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Nazenn

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Nazenn

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6 comments

  1. Nazenn
    Nazenn
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    I'm not expecting to ever need to update this again so therefore I won't be checking comments here freuqnetly. While these textures are not the best, the work that would need to go into getting them to match perfectly is not something I have time to do. This is now a public resource, if anyone wants to take these and update them and re-release them feel free, just post here and let me know. You don't need to wait for a reply.
  2. Ray84
    Ray84
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    Great, i tried it in SE and it works very well! I love it!!!
  3. jmsabins
    jmsabins
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    most underrated mod, like i cant start a new game without it. the ruins look so vibrant now
  4. zilav
    zilav
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    Looks nice!
    By the way, you can increase the resolution of LOD textures if needed up to 1024, going over it for LOD is worthless. You can also reUV lod textures on lod meshes to achieve better quality if you know how to, or even create new more detailed meshes.
    If you want to know what lod meshes and textures are used for particular object either check in CK or apply "List LOD objects and meshes" script in TES5Edit to statics group in Skyrim.esm
    1. Nazenn
      Nazenn
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      I'm well aware, and I thought about increasing the resolution, but I wanted it to be as low impact as the original LODs and not make this a mod that could only be used by people who had stronger machines. That with the fact that I don't have higher resolution LODs on my PC at the moment in general to do them, and these are the ones I'm going to be using as well. It wasn't designed to be upgraded or more detailed LODs, just more consistent ones
      Thanks for the feedback though.
    2. zilav
      zilav
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      Higher resolution won't make any impact because all lod textures are placed on atlas (less than 512px by default).
    3. Nazenn
      Nazenn
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      Oh yeah. Whoops, forgot about that. I had a total brain dead moment there. I've been non stop modding for several days, maybe its time to take a break now haha
      I might look at doing that for later, but it's not a priority right now. Thanks for the information though, much appreciated.