Soul Class- Legendary - Desert Thief - Therris (100% Complete) *Goutfang Claw Rush - Charges at an opponent to deal a barrage of claw slashes and causes them to bleed. *Whispering Fang Swipe - Each claw attack unleashes slashing winds per attack that can knock down foes with low stamina. *Rawlith Khaj Blast - Channels aura energy as a beam and unleash them at enemies from a distance. *Hidden Sand - Teleport around the battlefield causing sand explosions when reappearing in combat. *Golden Bombs - During combat drops bags of explosive gold that deals damage on surrounding enemies and engulf them in liquid gold slowing them and damaging stamina. If the enemy's stamina is below 20% they become encased in gold preventing them to move. *Ring of Khajiit - Imbues the wearer with incredible speed, while allowing the user to avoid damage and traps. The ring also influences the summoner with the same abilities.
Soul Class- Illustrious - Thieving Gentleman - Jim Stacey (100% Complete) *Coin Toss - Releases a stream of coins that deal damage on the enemies while over encumbering them with coins. *Counterfeit - Counter attacks enemy melee attacks causing them to drop random valuables. *Shadow's Lover - Vanishes into shadow and reappear somewhere else unleashing a shadow blast that has a chance to charm enemies. *Soul Theft - Runs through opponents and steals health, magicka, and stamina from the opponent.
Soul Class- Esteemed - Mad Thief - Chance (100% complete) *Madness Dagger - A dagger attack infused with madness. Effects may vary, use with extreme caution. May cause side effects, such as headaches, nausea, and weight gain. (Causes the opponent to exprience random mind effects) *Sheogorath's Smile - A smile only a mother would love. The mind cannot comprehend the effects of this ability. Consultation with a dentist may be required. (The user's smile has a random chance to transform the opponent into random things) *Cheese Trap - Everyone loves cheese... lots and lots of cheese. All the cheese to your heart's content. Banned in 4 provinces, Oblivion, and the Soul Cairn, but now available exclusively at your local Belethor's! Warning: May contain loot boxes. (Drops magical cheese bowls that sporadically spawns cheese everywhere)
I still love this mod many years later, i even wrote fanmade abilities of some characters
Master Shadowmage - Azra Nightwielder *Shadow Magic Mastery: Casts multiple spells in combat, damaging enemy's health *Shadow Drain: Absorbs health, magic and stamina from multiple enemies *Shadow Master Staff: Shoots long-distance projectiles, high chance to stagger enemies and ignore defenses *Shadokey Teleport: Teleports around the battlefield, avoiding most damage *Summon Shadow of Conflict: Summons a large creature made of shadow magic, absorbs health with each attack and causes fear on enemies *Azra’s Shadow Blast: A large blast of shadow magic, high chance to reduce defense and launch enemies into the air
Ghost King - Haknir Death-Brand *Twin Swords Slash: Slashes with both swords, high chance to reduce all defenses and absorb both health and magic *Brigand's Master Strike: A powerful attack that can disarm enemies and stagger them *Death-Brand Armor: Haknir's armor has a high chance to deflect damage back to his enemies *Ghost Tidal Wave: Summons a cold tidal wave from the Sea of Ghosts, freezing enemies and sometimes encasing them in ice *Haknir's Ghost Crew: Summons the ghosts of his crews to battle
Sorry for the late question but how did you go about converting to plugin to form 44? Whenever I try to re-save the plugin the CK just freezes and then crashes.
I didn't. Not for this mod at least. Every time I did, it threw up "Multiple masters loaded. Load operation aborted" Some mods just don't convert easy and require extra steps. Not sure why it would crash, it might not work if you're using M02 and not running it though it. Or just have a ton of plugins, idk. But for your random form 43 mod, Like the amidianborn series, Open the creation kit, click the open folder (or file then data). It should list all your mods. Click the one you want to convert, then set it as the active file and then press OK. Say yes to all to any errors that pop up. And that's essentially it. But I'm not an expert at conversions so you should do your own research. This is the video I used if you want a semi decent tutorial. https://www.youtube.com/watch?v=QE-5sXA_ohY Stay safe out there.
I got installed the cathedral asset optimizer and followed the instructions and installed those creation kit fixes but for this mod in particular the crashes are coming from the BSA in this mod. so when you are using cathedral after checking everything in advanced mode go to the first tab and click extract BSA and then run it because you want the BSA to be loose files with the BSA deleted from the folder.
after that put the mod in your load order and then go to the creation kit open data click this mod and set it to active and press ok, after its finished running press save and you are good to go.
Huh, interesting. I did the conversion, and most of the functions seem to work OK. But when I summon Mannimarco, he appears, does some kind of attack that I could only describe as farting green death clouds at the target, and my game crashes to desktop. Unsure why.
Hi guys, here is a detailed guide on how to port this mod to SE and fix some issues in the .bsa file. After porting this mod with the Cathedral Assets Optimizer(CAO), I took the steps blow to fix the errors and incompatible things in the .bsa file of this mod. After fixing the issues in the textures and meshes, I tested nearly all of the legendary and illustrious npcs in combat and encountered no CTD. If you have done other things to make this mod run smoothly on SE then you are welcomed to reply this post and share your methods.
