I have both main files and the optional file all in and checked underneath the LAL mod. When I talk to the statue and I choose the shipwrecked optional start and then I go back to bed, it will spawn me in the exact same cell, except without the statue so I'm stuck there. On occasional attempts i'll get lockpicks to help me get out but i'm not starting in any ship.
I'm not sure, if you understood me right. I produced the unetherializing salt successfully. B4 says, that there is a spell to unetherialize something. As far as I know, it's not possible to create a spell from an ingedient.
I read the documents so often, but couldn't find another hint. Which document do you mean?
B7 the contact note : ( the document contains informations about the bandits deals , some personal notes , and the recipe for the Unmaterializing Salt) UNMATHERIALIZING SALT RECIPE : 1 salt pile 3 charcoal 3 magic salve having B7 in inv you can craft the unetherializing salt . once you have it and also have the etherialized key , you can craft the Master key .
Since 7 days I'm trying it exactly as you described. - I habe the etherialized key - I have B7 - I "crafted" the unetherializing salt - the Master key does not show up in the crafting section! (tried the forge, the grindstone, the workbench, the tanning rack and the cooking pot)
I started a new game with "Heats and Sword" and a new game with "Bandit Chronicles", but got the same result.
the hint is in one of them . it says something about a big tree between whiterun and secunda kiss . you can't miss it, there's only one .(unless you added that mod that makes all that area a big forest full of trees )
About the course sidequest: B8-A says, that I need the cursed blade, the incantationbook, an inkwel, paper and a quill. So I forged the coursed blade and after this I got B8-B and the other items. Next, according to B8-A, I have to prepare the incantationbook, spill some of my blood with the coused blade and write the incantation words on a special book. How can I do that? How do I get B8-C?
the recipe should become visible for you if you have the documents in your inventory . it's like when you acquire the perk for a higher category of armors (they become visible for you to craft) .
you got the heart of the cursed one and reforged the blade ? is the cursed one already coming after you?
you have the cursed blade, the incantationbook, an inkwel, paper and a quill ? and the recipe didn't show up ?.
if you have : "The Cursed sword" , B8-B Ancient rituals ", "Quill", "Inkwell" , the recipe should show up at the tanning rack , you will obtain B8-C The Ritual book , just read it and the curse will be lifted.
OK, I didn't have a look at the tanning rack. The recipe is there, but I'm missing a heart of the cursed one. When I left Storms lokation, I met the cursed one, took his heart and used it to reforge the blade. Where can I get the other heart?
i think that he will come after you after a while (the trader mentioned that), if you don't want to wait , seek him in his place . note : all these things and the info you asked about are in the documents , nothing that you need to know is missing. keep these documents in inventory, some of them are quest items (they are marked as quest items, they should stay in inv. ) .
I defeated Drelas, Kogel, Crodj and Stick, but couldn't find Brandish or something he left or the stash, Kogel told about. Now I have no clue, how to go on.
I read the readme, thank you for this important help. Kogel's notes point me to a place inside, but i didn't find that place. I searched the whole location a very long time, where shall it be?
Probably it shall be the room downstairs, straight ahead from the entrance (If you start a new game, its locked and can be opened with Kogel's Key). But there is nothing in it (except Brandish, if starting a new game). Can I continue getting Kirsten's Notes with the console, or would that cause problems?
down there bro, in the same cell, there's a locked door that you can open with the key you found on kogel . (brandish should be there, inside, as it's mentioned in kogel's note) .
ps : tell me if you get at some point to reach the cursed one .
I entered the room. Brandish attacked me, so I killed him. There is no other person in the room and I couldn't find any note. Not on Brandish, not in the big chest, and not anywhere else. Shouldn't I find something helpfull there?
1- kogel points you to crodj and mentions where he is , the main story continues from there . 2- search the sacks in brandish's room . you should find Kirsten's ring which allows you to summon him to fight by your side . 3- then crodj points you to a place nearby , you'll have to search a bit around, you'll find some of those bandits guarding a position, at that point you know that this is the place you are searching for, but you'll note that there's nothing around ! unless you search underwater .
Unfortunately many things are not clear. Terons notes mentions the family cottage, but is there any clue where to search it? The only usefull clue is Greedy. His notes are leading to Storm (a sidequest I think) but I cant start the ritual. Greedy first info and Greedy second info are talking of nearby locations, but I explored all nearby locations and found nothing except Zaira, and her note doesnt help me for now. Playing without mapmarkers can be fun, if the clues are really clear, but if you search hours and days without any success its frustrating.
the family cottage should be marked on your map if you began with any one of the special begginnings (as its then your parents home . so you should know for sure its location) . if not its drelas cottage . the clues for the side quests of greedy are clear enough ... i think . there is only one cave in the area where one of them points you to go . the other one of the high cliffs shouldnt be hard to find at all (near rangvald) .
tel me if you dont find any of them . the only difficult clue is how to deal with the cursed one himself (if you are already there) . you should understand the how from the document you find that talks about him .
Hi terso, thanks for your answer. If I understand you right, I can only find the family cottage (nessesary to follow the questline) if I use a special beginning (LAL variant) to start. This means, I have to start a new game. Since I installed the mod after finishing all vanilla quests, its not possible. Regarding the curse quest: I think we misunderstood, as I tried to tell you without spoiling, i forged the cursed blade and it was fun until there. Is the ritual really finished with that? I thought, I have to give my blood using the blade and read from the cantationbook and i expected any kind of success message, like "The curse is lifted now". Regarding Greedy first: I agree with you, there is only one cave to be considered, and of course I tried this first (several times). But I found nothing in there. Thats why I tried other places, even the Sightless Pit. Same with Greedy second: I found the camp, but nothing in there to use the forged key with. Now I am completely at a loss.
at thes sightless pit and at the camp you mentioned there should be 2 chests which the keys opens . anyway about the main story you dont have to begin a new game . just go there (drelas cottage) (you already have the key from the corpse) . just search there ...
