File information
Last updated
Original upload
Created by
DarthWayneUploaded by
DarthWayneVirus scan
Activity logs
This page was last updated on 26 September 2020, 10:58AM
- Changelogs
-
-
Version 1.25
- Bugfixes:
- fixed a bug that caused the steward to disappear
- fixed a bug that caused the note not being sent with courier
- fixed a bug that caused some candles being enabled before rebuilding
- Bugfixes:
-
Version 1.24
- Bugfixes:
- fixed a bug that caused guards being naket
- added correct collision for the battlements
- improved lighting in interior cells
- Bugfixes:
-
Version 1.22
- Bugfixes:
- fixed a bug with the armor customization script
- fixed a visual gap in the Riverwood gate
If armor or weapons of the guards are not loaded correctly, often a simple quicksave (f5) and reload (f9) will fix this issue.
- Bugfixes:
-
Version 1.21
- - renamed "Manager" to "Steward Balin"
- added custom banners
- added customization for the statue in the entrance hall
- replaced armor customization with new system
- added teleport spell
- replaced the mage tower interior with a staircase
- replaced temple with rooms for the steward and mage
- fixed some smaler bugs
- minor improvements to exterior
- fixed a bug that caused the market gate not beeing rebuild
- fixed a bug that caused some rebuild options not beeing visible when the player has not enough money
- fixed some minor visual issues
- - renamed "Manager" to "Steward Balin"
-
Version 1.14
- - Replaced the stone bridge outside the Helgen gate with a drawbridge.
- Added three miners.
- Added interior for miners house.
- Removed underwater portcullis in the cavern that closed when lowering the drawbridge.
- Removed several stage requirements in the purchase quest, that can prevent the player from completing the quest.
- Added missing script for triggering attacks with the alarm horn.
- Fixed a bug that caused the dialogue option for decorating the library to show up after it was already purchased.
- Fixed a bug that caused the dialogue option for rebuilding the elite barracks to show up after it was already purchased.
- Combined "Barracks" and "Elite Barracks" to one single rebuild option.
- Fixed a bug that caused the stable only being purchasable after purchasing another part of the castle.
- Fixed a bug that caused the rebuild option for castle walls not being visible when the player has not enough money.
- Fixed a bug that caused the Khajiit camp collide with a burned out wagon.
- Fixed a bug that caused the lower door in the gatehouse not being enabled correctly.
- Fixed a bug that caused weapons on weapon racks not being receivable.
- - Replaced the stone bridge outside the Helgen gate with a drawbridge.
-
Version 1.13
- Bugfixes:
- Removed debug notifications when burning the amulet
- Added fire resistance to the wraith
- Added a collision pane to prevent the player from fleeing the bossfight
- Fixed a bug that caused the portcullis to open again during the quest
- Fixed a glitch that caused the fire in the throne hall not being triggered before killing the wraith
- Replaced adventurers note with a journal
- Changed default state of the castle from destroyed to rebuild
- All components for the quest are now initially disabled and only enable when the player confirms the quest
- Added two "illusions" to the quest
Purchasing quest:
- Added a small quest (playtime around 15 minutes) with bossfight
- Added secondary destroyed design to castle exterior
- Added a manager to buy decorations and rebuilds
Rebuilding system:
With the update castle has to be rebuild. The rebuilding process is divided into the following parts you can purchase from the manager:
- Rebuild castle (walls, towers, gates, decorations)
- Rebuild tavern
- Rebuild forge
- Rebuild alchemy store
- Rebuild stable
- Rebuild barracks
- Rebuild elite barracks
- Reopen the mine
Changes to exterior:
- Added battlements to castle walls
- Added static Khajiit camp outside the Riverwood gate
- Added a second tower to the Helgen gate
- New houses between Helgen gate and mine
