Doesn't work with SkyrimSE. The game doesn't start at all, the process remains stuck with high CPU usage and the RAM usage doesn't change. No matter how long I wait, nothing happens.
Why do I get severe FPS drops from the interior fog? I can't even look in some directions in the dungeon because of all the fog. Is there a way to fix this? Because I know it's not any of my visual mods doing it as the only interior visual mod I have is enhanced lights and FX unless that's what's doing it.
like the idea but I would like to see a total random skyrim.....as in very dungeon in game random,word walls and quests items remain in certain dungeons but randomly placed so every play through is well random
together with Randomized Word Walls http://www.nexusmods.com/skyrim/mods/43409/? that would be marvelous, certain dungeons could be kept or have only certain parts randomized while others stayed the same (like a new maze dungeon which changes every time you change it and gets bigger and harder each time. Put in Automatic Variants, OBIS, Coins of Skyrim, equipment randomizers and something that changes certain areas of the landscape procedurally and changes the weather based on terrain and bam, you have a new skyrim every single time you make a new game or enter a new place, that could remove the border if you somehow find something that procedurally creates the world after the borders somehow, and you get access to the whole of Nirn just to have fun (No man's sky proved it's possible to procedurally create a whole galaxy with each planet having a unique biome, it might be trully hard but not impossible to make something like that.
Procedurally Generated Skyrim... If you make it a server or a modpack for Tamriel Online, so it can work as both MMO and Private Multi-Player, with only the "original skyrim"(read community selected world mods) in the middle, unchanged, as sons as they figure out how some mods can interact with players online with other mods and the same way they do in the "caster's" computer while also showing the items even if the other player doesn't have those items (or just put fricking hard mod requisits and regulations, either way works)
Conclusion: Got curious and tried this one out. Once you enter the place you find this guy Alan (Alan? How about Old Man or something more fitting?) which tells you his story about this dungeon and how it wants "a challenge". Once he finishes his blubber you can enter the thing. Its basically a very crude dungeon, generated from scratch every time. You follow the thing like a rat in a labyrinth, but after a while you already know the next stretch: 3 urns in the corner, 2 skeletons in the middle, rinse & repeat. the whole layout feels empty and repetitive, there is not much to go on after a while, so it gets boring fast. Another thing that annoyed me were the enemies, most of them seemed to have tourette syndrome, they quickly turned from left to right in place, seemingly as if they couldnt decide where to go next. Since this happened quickly it looked like they were spastic or something, i found this highly annoying. Once i came out of the thing i was straight at the door where i went in. I was able to sell amulets or trade them in for a room or something with the old guy but at this point i had seen enough. I liked the concept and it has some good potential, but needs a lot of polishing to make it interesting, especially the spartanic layout didnt do anything for me. It was too simple to be enjoyable. I think people should track this mod, who knows what might become of it. For now though, its was not my thing.
Love this mod and endorsed it, but the last few times entering the dungeon, I get nothing but a corridor that is blocked by a wall. I can see by opening my map view that there are rooms and more corridors further in, but I can't progress any further because there isn't a way past and I searched for a switch but didn't find one. Is there something wrong I'm doing? The mod never generated dead ends before. Plus I've tried 3 times to generate new dungeons, but all end up with a wall blocking my way near the entrance with no way to get deeper in. Any suggestions?
For some reason the engine puts another corridor piece there and forgets to rotate it. I tried to minimize these errors by spawning every thing far away first, so the don't make any problems if they freeze, but apparently this still happens sometimes. I'm sorry, but I think this is a engine thing and I can't do anything :/
139 comments
No matter how long I wait, nothing happens.
Procedurally Generated Skyrim... If you make it a server or a modpack for Tamriel Online, so it can work as both MMO and Private Multi-Player, with only the "original skyrim"(read community selected world mods) in the middle, unchanged, as sons as they figure out how some mods can interact with players online with other mods and the same way they do in the "caster's" computer while also showing the items even if the other player doesn't have those items (or just put fricking hard mod requisits and regulations, either way works)
... yeah, that would be awesome...
v2
_technical_
pros:
-original concept
cons:
-small glitches (items clipping through furniture)
-small typos (no ' symbol, small box instead)
_content_
pros:
-it's a dungeon generator
cons:
-very simplistic
-can't backtrack closed doors
-enemy tourette syndrome (see below)
Conclusion:
Got curious and tried this one out. Once you enter the place you find this guy Alan (Alan? How about Old Man or something more fitting?) which tells you his story about this dungeon and how it wants "a challenge". Once he finishes his blubber you can enter the thing. Its basically a very crude dungeon, generated from scratch every time. You follow the thing like a rat in a labyrinth, but after a while you already know the next stretch: 3 urns in the corner, 2 skeletons in the middle, rinse & repeat. the whole layout feels empty and repetitive, there is not much to go on after a while, so it gets boring fast.
Another thing that annoyed me were the enemies, most of them seemed to have tourette syndrome, they quickly turned from left to right in place, seemingly as if they couldnt decide where to go next. Since this happened quickly it looked like they were spastic or something, i found this highly annoying. Once i came out of the thing i was straight at the door where i went in. I was able to sell amulets or trade them in for a room or something with the old guy but at this point i had seen enough. I liked the concept and it has some good potential, but needs a lot of polishing to make it interesting,
especially the spartanic layout didnt do anything for me. It was too simple to be enjoyable. I think people should track this mod, who knows what might become of it. For now though, its was not my thing.