I stuck at the beginning. I found the note B2 and explored the nearby cave several times, but I couldn't find something helpfull. Can that be a bug or a conflict? How can I continue?
This mod is impossible to do. The only way to manouvre through the questline is by reading clues, which is fine, because that's fun, bringing an extra questy feeling, but there aren't any map markers at all, and when you finally do find something, the enemies are like the parents of Alduin, in three fold, all combined in one simple bandit. So that kinda sucks. I really really really like the idea though. And by the way, the spelling and structure of each of the sentences are shockingly bad, so much that it's actually hard to follow what's being said in the notes/books..
the enemies of the story are very difficult , i mentioned that in the description ... i don't think that i can do better about the language , i tried my best . and i don't believe that the story is not clear cause many played it . the clues should be clear too . (feel free to ask if you find yourself stuck) .
Drelas cottage you have it set to player ownership which conflicts badly as most other mods have ownership set to warlock (which skyrim.esm, does) so this I believe needs resolving i.e not player building
Pilfes hideout conflicts with all other mods in regard to full name as you overwrite the vanilla full name which all other mods refer to, though not too clear if this would be an issue or not?
which could cause problems if another mod looks for the original vanilla records, am I safe to assume that I could just remove you're edits to drelas cottage without issue?
come on karios both cases are completely safe you know that . any way .. you can remove these edits without issues but let me say this there's really nothing here for you to worry about .
64 comments
B4 says, that there is a spell to unetherialize something. As far as I know, it's not possible to create a spell from an ingedient.
I read the documents so often, but couldn't find another hint. Which document do you mean?
( the document contains informations about the bandits deals , some personal notes , and the recipe for the Unmaterializing Salt)
UNMATHERIALIZING SALT RECIPE :
1 salt pile
3 charcoal
3 magic salve
having B7 in inv you can craft the unetherializing salt .
once you have it and also have the etherialized key , you can craft the Master key .
- I habe the etherialized key
- I have B7
- I "crafted" the unetherializing salt
- the Master key does not show up in the crafting section! (tried the forge, the grindstone, the workbench, the tanning rack and the cooking pot)
I started a new game with "Heats and Sword" and a new game with "Bandit Chronicles", but got the same result.
B8-A says, that I need the cursed blade, the incantationbook, an inkwel, paper and a quill. So I forged the coursed blade and after this I got B8-B and the other items.
Next, according to B8-A, I have to prepare the incantationbook, spill some of my blood with the coused blade and write the incantation words on a special book. How can I do that? How do I get B8-C?
you have the cursed blade, the incantationbook, an inkwel, paper and a quill ? and the recipe didn't show up ?.
if you have :
"The Cursed sword" , B8-B Ancient rituals ", "Quill", "Inkwell" , the recipe should show up at the tanning rack , you will obtain B8-C The Ritual book , just read it and the curse will be lifted.
Kogel's notes point me to a place inside, but i didn't find that place. I searched the whole location a very long time, where shall it be?
Probably it shall be the room downstairs, straight ahead from the entrance (If you start a new game, its locked and can be opened with Kogel's Key). But there is nothing in it (except Brandish, if starting a new game).
Can I continue getting Kirsten's Notes with the console, or would that cause problems?
ps : tell me if you get at some point to reach the cursed one .
Shouldn't I find something helpfull there?
2- search the sacks in brandish's room . you should find Kirsten's ring which allows you to summon him to fight by your side .
3- then crodj points you to a place nearby , you'll have to search a bit around, you'll find some of those bandits guarding a position, at that point you know that this is the place you are searching for, but you'll note that there's nothing around ! unless you search underwater .
spoilers
the family cottage should be marked on your map if you began with any one of the special begginnings (as its then your parents home . so you should know for sure its location) . if not its drelas cottage . the clues for the side quests of greedy are clear enough ... i think . there is only one cave in the area where one of them points you to go . the other one of the high cliffs shouldnt be hard to find at all (near rangvald) .
tel me if you dont find any of them . the only difficult clue is how to deal with the cursed one himself (if you are already there) . you should understand the how from the document you find that talks about him .
thanks for your answer. If I understand you right, I can only find the family cottage (nessesary to follow the questline) if I use a special beginning (LAL variant) to start. This means, I have to start a new game. Since I installed the mod after finishing all vanilla quests, its not possible.
Regarding the curse quest: I think we misunderstood, as I tried to tell you without spoiling, i forged the cursed blade and it was fun until there. Is the ritual really finished with that? I thought, I have to give my blood using the blade and read from the cantationbook and i expected any kind of success message, like "The curse is lifted now".
Regarding Greedy first: I agree with you, there is only one cave to be considered, and of course I tried this first (several times). But I found nothing in there. Thats why I tried other places, even the Sightless Pit.
Same with Greedy second: I found the camp, but nothing in there to use the forged key with. Now I am completely at a loss.
at thes sightless pit and at the camp you mentioned there should be 2 chests which the keys opens . anyway about the main story you dont have to begin a new game . just go there (drelas cottage) (you already have the key from the corpse) . just search there ...
soilers
once you forge the items for the curse of ectra and storm or the one of their men the ritual is finished .
Drelas cottage you have it set to player ownership which conflicts badly as most other mods have ownership set to warlock (which skyrim.esm, does) so this I believe needs resolving i.e not player building
Pilfes hideout conflicts with all other mods in regard to full name as you overwrite the vanilla full name which all other mods refer to, though not too clear if this would be an issue or not?