Changes to interior cells:
- Added new cell: Caverns under the castle
- Divided player house into two cells
- Added two children beds to player home (No I will NOT add more)
- Added three guest/follower beds to player home
- The player home and the throne hall must now be decorated (Talk to the manager)
New features:
- After rebuilding a store of your castle it will give you an income
- Attacks can be triggered by activating an alarmhorn or talking to a guard
- Bugfixes:
-
Version 1.1
- Purchasing quest:
- Added a small quest (playtime around 15 minutes) with bossfight
- Added secondary destroyed design to castle exterior
- Added a manager to buy decorations and rebuilds
Rebuilding system:
With the update castle has to be rebuild. The rebuilding process is divided into the following parts you can purchase from the manager:
- Rebuild castle (walls, towers, gates, decorations)
- Rebuild tavern
- Rebuild forge
- Rebuild alchemy store
- Rebuild stable
- Rebuild barracks
- Rebuild elite barracks
- Reopen the mine
Changes to exterior:
- Added battlements to castle walls
- Added static Khajiit camp outside the Riverwood gate
- Added a second tower to the Helgen gate
- New houses between Helgen gate and mine
Changes to interior cells:
- Added new cell: Caverns under the castle
- Divided player house into two cells
- Added two children beds to player home (No I will NOT add more)
- Added three guest/follower beds to player home
- The player home and the throne hall must now be decorated (Talk to the manager)
New features:
- After rebuilding a store of your castle it will give you an income
- Attacks can be triggered by activating an alarmhorn or talking to a guard
- Purchasing quest:
-
Version 1.02
- Added missing texture for gold piles in the treasury
-
Version 1.010
- v1.00
- fixed a whole lot of small bugs (gaps between roofs & walls, walls & battlements, fires & braziers, clipping doors etc.)
- fixed all z-fighting (texture flickering) I could find
- added clutter to living areas and fortification interiors
- expanded interior cells where it made sense (Gatehouse, missing Western Watchtower interior, Barracks)
- added interior support structures where needed (beams in towers)
- changed Emittance of exterior and interior windows as well as sunlight markers to better echo the geographical location and dawn/day/dusk/night cycle
- added light to the signallight-tower
- added insect critters
- Riverwood gate portcullis connected to pullchains
- Helgen Gate drawbridge script changed (it is open by default now to provide better compatibility with patrol mods and traveling NPCs)
- fixed the most important navmesh problems
- named, reactivated existing NPCs & added new NPCs
- solved a few facegendata/facetint errors
- some NPCs who are expected to be merchants sell stuff now
- added new and existing AI-packages to NPCs which lacked those
- every guard and their brother no longer run ouside to kill the rabbit and the fox ouside of Helgen Gate
- split cell (secret room) of off "Lord's Chambers" to guarantee the teleport spell works 99,99% of the time
- added lore to Castle Gonduin (Former Lord's Journal)
- added a few letters and notes NPCs wrote to one another to give them more personality & context (one is in the north of Skyrim - you'll get the hint where to look)
- removed "Is Full LOD" from all structures to increase performence & achieve better DynDOLOD compatibility
v1.001
- small fix to remove activation text "Forge" from ledgers
v1.002
- fixed gaps between some windows and walls in interior cells
v1.003
- fixed more z-fighting
- fixed position of a few static objects
v1.004
- fixed a few bugs
- objects in stable which should have been enabled by a parent are now
v1.005
- Court Mage Tryane overhaul (new custom class, new spells, new facegen, additional sandboxing) to be a more worthwhile follower and more believable Court Mage
- Tryane's room looks courtmagier now
- Tryane has her own merchant chest now and a greater variety of goods to sell
- Avicenna facegen change + custom class
- Emmi facegen change
