, it could be argued that it takes the game slightly longer to notice you have overriding loose files than it would to just query its BSA file for it instead.

      I am aware we all hate this, and that we all just want it gone, but there's only two possible solutions to that happening:

      1. Bethesda fixes it in the engine and issues an update. Which they've already flatly said isn't going to happen.
      2. Someone devises an SKSE plugin that corrects the actual cause of the problem. Which, while possible, isn't seeming very likely as more and more time passes.
  9. gameboytj
    gameboytj
    • member
    • 6 kudos
    *sigh* Why does Bethesda do these things? They introduce new bugs but they dump the game for the next one...
    The modding community can't fix these because they are engine related. I don't think SKSE can fix it. Because once TES VI comes out, people are going to abandon Skyrim for it.
    Just like they abandoned Fallout 3 for Fallout New Vegas.
    I wish they would all get equal treatment if you ask me.
    1. kbc21
      kbc21
      • member
      • 0 kudos
      well... i just finished my vegas playthrough last week... i think i had enough of the mojave for now
      and sadly i think that we are gonna wait a lot more for the next TES nad if it's going to look anything lik TESO my elder scrolls series ends with Skyrim
    2. Osmanli
      Osmanli
      • member
      • 70 kudos
      I assure you that the most of the F3 and FNV modders are still active and playing the games. And not only the modders, when I need a break from Skyrim, well there is F3 or FNV installed all the time with updated and many great newer mods for it. This three games are timeless imo.

      Abandoned may be the wrong description for it, preferred would be the right expression.
    3. kbc21
      kbc21
      • member
      • 0 kudos
      i agree, but i think that gameboytj was reffering to a halt in development of these games by betheasda... anyway, i contacted betheasda with some ideas, and got a response that they are always amazed by the creativity of their fans but it's against company's policy to accept ideas from players, which is fine considering what legal issues that could cause, but i think that they need to study the nexus and nexus forums as part of develping the next TES game... and study it gooooooooooooooood... skip the TESO and ignore it as a black spot in series history and go back to dark, dirty and bloody dungeon crawling what TES is really abaout and not make another "Tamriel Disney Adventures" (TESO)
    4. gameboytj
      gameboytj
      • member
      • 6 kudos
      Yeah. Halted sounds more accurate for the most part. But the reason I said is because,
      1 the lip sync problem with skyrim
      2 the memory cap 3.1 GB
      3 when was the last time FOSE had an update? (FOSE not SKSE)
      Why do they just stop updating a game if major bugs happen? It's almost impossible to fix bugs that are engine related unless you are a script extender master.
      I hope this works though, cause I don't like having the npcs go: mmmmmm mm mmm yeeargemshen *mouth expressions for a few more seconds*
      It just doesn't seem fair sometimes.
      I will try this fix out, I hope it works for me, I will load it at the bottom. It does come with an esp right?
    5. kbc21
      kbc21
      • member
      • 0 kudos
      nope,no esp... these are just 3 files that you put in meshes folder (you'll see where they go once you open the archive), it works for me and few others, i hope it works for you too
    6. gameboytj
      gameboytj
      • member
      • 6 kudos
      I hope it wont conflict with my mods though.
      Cause I have 70+ mods.
    7. yunage
      yunage
      • member
      • 20 kudos
      Bethsoft never made New Vegas.
    8. gameboytj
      gameboytj
      • member
      • 6 kudos
      True but they published it.
  10. gameboytj
    gameboytj
    • member
    • 6 kudos
    It does work. Unfortunately though, it isn't perfect. For me the delay is still there but it's is reduced by 50% so its a little more in sync with the voices.