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About this mod

Scale staff enchantments to your enchanting skill. Various optional features in MCM.

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  • This mod overhauls some aspects of staff enchanting. Staves are pretty useless for a mage type character in Skyrim, staff enchanting is even more useless. This mod aims to rectify some of these issues by making the enchantment scale with your enchanting skill and allow you to customize your staves.

  • 1.1.4 - Fix excessive enchanting skill gain before Dragonborn initialization.
  • 1.1.3 - Fix issue where the enchantment strength would be 0 without "Seeker of Sorcery".
  • 1.1.2 - Added better refund when enchantment fails; default skin option; and better save loading with staff equipped.
  • 1.1.1 - Added some more appearance options.
  • 1.1 - Added ability to change staff appearance.

  • All vanilla player enchanted staves' enchantment levels are now based on the player's enchantment skill, perks, and active effects.
  • Choose your staff appearance after enchanting.
  • All player enchanted staves now come with optional unique names and quality identifiers (i. e. "Bobby's Staff of Fireballs (Legendary)").
  • Optional Staff Enchanter in the Archmage Quarters at the College of Winterhold.
  • Optionally replace Heart Stone with different sized filled Soul Gems for enchanting recipes.
  • Optional unenchanted staff recipes.
  • Configurable enchanting strength.
  • MCM menu for all configurations.

  • Enchanting 2 staves of the same type will result in both staves having the later enchantment strength. I won't be able to fix this until new papyrus functionality is available. The mod will warn you if you are about to overwrite a better enchantment however (say after that potion expires). Enchantment strength of player enchanted staves does not affect staves found in the world in any way. However, you can give your enchanted staves to followers.
  • The above limitations also applies to staff appearance.
  • There may be a slight delay after game load before player enchanted staves show up with their appropriate stats if you have enchanted too many different types of staves. I have not experienced this in testing.
  • I do not display the final enchantment strength in the crafting menu. Doing this would be possible, but ugly.
  • Because this is not using the vanilla enchanting system, Soul Gems size do not affect enchantment strength.
  • I will continue to explore ways to make this mod more natural, but this is the best I came up with in the mean time.

  • There are no update scripts in this mod. All functionality occurs on game load and during the enchantment process.
  • You may safely remove this mod at any time provided your save is not immediately after loading or enchanting.

  • This mod does not alter any vanilla Skyrim data, only adds to it, so it shouldn't have major compatibility issues.
  • Will work in limited capacity to any mod that majorly alters staves and staff enchanting.
  • Only vanilla staves will benefit from better enchantment strength. Newly added craft-able staves can still be made, but without any improvement.
  • Any mod that removes vanilla forms are poorly made and might cause issues with this mod.
  • This mod adds a Staff Enchanter to the College of Winterhold. You may turn off the Staff Enchanter via MCM if it conflicts with any College mods.

  • Requires SKSE 1.7.0 or higher.
  • Requires Dragonborn.
  • Falmer Staff available if you have Dawnguard.

Feedback please
  • I never know if I missed a required component of the upload until someone tells me this thing works. So let me know in the comments if I missed something.
  • I use a the Acquisitive Soul Gems mod, so I have not tested the soul gem feature with half-filled gems. Let me know if it works at all.