If you port the .esp file to form 44 and run SSEEdit’s error check on it, you may find some errors reported by SSEEdit. But according to the description page of this mod, these errors are mostly dirty edits necessary to make the mod run. So most of the CTDs come from the BSA file of this mod. After porting this mod with CAO, I used Bethesda Archive Extractor to extract the .bsa as loose files, which are meshes, textures, scripts and sound. Then I checked the meshes with Nifscan and scanned the textures with SSE Nif Optimizer. If you don’t want to read the details of the scan report then you can download these tools and use them to check the mod.
Meshes: After running Nifscan.exe in the meshes folder, I got 2 similar warnings, one of them is “lsreborn\alchemistnirnsalve.nif Block [1]: Mesh uses SLSF1_External_Emittance but bit 9 is not set in BSXFlags.” Then I editted the .nif file mentioned above with NIFskope and changed the BSXFlags manually. A more detailed tip on how to do so is at the end of this post. After changing the value of BSXFlags, the Nifscan reported no errors in the meshes folder.
Textures: After running Nif optimizer to scan the textures folder, I got a few lines in its reports that the dimensions of some textures are not divisible by 4. I used the CAO to resize the texture by a ratio of 4, thus multiplying its length and height by 4 and fixed this issue. I think that resizing textures with CAO may affect the visual effects of the textures. So only resize the textures reported in Nifscan. You can also edit the .dds textures manually.
Esp: The CAO doesn’t do the job of porting the esp file in form 44. You can find a short tutorial here about how to port a esp with CK. https://www.youtube.com/watch?v=P_3KxaUxCoI&t=220s Load the mod with CK, click on some data of this mod to make CK think that you have modified something, then save the mod. As is shown in this video, you can double click on an npc, make no changes and click “OK”. Then there will be a “*” near the mod name.
So the main process is that first port the mod with CAO, the extract the files with BAE, run the checks in the meshes and textures folder with the tools mentioned above then fix the errors reported. After that, convert the esp file to form 44. I only took these steps to port this mod to SE. I tested nearly all legendary and illustious class souls but I didn't test all the summoned npcs in this mod. Below are some tips on how to use Nifscan and Nifskope.
Here is a tip on how to use Nifscan: put the Nifscan.exe in the folder you want to scan, then create a .txt file, and put two lines in the file, “Nifscan.exe” and “@pause”. Rename the file as a .bat file then double click it, you will get the scan report.
Very nicely done! Possible that you could provide the fixes in a patch format for the folks out there who don't work so well with Nifskope? Because the fixes would require the base file download, that's not much of an issue with permissions.
I do like how you explained about the bea and esp stuff on Nifskope if you plan on asking Zeroeternalz to help him try to port his mod to SE I would message him first.
When I tested out some souls the reaper when summoning minions it crashes the game complety on AE and found some bugs on it as well when porting to AE edition.
Tried converting this mod to AE (despite lot of bugs and ctds from CK,XEdit during conversion process, did mesh & texture conversion too),neither of the soul links are working .Some spells cause ctds.Wish someone could port it properly and upload on nexus .
Unfortunatelly this mod contains various errors seen checking the .esp file with TES5Edit. Probably this is the cause of the various CTDs. If someone with modding experience can manage to produce a fix-patch, it would be heartly welcomed I suppose.
882 comments
Larcenists (LAR):
Soul Class- Legendary - Desert Thief - Therris (100% Complete)
*Goutfang Claw Rush - Charges at an opponent to deal a barrage of claw slashes and causes them to bleed.
*Whispering Fang Swipe - Each claw attack unleashes slashing winds per attack that can knock down foes with low stamina.
*Rawlith Khaj Blast - Channels aura energy as a beam and unleash them at enemies from a distance.
*Hidden Sand - Teleport around the battlefield causing sand explosions when reappearing in combat.
*Golden Bombs - During combat drops bags of explosive gold that deals damage on surrounding enemies and engulf them in liquid gold slowing them and damaging stamina. If the enemy's stamina is below 20% they become encased in gold preventing them to move.
*Ring of Khajiit - Imbues the wearer with incredible speed, while allowing the user to avoid damage and traps. The ring also influences the summoner with the same abilities.
Soul Class- Illustrious - Thieving Gentleman - Jim Stacey (100% Complete)
*Coin Toss - Releases a stream of coins that deal damage on the enemies while over encumbering them with coins.
*Counterfeit - Counter attacks enemy melee attacks causing them to drop random valuables.
*Shadow's Lover - Vanishes into shadow and reappear somewhere else unleashing a shadow blast that has a chance to charm enemies.
*Soul Theft - Runs through opponents and steals health, magicka, and stamina from the opponent.
