Skyrim
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Kraag

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kraag

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6 comments

  1. powerchimp1
    powerchimp1
    • member
    • 10 kudos
    Great mod! Some ideas - take em or leave em!

    How about applying the 'sleep' animation to whoevers hit with them so they appear to lose consciousness and fall asleep wherever they are.

    Secondly - could this effect PLEASE be put into a special arrow that does no physical damage but allows you to take down a roomful of enemies non-lethally as long as you land successful sneak shots? A mod called Knockout Arrows maybe??? Also shouldnt alert nearby foes. And not effective against undead + dwemer bots.
    1. donkeywho
      donkeywho
      • supporter
      • 5 kudos
      You can get that exact effect by using Poison Dart Launcher by rcavanah

      http://www.nexusmods.com/skyrim/mods/29514/?

      &

      Ragdoll Paralysis by silverfish, as already credited here :-)

      http://www.nexusmods.com/skyrim/mods/34108/?

      Craft the weapon and the darts, create some paralysis poison, equip the dart with the poison, fire at and hit the enemy, and they fall down nicely :-)

      There is also another crafted arrow facility provided in Eli's Shack by Elianora .....

      http://www.nexusmods.com/skyrim/mods/58689/?

      .... but the arrows in that are fairly powerful

      Hope that helps
  2. donkeywho
    donkeywho
    • supporter
    • 5 kudos
    Hi

    Interesting, and would suit parts of my gameplay style very much, but before I download, can you tell me please, do these just always invoke the standard game 'stiff as a board' paralysis as the pics might indicate, or do they utilise, if installed, the ragdoll paralysis effect available from

    http://www.nexusmods.com/skyrim/mods/34108/?


    That has so much of a better visual impact:-)
    1. kraag
      kraag
      • premium
      • 71 kudos
      Version 0.1 and 0.2 use Skyrim standard Paralyze, green statues stiff as a board.

      After some tinkering, I think I got it working... try out version 0.3

      Try it first without 'Ragdoll Paralysis' esp loaded.

      If that does not work, you may need the original 'Ragdoll Paralysis' mod as a master to mine, load it above mine.

      Let me know if it works for you.

      Also, thanks for putting me onto that cool mod! Kudos!

      Edit: It might be best to just keep his Ragdoll Paralysis mod loaded with mine anyway.
    2. donkeywho
      donkeywho
      • supporter
      • 5 kudos
      Thanks for the prompt reply. Glad you liked the suggestion, and found a way to incorporate it.

      I'll have to try it with the other mod already in place as that's deep-rooted in all my current games :-)

      I use Mod Organizer, so I'll see how the two files interact there, and I'll get back to you if there is anything looks odd on that

      Otherwise, it might also take me a while to feed back on its use and effectiveness as, unfortunately, I will shortly be away for a few weeks, and I also have yet to visit The Arcaneum in the present games.I try very hard not to 'cheat' mid game, and I take the game as it comes, so I'm not sure exactly when I'll arrive thereYou lose the challenge of 'fighting and outwitting' whatever gameplay mods are current, and it takes both the edge, and the fun, off them if you do take shortcuts :-)

      Thanks again, tho'

    3. donkeywho
      donkeywho
      • supporter
      • 5 kudos
      I've now installed it under MO and on the face of things there are no file conflicts arise, no missing masters etc. Haven't checked with TES5Edit tho, as I'm assuming that you have looked at that

      Have fun...