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EnigmaWolf

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EnigmaWolf

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About this mod

This will make all Undead Races with bodies much more formidable by combining the logic of The Elder Scrolls World with realism.

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[size=20]Scary Undead
~~~~~~~~~~~~~[/size]


Keywords: dead, Dead, undead, Undead, draugr, Draugr, skeleton, Skeleton, skeletons, Skeletons, dragon, Dragon, priest, Priest, priests, Priests, scary, Scary, body, Body, bodies, Bodies, tough, Tough, tougher, Tougher, hard, Hard, harder, Harder, more, More, difficult, Difficult, difficulty, Difficulty, increase, Increase, increased, Increased.

Description: This will make all Undead Races with bodies much more formidable by combining the logic of The Elder Scrolls World with realism.

The effect is terrifying for an unsuspecting novice wandering into an ancient Nord crypt. Before: the undead like Draugr were laughably easy to defeat and were not a great challenge until later on. This is not the case any more. As a novice light-armored Archer with a light-armored two-handed sword wielding companion at my side: we got through the bandits on the way to Bleak Falls Barrow, but once we started running into the undead we both nearly died many times with me often running away to sneak back then attack.


This mod only affects all Undead Races with bodies (Draugr, Skeletons, Dragon Priests, and Undead Dragons). If you want a mod that affects the Undead without bodies then I suggest using the mod Scary Ghosts (which inspired me to make Scary Undead), this mod makes all Ghosts immune to normal weapons:


Scary Ghosts (click here)


The Undead are not Zombies. Zombies are reanimated corpses controlled by the person who brought them back to life and are only as strong as the magic that the person used to bring them back to life is.

The Undead are dead bodies that have come back to life and what ever it is that brought them back to life is unknown, but they do have a will of their own.

The dead do not have beating hearts nor do they need the use of organs (Skeletons don't even have these) and they do not get sick thus they are unaffected by poison, disease, and critical hits. They also do not naturally heal and they do not bleed.

The dead do not feel pain thus they are immune to paralysis and attacks that cause stagger.


The dead do not feel fear, anger, calm, nor any other emotion thus attacks that manipulate emotions have no effect on them (Illusion School of Magic).

The dead do not sleep and they do not get tired, thus they will never run out of stamina.

The dead do not breathe and thus they can not drown (Dragon Priests also float over water).

The dead do not feel the cold, but they are still affected by it thus the cold only has half the effect on them.


Undead Bodies' are dried up and are highly flammable, thus all fire has double the effect on them.


Races Affected:

DraugrRace
~~~~~~~~~~
Starting Health: 200
Starting Magicka: 100
Starting Stamina: 9999
Base Carry Weight: 500
Health Regen: 0.00
Magicka Regen: 3.00
Stamina Regen: 100.00

Skill Bonuses: 40 in One-handed, Two-handed, Block, Archery, Light Armor, Heavy Armor

DraugrMagicRace
~~~~~~~~~~~~~~~
Starting Health: 100
Starting Magicka: 200
Starting Stamina: 9999
Base Carry Weight: 200
Health Regen: 0.00
Magicka Regen: 5.00
Stamina Regen: 100.00

Skill Bonuses: 40 in Destruction, Alteration, Conjuration, Illusion, Resoration

Abilities:
33% Resistant to Magic

SkeletonRace
~~~~~~~~~~~~
Starting Health: 100
Starting Magicka: 0
Starting Stamina: 9999
Base Carry Weight: 50
Health Regen: 0.00
Magicka Regen: 3.00
Stamina Regen: 100.00

Skill Bonuses: 20 in One-handed, Block, Two-handed, Archery

Abilities:
Can't be Knocked Down

RigidSkeletonRace
~~~~~~~~~~~~~~~~
Starting Health: 100
Starting Magicka: 0
Starting Stamina: 9999
Base Carry Weight: 50
Health Regen: 0.00
Magicka Regen: 3.00
Stamina Regen: 100.00

Skill Bonuses: 20 in One-Handed, Two-Handed, Block, Archery

Abilities:
Can't be Knocked Down

SkeletonNecroRace
~~~~~~~~~~~~~~~~
Starting Health: 100
Starting Magicka: 0
Starting Stamina: 9999
Base Carry Weight: 50
Health Regen: 0.00
Magicka Regen: 3.00
Stamina Regen: 100.00

