I recovered the deleted navmeshes in tes5edit and it seems to be fine now.. but there is next problem, the mod isnt compatible with sewers4 :/ And I dont know how to create a patch between those two..its still too hard for me, im new in modding and my english isnt so good XD so I can't really understand how to do it from the guides...never mind I´´ll just uninstall the mod XD
it doesn't crash when I launch. Make sure you port the mod properly. BSA archives are not compatible from LE to SE, so any archive needs to be extracted with CAO and re-archived. So far, it seems just fine in SE
I love this expansion so much, but I wish someone would tell me why the interiors to the added shops are all greyed out. I've started from a new game. I've even tried loading it last, and it just will not work. I don't have anything overwriting it. Did this happen to anyone else? (Yeah I know no one is still playing Skyrim. I'm still asking.)
All joking aside, this mod is very interesting, although there are a few issues I have with it. There's a ceiling you can jump to in the newly expanded Grey Quarter, but it has no collision. There's also a new cooking pot and table behind a fence in the Grey Quarter, but there's an invisible one-way wall just before the ramp, so you have to jump over the fence to get to it. Also, you can now get to a part of one of the walls near the dock entrance, and fall out of bounds to your death.
The expansion is really nice, but if these issues could be fixed, that would be great. Thanks.
It would be very nice though if u made a version without any changes to the exteriors (or upload an older version which doesn't alter exteriors). I'd like to use the mod along with SkyR Windhelm Docks, but, unfortunately, they're incompatible for now
@ reindeer51, or anyone really: does the old version of SNOW CITY - TGEW in your files section include Windhelm Exterior Altered?
[edit] OK, I gather not. Good to know. Soooo one surmises the old version could be used to compliment Skyrim Radioactive. This is great stuff. The work you guys put into these "supermods" is astounding. Thanks.
Looks like a great mod! Too bad I can't use it because it's not ported to SSE. When is it going to get ported? I would try to port it myself but trying to port pretty big mods like this usually causes problems, and assuming by some of the posts in this thread, it seems to have a tendency to get all buggy.
I installed it to see if it was compatible (because sometimes they are without change) and my game wouldn't load. Then I tried converting it myself according to a nexus guide. The game was able to boot with it active in my load list after porting it but there was virtually no change in any of the buildings. It didn't show up at all. Don't know why.
172 comments
I am playing with SE.
Glad to see we have our priorities straight.
All joking aside, this mod is very interesting, although there are a few issues I have with it. There's a ceiling you can jump to in the newly expanded Grey Quarter, but it has no collision. There's also a new cooking pot and table behind a fence in the Grey Quarter, but there's an invisible one-way wall just before the ramp, so you have to jump over the fence to get to it. Also, you can now get to a part of one of the walls near the dock entrance, and fall out of bounds to your death.
The expansion is really nice, but if these issues could be fixed, that would be great. Thanks.
It would be very nice though if u made a version without any changes to the exteriors (or upload an older version which doesn't alter exteriors). I'd like to use the mod along with SkyR Windhelm Docks, but, unfortunately, they're incompatible for now
[edit] OK, I gather not. Good to know. Soooo one surmises the old version could be used to compliment Skyrim Radioactive. This is great stuff. The work you guys put into these "supermods" is astounding. Thanks.