WARNING!: Version 0.9.9/0.9.8/0.9.7 (if you are using 0.9.6 or older) REQUIRES you to clean out Breezehome once again before installing the update! Also, make sure you clean your save from scripts before loading!
For everyone who want to ask: There will be NO Basement, NO forge/Crafting area and NO bathroom! (Unless you can show me some GOOD meshes and textures for a bathroom!)
WARNING: Read the "How to install" section before installing the mod!
Known bugs/errors and problems: - 1 nevmeshes that cant be undeleted. This is because of the DLCs and I cant fix that.
- music from gramaphone plays outside the house if you load an autosave that was created by leaving the house. This is because of my script and I dont know how to fix it.
- Load order may is in the wrong order, but it wont affect your game!
- One of the black books cant be placed, the problem seems to be inside the script!
It doesn't matter that there's no sink to wash my hands, brush my teeth and shave. It's perfectly fine to wash dishes down by the river. Me, my housecarl and my two kids can poop in a flower pot. Otherwise the most beautiful Breezehome mod I've ever tested. Kudos.
I liked your mod very much but I have a problem. Because of the huge amount of stuff inside FPS drops insanely. Could you consider about makeing light/performance version of this mod with less stuff while keeping it's basis? :)
I do not quite comprehend why, but after I installed the mod, Belethors General Good Store door is renamed ("Òîâà..." something, i.e. there stands Open "Òîâà..." ) and according to the console, Ravens Breezehome esp appears as the lastRefrChange. Any ideas? I cannot find a way to fix this.
Its not a large problem by any means, but I d be glad to solve it xD.?
Hi there Helixien, I had a few questions about this amazing mod! See I was considering making my own breezehome mod because the original doesn't quite do it for me and your version, although very beautiful, is ever so slightly over the top for my tastes.
1. What changes did you make to the architecture of both the inside and the outside of the original breezehome. I notice the fact that there's a tower of course but that tower's inside doesn't seem to exist on the second floor, or is there no second floor in the tower and therefore no entrance to the tower from the second floor? Next to that you have created alot more space by mirroring what originally was lydia's room and the children's room/alchemy lab onto the other side of the house, I couldn't quite make out from the screenshot if this expansion is also visable on the outside. That being said, are there any other parts of the house that don't match the outside that I missed?
2. I notice that the children's beds have moved from downstairs to upstairs and lydia's room moved to the mirrored wing, how do you make sure lydia and possibly adopted children function well in this house. By that I mean, make sure children aknowledge that beds for them exist and can thus be adopted, their personel storage chests function as they should and they can properly navigate the house.
3. Now this might just be how the original breezehome was but it seems that the length of the house has increased in your mod, by that I mean you have more space where the stairs come out while the master bedroom looks equally big to the original. Did the original breezehome just not extend it's master bedroom's back wall to directly above the front door or is this another case of you changing the house's dimensions?
4. Do you know the techincalities of how, in the original breezehome, you could buy upgrades for your house? Cause I think it would be pretty awesome if I could tap into how that works and edit the things that would originally be added by buying upgrades for breezehome from Proventus. Just a little extra flash for what would be my crowning achievement in modding (to be fair the mods I have already made aren't much to brag about except maybe "wyvern waystone" maybe).
I am experienced in modding and specialise in interior decorating, although I haven't touched the creationkit in a good long while now. I would love to hear from someone who's produced such eye-catching interiors as you have. I'd also appreciate you opinion on my current best mod, "The Wyvern Waystone Inn."
456 comments
Known bugs/errors and problems:
- 1 nevmeshes that cant be undeleted. This is because of the DLCs and I cant fix that.
- music from gramaphone plays outside the house if you load an autosave that was created by leaving the house. This is because of my script and I dont know how to fix it.
- Load order may is in the wrong order, but it wont affect your game!
- One of the black books cant be placed, the problem seems to be inside the script!
I really hope this mod will come to Nintendo Switch.
Its not a large problem by any means, but I d be glad to solve it xD.?
See I was considering making my own breezehome mod because the original doesn't quite do it for me and your version, although very beautiful, is ever so slightly over the top for my tastes.
1. What changes did you make to the architecture of both the inside and the outside of the original breezehome. I notice the fact that there's a tower of course but that tower's inside doesn't seem to exist on the second floor, or is there no second floor in the tower and therefore no entrance to the tower from the second floor? Next to that you have created alot more space by mirroring what originally was lydia's room and the children's room/alchemy lab onto the other side of the house, I couldn't quite make out from the screenshot if this expansion is also visable on the outside. That being said, are there any other parts of the house that don't match the outside that I missed?
2. I notice that the children's beds have moved from downstairs to upstairs and lydia's room moved to the mirrored wing, how do you make sure lydia and possibly adopted children function well in this house. By that I mean, make sure children aknowledge that beds for them exist and can thus be adopted, their personel storage chests function as they should and they can properly navigate the house.
3. Now this might just be how the original breezehome was but it seems that the length of the house has increased in your mod, by that I mean you have more space where the stairs come out while the master bedroom looks equally big to the original. Did the original breezehome just not extend it's master bedroom's back wall to directly above the front door or is this another case of you changing the house's dimensions?
4. Do you know the techincalities of how, in the original breezehome, you could buy upgrades for your house? Cause I think it would be pretty awesome if I could tap into how that works and edit the things that would originally be added by buying upgrades for breezehome from Proventus. Just a little extra flash for what would be my crowning achievement in modding (to be fair the mods I have already made aren't much to brag about except maybe "wyvern waystone" maybe).
I am experienced in modding and specialise in interior decorating, although I haven't touched the creationkit in a good long while now. I would love to hear from someone who's produced such eye-catching interiors as you have. I'd also appreciate you opinion on my current best mod, "The Wyvern Waystone Inn."