- Jorrica facegen change
- Ra'Mhirr spells improvements
- Astoreth spells improvements
- even more z-fighting fixes (you probably did not recognize those in the first place :^) )
- fixed a few gaps in interior cells
- fixed a gap in exterior cell
- fixed lower loaddoor-spaces where needed
- fixed a few havok settle issues
- general small fixes
(reupload: packed & uploaded wrong .esp which did not include two fixed noblechairs)
v1.006
- Jorrica was missing a voice trait
- Jorrica had a wrong AI Behaviour setting
- Tryane lacked two items in her inventory
- balancing
- Readme: corrected wrong BaseID in class change instructions
v1.007
- Monk's robe was not displaying the hood
- fixed several items which were clipping through furniture
- fixed position of multiple static objects
- fixed gaps in interior cells
v1.008
- added missing guest wing windows in exterior
- guest wing tower windows were missing parents
- guest wing hallway ext windows were missing dark versions
- changed a real world reference to "daedric"
v1.009
- solved a script/dialogue conflict causing four vanilla trainers not offering training anymore
- added new stoneobject to serve as steps at door to main hall
- wrong chest in blacksmith home swapped to right one
- one object which should have been owned is now
- added clutter & static objects
- added missing exterior windows
- added missing interior windows
- fixed roofpiece/wall clipping
- fixed a few gaps in exterior cells
- fixed z-fighing in exterior cell
- fixed havok settle issue
v1.010
- solved an issue which made the Khajiit caraven leader not sell anything and only buy wedding rings
- Khajiit caraven leader has more gold now
- v1.00
-
Version 1.01
- I made a new script for the dragon priest mask holders that makes them compatible with the Unofficial Skyrim Patch and also fixes the bug where the master mask is not displayed correctly. I moved the old mask holders to the secret passage near the dinning
- Improved shadow quality in interiors.
- There are a few 'dead ends' that allow you to walk out of the cell. These WIP areas seam to cause a lot of confusion, so I placed some rubble to close these 'holes'.
- Added some missing guards in the throne hall to the script that changes the guards armor.
- Replaced the portcullis with a static one that is always open.
- Renamed 'Reinforced Dood' to 'Reinforced Door'.
- Renamed the 'Castle Riverwood Key' to 'Castle Gonduin Key'.
- Added more details to the exterior of the blacksmith
- New scripts for changing the armor with the blacksmiths dialogue
-
- Author's activity
-
September 2020
-
26 Sep 2020, 10:58AM | Action by: LordRethan
Attribute change
File 'Castle Gonduin - Expanded (LordRethan's Personal Edition)' category changed to Old versions.
-
26 Sep 2020, 10:58AM | Action by: LordRethan
File added
Castle Gonduin - Expanded (LordRethan's Personal Edition) [version 1.010]
-
26 Sep 2020, 10:57AM | Action by: LordRethan
Attribute change
File 'Castle Gonduin - Expanded' category changed to Old versions.
-
26 Sep 2020, 10:56AM | Action by: LordRethan
File added
Castle Gonduin - Expanded [version 1.010]
July 2020
-
25 Jul 2020, 11:56AM | Action by: LordRethan
Attribute change
File 'Castle Gonduin - Expanded (LordRethan's Personal Edition)' category changed to Old versions.
-
25 Jul 2020, 11:56AM | Action by: LordRethan
File added
Castle Gonduin - Expanded (LordRethan's Personal Edition) [version 1.009]
-
25 Jul 2020, 11:55AM | Action by: LordRethan
Attribute change
File 'Castle Gonduin - Expanded' category changed to Old versions.
-
25 Jul 2020, 11:54AM | Action by: LordRethan
File added
Castle Gonduin - Expanded [version 1.009]
-
16 Jul 2020, 2:32PM | Action by: LordRethan
File added
Castle Gonduin - Expanded (LordRethan's Personal Edition) [version 1.008]
-
16 Jul 2020, 2:31PM | Action by: LordRethan
File added
Castle Gonduin - Expanded [version 1.008]
-
16 Jul 2020, 1:33PM | Action by: LordRethan
Attribute change
File 'Castle Gonduin - Expanded (LordRethan's Personal Edition)' category changed to Optional files.
