- Added male versions of outfits - Added optional replacers for Fine Clothes or Jarl Clothes
There's clipping of male pants with many vanilla boots, but this cannot be solved easily. And changing boots on every nobleman or jarl ingame isn't the type of work I'm particularly interested in
I really love your dresses and male outfits in your mod I would like to put it in my mod Skyrim Romance Animated Version for my characters. Let me know if I have your permission, you will be credited.
This is such beautiful work. I would like to ask your permission to make use of your clothing in my immersion-focused npc/character mod Spoils of War. You would receive full credit for your work, which would allow my characters to be more fully realized within the story.
For folks who are having the Jarl of Markarth's textures not loaded (aka, he's dressed in bright purple), I figured it out. His outfit (the green one), has some incorrect file paths. Here's how to fix that (this is assuming you've already installed TES5Edit correctly):
1. Open up TES5Edit and in the pop-up window with your load order, right-click on some empty space and choose "Select None". 2. Scroll down your load order and find the "NOJarlsClothesReplacer.esp" file. You can use the search bar in the top to help if you have a lot of mods. Check the box next to the "NOJarlsClothesReplacer.esp" and select OK. 3. Wait for "Background Loader: finished" to pop up in the right-side screen. 4. On the left-hand pane, select the "+" next to the "NOJarlsClothesReplacer". You should see more options appear below. 5. Select the "+" next to Texture Set to open up that section. Left-click on "NOJarlGreenMTS" (this is the green variant of the male clothes) to select it. 6. Now, in the right-hand screen, under the Textures section of NOJarlsGreen MTS, right-click on "UpAndLowGr_n.dds" and select Edit. Click "Yes, I want to change this" when prompted with the big "Are you sure about this?" window. 7. Change "UpAndLowGr_n.dds" to "UpAndLowGr.dds" (taking away just the "_n", basically). What you've just done is change the Diffuse section (the section that displays color) to point to the proper file; before, it was pointing to a normal map, as indicated by the "_n", which controls how much a texture pops and recedes in 3D space. 8. Now, in the row just below that, change the Normal/Gloss section's "UpAndLowB_n.dds" to "UpAndLowGr_n.dds" so the normal map points to the green version, not the blue version. 9. Hit the red "x" in the top right to close out TES5Edit, and a pop-up window with just a check box and "NOJarlsClothesReplacer.esp" should pop up. This is asking if you want to save the changes you've made to the esp. Click OK, and you should be good to go. The new esp should replace the old one in your load order.
Several people have mentioned crashes. I just tool a look at the esps in XEdit, and I strongly suspect the problem is no defined Male First Person or Female First Person mesh defined. And it cannot be fixed just by typing, since there are no 1st person nifs contained in the mods. I have no idea how to create them. For people who are able to wear the clothes without CTDs, perhaps they are using a Visible 3rd person body mod? (there are 3 of them available on the Nexus).
176 comments
- Added optional replacers for Fine Clothes or Jarl Clothes
There's clipping of male pants with many vanilla boots, but this cannot be solved easily.
And changing boots on every nobleman or jarl ingame isn't the type of work I'm particularly interested in
I really love your dresses and male outfits in your mod I would like to put it in my mod Skyrim Romance Animated Version for my characters. Let me know if I have your permission, you will be credited.
Thank you,
Mara
www.skyrimromance.com
Please let me know if this would be acceptable.
1. Open up TES5Edit and in the pop-up window with your load order, right-click on some empty space and choose "Select None".
2. Scroll down your load order and find the "NOJarlsClothesReplacer.esp" file. You can use the search bar in the top to help if you have a lot of mods. Check the box next to the "NOJarlsClothesReplacer.esp" and select OK.
3. Wait for "Background Loader: finished" to pop up in the right-side screen.
4. On the left-hand pane, select the "+" next to the "NOJarlsClothesReplacer". You should see more options appear below.
5. Select the "+" next to Texture Set to open up that section. Left-click on "NOJarlGreenMTS" (this is the green variant of the male clothes) to select it.
6. Now, in the right-hand screen, under the Textures section of NOJarlsGreen MTS, right-click on "UpAndLowGr_n.dds" and select Edit. Click "Yes, I want to change this" when prompted with the big "Are you sure about this?" window.
7. Change "UpAndLowGr_n.dds" to "UpAndLowGr.dds" (taking away just the "_n", basically). What you've just done is change the Diffuse section (the section that displays color) to point to the proper file; before, it was pointing to a normal map, as indicated by the "_n", which controls how much a texture pops and recedes in 3D space.
8. Now, in the row just below that, change the Normal/Gloss section's "UpAndLowB_n.dds" to "UpAndLowGr_n.dds" so the normal map points to the green version, not the blue version.
9. Hit the red "x" in the top right to close out TES5Edit, and a pop-up window with just a check box and "NOJarlsClothesReplacer.esp" should pop up. This is asking if you want to save the changes you've made to the esp. Click OK, and you should be good to go. The new esp should replace the old one in your load order.
Thanks for the fix ^^