Update - Version 1.1 is live. -I've fixed the horse's location issue. -Cleaned up some of the code and scripts that were causing errors I didn't know how to view before. -Added Shendu and his lair where you can lay the talismans to rest. -Created a trackable quest. Will be updated shortly once I figure out how to do conversation trees.
If anyone experiences any bugs caused by this mod please use the bug reporting tool now available and I will try to get to them asap as well as work on how to create patches instead of full versions for later editions.
Max and some others posted things about it in some old postings. But max is trying and one can't count for everything plus he has a life beside this mod. So if he can fix it I am should he will try when he can. Also max thanks for quickly replying to our posts. It is greatly appreciated.
Urgh still? Shall jump on that when i get home tonight. I think i have an idea but can't say for sure. Will work on fixing it for sure along with completing the quest and adding a Shendu NPC for the next patch.
you might wanna try to see if their is a conflict with other mods so turn them all off an leave only the one try using a clean save an if it still happens report the issue
Can anyone help me. I can't find the rabbit talisman. I've looking around the elavator for hours it seems. I further really this mod and I can't wait to find the other talismans.
178 comments
-I've fixed the horse's location issue.
-Cleaned up some of the code and scripts that were causing errors I didn't know how to view before.
-Added Shendu and his lair where you can lay the talismans to rest.
-Created a trackable quest. Will be updated shortly once I figure out how to do conversation trees.
If anyone experiences any bugs caused by this mod please use the bug reporting tool now available and I will try to get to them asap as well as work on how to create patches instead of full versions for later editions.