To those who already have it installed, YES you will need to get rid of that old mod. Shouldn't cause too many problems of course, and was terrible anyway. In fact, this new version is WAY more stable. The new features in this version are: >Much more stable, no longer an esm/esp pair! >Changed Mzarn's Appearance, now in line with other dwemer spectres. >redid the uncharted track portions somewhat, mostly to make things look nicer or play nicer >redid station appearances, much more unique for most areas >back car replaced with a train-themed house, with basic amenities. Upgrades as you unlock more stations >station exits now in more convenient places, train travel now much more viable. >changed centurion prime's look, changed arena's appearance slightly. >crossbow turrets changed to laser turrets for Centurion Prime, makes the original intent of the bossfight (climb towers while chased around by him) much less likely to cause your own death.
Disappointed with this mod. The train was poorly put together. it was wide and impractical with a bunch of different parts hidden that serve no purpose. It also did not actually fit into space but it was traveling on or had any degree of transportation logic. It was like trying to fit a wide oversized bull in a china shop. An underground really should be more streamlined in bullet like that would make more sense. I could have done better if I had the tools. It was a neat attempt but it couldn't have been much more refined. Decide quest or piss poor as well. Once again I could have done better. You could have done better if you would have started off with simple logic. It is unfortunate but I am uninstalling it. If you do decide to rework it I will be read downloading. But until then not so much.
Are there any custom spiders in this mod? As an arachnophobe, I'm using the Insects Begone mod, and I really wouldn't like to see some spiders in this mod which aren't bears anymore.
I was going to ask if I was missing something because I couldn't find a stop at Bthardamz. A real shame that; in my current play-through, my character lives in a modded Snow Elf house just outside Bthardamz. It would've been my local stop.
It would've been nice if there was a stop beneath Markarth, too, since Markarth is built on Dwemer ruins.
It's still a great mod, though. Endorsed despite these omissions.
134 comments
The new features in this version are:
>Much more stable, no longer an esm/esp pair!
>Changed Mzarn's Appearance, now in line with other dwemer spectres.
>redid the uncharted track portions somewhat, mostly to make things look nicer or play nicer
>redid station appearances, much more unique for most areas
>back car replaced with a train-themed house, with basic amenities. Upgrades as you unlock more stations
>station exits now in more convenient places, train travel now much more viable.
>changed centurion prime's look, changed arena's appearance slightly.
>crossbow turrets changed to laser turrets for Centurion Prime, makes the original intent of the bossfight (climb towers while chased around by him) much less likely to cause your own death.
Edit: Didn't mean to make this a reply to your sticky. Please feel free to delete it. :|
Honestly, railfans sometimes, I'm surprised you're not complaining about the 1-4-4-4-4-4 wheelbase.
the Engineer disappeared ?!?!
What now ?
I kid you not, I haven't even installed it yet and I am blown away by it.
Can you tell I love trains, Dwemer stuff and steampunk?
Will endorse the moment I am able (due to the 15 minute after downloading timer).
I was going to ask if I was missing something because I couldn't find a stop at Bthardamz. A real shame that; in my current play-through, my character lives in a modded Snow Elf house just outside Bthardamz. It would've been my local stop.
It would've been nice if there was a stop beneath Markarth, too, since Markarth is built on Dwemer ruins.
It's still a great mod, though. Endorsed despite these omissions.
EDIT: I added the staff via tes5edit, but still it's weird