File information

Last updated

Original upload

Created by

reindeer51 and captainswoop and brytag

Uploaded by

brytag

Virus scan

Safe to use

534 comments

  1. brytag
    brytag
    • member
    • 117 kudos
    Sticky

    Solitude Reborn Version 8.0

    It is recommended that you install the mods "Books of Skyrim" and "Solitude Public Bathhouse" with Solitude Reborn.

    If you are using the patch for using JK's Solitude and Dawn of Solitude together please make sure to use the correct load order:

    -Solitude Reborn.esp
    -Jk's Solitude.esp/JK's Skyrim.esp
    -Dawn of Solitude.esp

  2. brytag
    brytag
    • member
    • 117 kudos
    Sticky
    If you have a problem of passing through the steps leading to the city entrance it is a conflict with ELFX 2.0.

    Go to "Data\Meshes\architecture\sovengarde\sovngardeinterior" and just delete the "sovngardestepsfree02.nif" file to fix it.

    If you don't have that file, find and delete "sovintstairsfree02.nif" instead.



    Also if you use the Unofficial Skyrim Patch you may get tree's clipping through the ground, so please download the fix at:

    http://www.nexusmods.com/skyrim/mods/71428/?

  3. hmteach
    hmteach
    • member
    • 0 kudos
    Port to Xbox?
  4. UnchainedLord
    UnchainedLord
    • member
    • 1 kudos
    how to buy a room in the Apartments ? or is there only for immersion?
  5. MikeCobalt
    MikeCobalt
    • member
    • 2 kudos
    Great Mod, this is a constant on every playthrough. Any thoughts of bringing this to SkyrimSE, that version would be lessened without this.
  6. deleted64797631
    deleted64797631
    • account closed
    • 1 kudos
    This mod works well with " The Great City of Solitude " which expands docks, harbours exterior sides of Solitude
    1. MikeCobalt
      MikeCobalt
      • member
      • 2 kudos
      Removed...
  7. Albertinella
    Albertinella
    • member
    • 2 kudos
    May I ask - does this mod alter the interior of the Blue Palace or in other words: would this mod be compatible with Blue Palace Overhaul? (https://www.nexusmods.com/skyrim/mods/101570)

    Thank you.

    1. Albertinella
      Albertinella
      • member
      • 2 kudos
      Tested it myself and didn't find any issues
    2. Lexmax
      Lexmax
      • member
      • 15 kudos
      Thank you for reporting back that's awesome.
  8. pfwolfson
    pfwolfson
    • supporter
    • 3 kudos
    I was thinking of giving this mod a whirl along with all the following atendees: My Own Solitude Outskirts, Dawn of Solitude, Public Bathhouse, and Docks District but i also use these: Birds of Skyrim, Skyrim Airborne Perching Birds, Birds & Flocks and Ruhadre Patches. As an experienced modder since Morrowind Its probably a stupid question but I doubt these are compatible right?

    I havent visited Solitude in this game yet but im guessing the bird mods have placed birds into the city the same as other towns in Skyrim, so im also guessing that modw hich change Solitude will conflict. i have looked on all these mod posts including this one here but cant find any information about this.

    What do folks think?
    1. sattyre
      sattyre
      • premium
      • 259 kudos
      This is a little late, but I am betting you will have to either delete or edit landing zones.
  9. Rsie
    Rsie
    • member
    • 0 kudos
    Hello. First of all thank u very much!
    Just 1 question. Is this mod compatible with the Legacy of the Dragonborn?
    1. deleted64797631
      deleted64797631
      • account closed
      • 1 kudos
      Apperantly you haven't read description page. Here : Legacy of the Dragonborn - http://www.nexusmods.com/skyrim/mods/52248  -  Compatible with patch
  10. KBarrette11
    KBarrette11
    • supporter
    • 0 kudos
    are the new npcs voice acted?
  11. Xen0nex
    Xen0nex
    • supporter
    • 20 kudos
    Just wanted to say first off thanks for this ambitious mod!  Always thought the cities in Skyrim were too tiny compared to Oblivion.
     
    I thought I followed the suggested installation advice, and have no other city-altering mods for Solitude, but noticed a weird "disappearing textures/walls" issue when walking through the stone archway between Hloran's House and Proudspire Manor.  As seen in these screenshots, when far away from Hloran's house, or very close to it, everything is normal, but while walking towards it things disappear from view.  The same happens when walking through the archway in the other direction.  Have I done something wrong when installing it?  I even re-made my DynDOLOD after installing this.  I don't believe I have any other mods that should affect Solitude, but here is my full modlist.
     
    Additionally, just wanted to add my 2 cents that as a thief-stlye character, while I do appreciate all the new houses to rob, both the College of Whispers and the Treasury are kind of too extreme.  Both of them have more valuables and Septims than I've seen in all the other rich houses / Hold Keeps put together, and with almost no locks / security / active guards.  (The treasury has "guards", but they don't mind you being there or search for you, so kind of pointless).  Additionally, a lot of items in both these locations are not even marked as being owned/stolen.  Even ignoring the tens of thousands of Septims just sitting there waiting to be stolen for a thief character, warriors / mage characters could easily walk in and nab any of the end-game staves / spells / scrolls / weapons that are sitting out in unlocked display cases in these 2 locations.  
     
    I'd say if the valuables / gear were toned down to be maybe ~1/2 the value / strength / amount they are currently, with additionally much more locks / active guards, these 2 locations would be an absolute blast for a thief like me.  However while I do love seeing more places to explore and rob, it kind of takes the fun out of it when 90% of all of Skyrim's wealth is apparently located in these 2 poorly guarded, easily burgled buildings, and on top of that they contain all the best end-game gear sitting out in the open too.  Right now if I robbed these 2 buildings (which is actually much easier than robbing any random rich house in any of the cities), there would be no reason to ever rob another house again.
    1. archimagekhan
      archimagekhan
      • premium
      • 83 kudos
      I had the exact same issue as the first one described here... so if anyone has it : the problem is solitude exterior.esp .... it should be placed before solitude reborn
  12. Shad0wlife
    Shad0wlife
    • supporter
    • 9 kudos
    I thought about how to best port this to SSE, and my idea would be to move the stuff from the area in front of the gates somewhere inside the city (alongside the walls if there is space for example). Making sure no changes are done to places outside of Solitude would even ensure compatibility with Solitude Expansion since that only changes the OUTSIDE of the city.
    Sadly, my first tries show me it's rather hard to make sure all stuff migrates properly, and I have no idea how to move the objects from one worldspace to another. In theory, I could cut/paste them over with xEdit, but even if that works, they would end up somewhere far away I guess. I hope I can find a solution to this problem.
    1. deleted66058231
      deleted66058231
      • account closed
      • 0 kudos
      Hey, are you still trying to make a port to special edition? Because, even though I am not the best at the creation kit right now, I think I may be able to help. Also I really want to see this on SSE too.
    2. lazloarcadia
      lazloarcadia
      • member
      • 19 kudos
      I would love to see this mod brought over to SSE!!