Skill Bonuses: 20 in One-Handed, Block,Two-handed, Archery

Abilities:
Can't be Knocked Down

SkeletonNecroPriestRace
~~~~~~~~~~~~~~~~~~~~~
Starting Health: 100
Starting Magicka: 200
Starting Stamina: 9999
Base Carry Weight: 50
Health Regen: 0.00
Magicka Regen: 5.00
Stamina Regen: 100.00

Skill Bonuses: 40 in Destruction, Alteration, Conjuration, Illusion, Resoration

Abilities:
Can't be Knocked Down

DragonPriestRace
~~~~~~~~~~~~~~~
Starting Health: 1500
Starting Magicka: 3000
Starting Stamina: 9999
Base Carry Weight: 200
Health Regen: 0.00
Magicka Regen: 7.00
Stamina Regen: 100.00

Skill Bonuses: 70 in Destruction, Alteration, Conjuration, Illusion, Resoration, and 50 in Sneaking

Abilities:
Can't be Knocked Down
Can't be Pushed
50% Resistant to Magic

UndeadDragonRace
~~~~~~~~~~~~~~~~~
Starting Health: 4000
Starting Magicka: 4000
Starting Stamina: 9999
Base Carry Weight: 2000
Health Regen: 0.00
Magicka Regen: 10.00
Stamina Regen: 100.00

Skill Bonuses: 100 in Conjuration and 80 in Destruction and Alteration

Abilities:
Can't be Knocked Down
Can't be Pushed
50% Resistant to Magic

New Perk, Abilitiy, and Magic Effect combined to create:

Undead Bodies Ability
~~~~~~~~~~~~~~~~~~
Undead are immune to critical hits, stagger, and mental effects.


Requirements: Skyrim


Installation: Extract to TheElderScrollsV:Skyrim/Data



[size=10]Recommended Mods
~~~~~~~~~~~~~~~~~[/size]

These mods are essential for a scary experience:

Skeletons of Daggerfall, replaces the sounds undead Skeletons make with the sounds of the undead Skeletons from The Elder Scrolls II: Daggerfall game:


Skeletons of Daggerfall (click here)


The Sounds of Skyrim - The Dungeons, crazy awesome scary sounds in all dungeons that vary based upon the type of dungeon your in. (click here)


Realistic Lightning Overhaul changes how the game implements lights to not use Post Processing making lights much more realistic in the game but INCREASING Frames Per Second (FPS) or game play speed.~ (click here)


ColorfulLights no Shadows using this you can turn off the default shadows by editing your .ini files most likely GREATLY INCREASING performance and STILL have even BETTER shadows in the game, this does this by making all LIGHTS in the game Omnidirectional meaning instead of CREATING shadows INSTEAD the surrounding textures of every light are changed to different shades of brightness, for ENB users DON'T TURN SHADOWS OFF COMEPLTELY ENB WILL FREAK OUT SIMPLY "LOWER" THE SHADOW SETTINGS IN YOUR .INI FILES.~(click here)

TO TURN-OFF DEFAULT SHADOWS DO THIS: Look in MyDocuments/MyGames/Skyrim/ and look for these two files Skyrim (file extension .ini) and SkyrimPrefs (file extension .ini), open them with Notepad and look for every thing with the name "shadow" in it and set it to "0" or the zero version of what ever it is for example "1.0000" to "0.0000", for ENB users just "lower" the shadow settings.~



I highly recommend these mods for the awesome increased difficulty they bring:

Scary Ghosts, for Ghosts who are immune to normal weapons:


Scary Ghosts (click here)


Duel - Combat Realism, improves enemies' intelligence in combat:

Duel - Combat Realism (click here)


Deadly Dragons, improves the innate characteristics of all Dragons including Alduin:

Deadly Dragons (click here)


Dragon Combat Overhaul, makes all Dragons much more intelligent in combat:

Dragon Combat Overhaul (click here)



Artwork: The pictures are drawn by Stephan Gammell infamous for drawing the original artwork for The Book Series: Scary Stories To Tell In The Dark.

Here are 2 links to blogs that feature more of his artwork and talk about him as an artist and the books he created the artwork for:


Flooby Nobody: The Art of Stephen Gammell (click here)

[color=#FFFFFF]Michael Lashford: A Scary Story (click here)[/size]