-
16 Jul 2020, 1:32PM | Action by: LordRethan
Attribute change
File 'Castle Gonduin - Expanded' category changed to Optional files.
-
16 Jul 2020, 1:19PM | Action by: LordRethan
Attribute change
File 'Castle Gonduin - Expanded (LordRethan's Personal Edition)' category changed to Miscellaneous.
-
16 Jul 2020, 1:19PM | Action by: LordRethan
Attribute change
File 'Castle Gonduin - Expanded' category changed to Miscellaneous.
-
16 Jul 2020, 1:16PM | Action by: LordRethan
Attribute change
File 'Castle Gonduin - Expanded (LordRethan's Personal Edition)' category changed to Old versions.
-
16 Jul 2020, 1:16PM | Action by: LordRethan
File added
Castle Gonduin - Expanded (LordRethan's Personal Edition) [version 1.008]
-
16 Jul 2020, 1:15PM | Action by: LordRethan
Attribute change
File 'Castle Gonduin - Expanded' category changed to Old versions.
-
16 Jul 2020, 1:14PM | Action by: LordRethan
File added
Castle Gonduin - Expanded [version 1.008]
-
09 Jul 2020, 7:20PM | Action by: LordRethan
Attribute change
File 'Castle Gonduin - Expanded (LordRethan's Personal Edition)' description changed.
-
09 Jul 2020, 7:19PM | Action by: LordRethan
Attribute change
File 'Castle Gonduin - Expanded' description changed.
-
- Mod page activity
-
April 2024
-
18 Apr 2024, 8:22PM | Action by: BaronVonAnime
Endorsed
'Castle Gonduin'
-
13 Apr 2024, 3:44PM | Action by: legim4148
Endorsed
'Castle Gonduin'
-
12 Apr 2024, 7:36AM | Action by: Fred63c
Endorsed
'Castle Gonduin'
March 2024
-
29 Mar 2024, 12:44PM | Action by: soul5678
Tracked
'Castle Gonduin'
-
02 Mar 2024, 11:49AM | Action by: Rangdirto
Tracked
'Castle Gonduin'
-
01 Mar 2024, 4:00AM | Action by: piperbrat
Endorsed
'Castle Gonduin'
February 2024
-
24 Feb 2024, 7:59PM | Action by: westleyrage
Tracked
'Castle Gonduin'
-
24 Feb 2024, 4:12PM | Action by: knowmo90
Endorsed
'Castle Gonduin'
-
20 Feb 2024, 12:50PM | Action by: Alisrv1996
Untracked
'Castle Gonduin'
-
20 Feb 2024, 8:35AM | Action by: LegionEtrangere1REC
Endorsed
'Castle Gonduin'
-
18 Feb 2024, 4:45PM | Action by: Alisrv1996
Tracked
'Castle Gonduin'
-
15 Feb 2024, 3:07PM | Action by: bendark00
Endorsed
'Castle Gonduin'
-
14 Feb 2024, 7:09AM | Action by: HellFangDark666
Endorsed
'Castle Gonduin'
-
09 Feb 2024, 10:40PM | Action by: Androsian513
Endorsed
'Castle Gonduin'
-
07 Feb 2024, 7:22PM | Action by: ErianFrost
Endorsed
'Castle Gonduin'
-
06 Feb 2024, 3:59AM | Action by: TK631
Endorsed
'Castle Gonduin'
-
05 Feb 2024, 6:23PM | Action by: thelli
Endorsed
'Castle Gonduin'
-
03 Feb 2024, 12:55AM | Action by: quakebot
Endorsed
'Castle Gonduin'
January 2024
-
20 Jan 2024, 12:26PM | Action by: Elijah197
Endorsed
'Castle Gonduin'
-
15 Jan 2024, 3:30PM | Action by: Gosha5
Endorsed
'Castle Gonduin'
-