Soul Class- Esteemed - Mad Thief - Chance (100% complete)
*Madness Dagger - A dagger attack infused with madness. Effects may vary, use with extreme caution. May cause side effects, such as headaches, nausea, and weight gain. (Causes the opponent to exprience random mind effects)
*Sheogorath's Smile - A smile only a mother would love. The mind cannot comprehend the effects of this ability. Consultation with a dentist may be required. (The user's smile has a random chance to transform the opponent into random things)
*Cheese Trap - Everyone loves cheese... lots and lots of cheese. All the cheese to your heart's content. Banned in 4 provinces, Oblivion, and the Soul Cairn, but now available exclusively at your local Belethor's! Warning: May contain loot boxes. (Drops magical cheese bowls that sporadically spawns cheese everywhere)
Master Shadowmage - Azra Nightwielder
*Shadow Magic Mastery: Casts multiple spells in combat, damaging enemy's health
*Shadow Drain: Absorbs health, magic and stamina from multiple enemies
*Shadow Master Staff: Shoots long-distance projectiles, high chance to stagger enemies and ignore defenses
*Shadokey Teleport: Teleports around the battlefield, avoiding most damage
*Summon Shadow of Conflict: Summons a large creature made of shadow magic, absorbs health with each attack and causes fear on enemies
*Azra’s Shadow Blast: A large blast of shadow magic, high chance to reduce defense and launch enemies into the air
Ghost King - Haknir Death-Brand
*Twin Swords Slash: Slashes with both swords, high chance to reduce all defenses and absorb both health and magic
*Brigand's Master Strike: A powerful attack that can disarm enemies and stagger them
*Death-Brand Armor: Haknir's armor has a high chance to deflect damage back to his enemies
*Ghost Tidal Wave: Summons a cold tidal wave from the Sea of Ghosts, freezing enemies and sometimes encasing them in ice
*Haknir's Ghost Crew: Summons the ghosts of his crews to battle
I got installed the cathedral asset optimizer and followed the instructions and installed those creation kit fixes but for this mod in particular the crashes are coming from the BSA in this mod. so when you are using cathedral after checking everything in advanced mode go to the first tab and click extract BSA and then run it because you want the BSA to be loose files with the BSA deleted from the folder.
after that put the mod in your load order and then go to the creation kit open data click this mod and set it to active and press ok, after its finished running press save and you are good to go.
If you port the .esp file to form 44 and run SSEEdit’s error check on it, you may find some errors reported by SSEEdit. But according to the description page of this mod, these errors are mostly dirty edits necessary to make the mod run. So most of the CTDs come from the BSA file of this mod. After porting this mod with CAO, I used Bethesda Archive Extractor to extract the .bsa as loose files, which are meshes, textures, scripts and sound. Then I checked the meshes with Nifscan and scanned the textures with SSE Nif Optimizer. If you don’t want to read the details of the scan report then you can download these tools and use them to check the mod.
Meshes:
After running Nifscan.exe in the meshes folder, I got 2 similar warnings, one of them is
“lsreborn\alchemistnirnsalve.nif Block [1]: Mesh uses SLSF1_External_Emittance but bit 9 is not set in BSXFlags.” Then I editted the .nif file mentioned above with NIFskope and changed the BSXFlags manually. A more detailed tip on how to do so is at the end of this post. After changing the value of BSXFlags, the Nifscan reported no errors in the meshes folder.
Textures:
After running Nif optimizer to scan the textures folder, I got a few lines in its reports that the dimensions of some textures are not divisible by 4. I used the CAO to resize the texture by a ratio of 4, thus multiplying its length and height by 4 and fixed this issue. I think that resizing textures with CAO may affect the visual effects of the textures. So only resize the textures reported in Nifscan. You can also edit the .dds textures manually.
Esp:
The CAO doesn’t do the job of porting the esp file in form 44. You can find a short tutorial here about how to port a esp with CK.
https://www.youtube.com/watch?v=P_3KxaUxCoI&t=220s
Load the mod with CK, click on some data of this mod to make CK think that you have modified something, then save the mod. As is shown in this video, you can double click on an npc, make no changes and click “OK”. Then there will be a “*” near the mod name.
So the main process is that first port the mod with CAO, the extract the files with BAE, run the checks in the meshes and textures folder with the tools mentioned above then fix the errors reported. After that, convert the esp file to form 44. I only took these steps to port this mod to SE. I tested nearly all legendary and illustious class souls but I didn't test all the summoned npcs in this mod. Below are some tips on how to use Nifscan and Nifskope.
Here is a tip on how to use Nifscan: put the Nifscan.exe in the folder you want to scan, then create a .txt file, and put two lines in the file, “Nifscan.exe” and “@pause”. Rename the file as a .bat file then double click it, you will get the scan report.
Here is a tip on how to use Nifskope: watch this tutorial for a few minutes
https://www.youtube.com/watch?v=gayeY7nRzGE
According to this web page,
https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format
If you want to set the bit 9 of BSXFlags from 0 to 1, then you need to click on the BSXFlags in the block list window of Nifskope, then add 512 to the value of BSXFlags in the block details window.
So you decide to leave Skyrim, use old mods that doesnt need the newer version or buy again. And again. And again.
So in other words, a horde of lemmings will buy the exact same game over and over again... because it has newer mods...
We have the shitty, uncreative game industry we deserve.