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---- HOUSE OF THE REDGUARD II - by DavideMitra ----
- the evolution of "House of the Redguard", my previous (finished) modification - have a look on it!
http://www.nexusmods.com/skyrim/mods/54162/?


---HOW TO INSTALL---
- Copy my mesh (DavideMitrawhstep1.nif) to Skyrim/Data/meshes/architecture/windhelm.
If the meshes folder doesn't exist, create a new one!
- Copy my 3 textures (wrwoodplaster...... .nif) to Skyrim/Data/textures/architecture/whiterun.
If the textures folder doesn't exist, create a new one!
- Copy the .esp file (House of the Redguard II.esp) to Skyrim/Data
- Start the game from the Skyrim Launcher, but please verify that "House of the Redguard II.esp" has been checked as active file (the game should do
it automatically...but please check it out!)



---HOW TO UNINSTALL---
Save your game in a different cell/worldspace (any cell/worldspace but not Tamriel Worldspace and the new worldspace)
Exit your game and delete all the previous-installed files (the .esp, the mesh and the 3 textures).



---IMPORTANT THINGS TO KNOW ABOUT THE MODIFICATION---
(1) Since this is a WIP, the entrance gate can only be opened from inside. The first time you visit the manor, use the tcl command.

(2) CONTAINERS: Most containers are invisible. Simply have a look at them and interact with them. The containers are:
a) Alchemical Ingredients Storage Crate (look at the bottom of the crate that contains potions: there's another crate!)
b) Potions (six containers: a container for each group of potions)
c) Kitchen Wall Shelf
d) Books, Maps and Letters
e) Trashcan (Respawns!!!)
f) Wardrobe (look at that sack over the outfits)
g) Treasury Chest
h) Shield and Scimitars

(3) SIMPLE-STAGED OBJECTS: Push a single (invisible) activator connected to the objects: those objects will appear/disappear
a) Indoor hanging lamp (it will lit the exterior torches too!)
b) Hookah Smoking FX (look at the lamp on the ground)
c) Wardrobe Clothes
d) Flute
e) Weapon Rack (you must look at the lower part of the rack)

(4) DOUBLE-STAGED OBJECTS: This time you will have to look for 2 activators.
a) Alchemic Lab (look at the potions inside of the crate)
b) Tandoor (that strange ethnic cooking pot)
c) Interior Table (forget about the exterior one)
d) Balconies (you must activate them from inside)

(5) SPECIAL FURNITURE MARKERS
a) Sit down cross-legged (2 carpets inside of the house)
b) Swimming pool sit down (there are 4 of them..they are located near the swimming pool's border)
c) Sit down on the roof (there are 6 of them...in order to reach the roof, simply jump on the 3 barrels located in the storage area)
d) Redguard bed (no animation included...just a completely new bed model)



---MOD PROJECT AND PERMISSIONS---
This is a work in progress modification.
Because of some problems (frequent Creation Kit crashes, problem with dungeon-related enemies etc etc), I decided to assign the development of the
modification to other persons.
If you are interested in joining them/if you are interested in following the developement-progresses, just write something in this thread:
http://forums.nexusmods.com/index.php?/topic/1788130-house-of-the-redguard-ii-official-mod-topic/page-5

The "Beyond Skyrim" team may fully use the content of this modification.

You can't upload my modification somewhere else.



---F.A.Q---
Q: I'm experiencing a lot of lag. What can I do?
A: This modification includes completely new meshes that were created with original meshes. In order to build the manor, I had to combine hundreds
of meshes. Only the manor itself took me months of hard work.
Due to those reasons, an older computer might lag. There's nothing to do about it. Just try to lower your graphic settings...but that was an obvious
solution...not a real workaround...

Q: The massive iron gate won't open
A: It can only be opened from inside. The first time you want to visit the house, simply use the tcl command and open the gate.

Q: The drawbridge doesn't work
A: There's no way to get it to work. It was connected with the Civil War questline and it only works during that quest (of course, only the original
drawbridge will work!!!)

Q: The Falmer dungeons is buggy. When an enemy discovers me, the entire dungeons discovers me too!
A: This is an early dungeon concept. I think that's the first TES completely exterior dungeon people ever released on the web (of course,
dungeons that include custom-made meshes are not included)
I tried some workarounds (as I can see, you can't even place roombounds in exterior cells), but none of them worked.
I suggest you to activate the god mode. As I already said, the dungeon is only a concept and, at the moment, it has no purposes at all (no quests etc.)

Q: I noticed some dead Thalmor soldiers around the wilderness. What's their purpose?
A: Yes, they are scattered inside of a small dungeon and in the wilderness. House of the Redguard II was supposed to becoming a Redguard DLC, but I
won't develop the project anymore. Some people will take care about it, but I don't know if they will continue to develop the DLC.